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Still, the phenomena of this game eludes me... I can't understand, why so many people consider BG&E a masterpiece. This game got stuck in a split between something deep and easy, funny, casual arcade. And it fails in both categories...
As a story... oh c'mon. You can guess the ending from the very beginning. Trying to be "deep", it barely slides through many important topics like a snow speeder on a frozen lake. Trying to be moving, it sinks in cheap sentimentality. Watching this story unfold is like reading one of Paulo Coelho's novel-for-desperate-housewives-trying-to-be-philosophical... (but, considering the sales of Coelho's books, maybe there lies the answer for popularity of this game in some circles).
I'd read some interview with Ancel: he spoke about inspirations taken from jRPG's. Dear Michael: there are light years separating your game and, par exemple, FF7 or 8.
And as an arcade game: well, a LOT of words were already spilled over such topics like bad controls, bugs (it is TOTALLY unacceptable in XXI century, to play a "masterpiece" game and frequently visit Windows desktop), terrible interface, graphics glitches, doddle quests... So, what's all this commotion 'bout?
The only reason why I rate Beyond Good&Evil for two stars instead of one, is some miniquests (like racing) and brazen Uncle Pey'j, whom you can't stop love. Ach, and of course the side-quest for taking a snapshot for every animal on the planet (and beyond!), which - speaking frankly - was the main reason for me to push through the game.
Ubisoft in past times made some amazing and true masterpieces, only to mention the Sand of Time trilogy, which I play at least once in every year. Beyond Good & Evil is NOT one of them, alas.
I am with you here. I bought this game after being subjected to insane hype here on GOG. What a disappointment. The stark contrast between the prenetious title and the mind-numbing simplicity of the story "orphan-sheltering, animal-loving idealistic reporter kills the evil alien fascists" is like a slap to the face.
Post edited October 08, 2010 by mouton
I think the game is having the hype due it's unique gameplay.

It has stealth, combat, plattorming,racing, and exploring in one , combining it with cinematic elements without overusing it like in the God of War franchise. For example the beginning of the game where you directly face the Domz, or the escape sequense. I think this is what got the gamers to love it.
Well, stories resonate with some people and not with others You didn't particularly like it, but many others do. There's no right or wrong taste, and the only correct reaction is to find something else instead that is more to your liking, and not trying to convince the others that they have bad taste.

It has been many years since I played the game and I don't remember it too well, but I think I liked the scenario and how the story was told—going to replay it soon, I guess, so I can re-evaluate how I feel about the game. Many films and games have decent storytelling, but it is wasted on the bad story that is being told. I think to remember that in BG&E it was just the other way around. From what you hear around the reviewers, the actual point behind the whole plot that makes the story come together is so incredibly hidden that even if you know what to look out for, it's difficult to find all the information. It's good to reward your players with additional depth if they bother to explore your world, but it's not right to keep the ending of the story from everyone who isn't OCD about exploring the game (which usually I am). I am not going to look up what these plot elements were though, so that I don't spoil my replay of the game, so sorry if I can't really comment on it from first-hand knowledge...