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Changelog until Update 1.0.7 (added 30 March 2024)

Galaxy updated (30 March 2024)
Offline Installer updated (02 April 2024)


WARNING, CONTAINS SPOILERS!
Build version 1.0.4, 2024-03-25

Tiny day one patch addressing some issues that people reported in the first few hours since release!

• Using DirectX graphics API instead of Vulkan to fix rendering issues on some machines
• Fixed a bug where clue sprites were updated at the wrong time
• Updated localizations to address typos & outdated texts (esp. Korean)
+++
Build version 1.0.5, 2024-03-27

Another patch just 48 hours after release, addressing more player-reported issues:

• Fixed an issue where the player could clip through stairs & float in Residential Area
• The game should no longer save its state in places that make progression impossible
• Fixed an issue where save games from the demo wouldn't transfer to the full game
• Fixed the "target scene" string missing on two doors when scanned
• Fixed UI layout on ultrawide screens in resolutions higher than Full HD
• Added a reminder to check the Navigation Room after submitting The Server
• Updated localizations again to address typos & overflowing strings (esp. German)
+++
Build version 1.0.6, 2024-03-28

Another small patch addressing a handful additional player-reported issues:

• The game should no longer get stuck on loading screens (edit: apparently not fully fixed :blue_spirit:)
• The game should no longer crash or freeze on startup
• Chance encounters are now counted up correctly (for the stats screen at the end)
• Added a Journal reminder about cases being available in Navigation Room in the second act
• Fixed a bug where Zena's Psych Ward door would be locked again
• Fixed a bug where Onara would react to Zena clue before she is admitted
+++
Build version 1.0.7, 2024-03-31

Another small patch addressing a handful additional player-reported issues:

• Fixed a bug where William's sprite would disappear during the opening sequence, leading to a stuck loading screen
• Existing Medical Records IDs now return "Entry found"
• Fixed a bug where speaker names in the Log would say "Default"
• Fixed a bug where the game wouldn't fully register that Paper Trail was solved correctly
• Fixed Talya being in two places at once during second act
• Fixed a bug where two map locations appeared locked when they weren't
• Additional small fixes to scenes and texts
Source: Steam
Post edited April 02, 2024 by Hustlefan
Changelog for Update 1.0.8 (added 10 April 2024)

Galaxy & Offline Installer updated (10 April 2024)
Build version 1.0.8, 2024-04-10

Small but significant patch fixing a major underlying issue and introducing the clues filtering feature:

• Introduced filtering by clue types in Evidence tab and "show evidence" UI
• Fixed underlying issue leading to broken game states in GOG builds without GOG Galaxy running
• Fixed underlying issue leading to stuck startup and loading screens
• Journal scroll bars continue to work even after case submission
• Miscellaneous small polish (e.g. new case submission sound)

We worked on some more stuff that isn't in the update yet, but wanted to get this out now to get people unstuck who were wrestling with the various ways in which said underlying issue could manifest. Plus, we didn't want to keep the much requested clue filtering feature from you any longer. The next big addition will be remappable key bindings.

Please let us know if you still experience any issues getting stuck on loading screens or in a weird gameplay state with broken interaction mechanics!
Source: Steam
Changelog for Update 1.1.0 (added 08 May 2024)

Galaxy & Offline Installer updated (08 May 2024)
Japanese Localization OUT NOW

Fellow detectives,

Thank you for your patience, we know it's been a bummer that the Japanese localization was not part of the release build. But, the wait is over and you can now start your investigations on the Zephyr with Japanese texts.

On top of the new language, we've been working on some highly requested Quality-of-Life improvements. Here's the full changelog for you:

Build version 1.1.0, 2024-05-08

Medium patch adding Japanese, remappable keys, and a host of small fixes:

• Added keybindings feature: You can now remap keys in the main menu!
• Added Japanese translation
• Fixed some game logic errors (e.g. characters referring to things that didn't happen in your run)
• Fixed a bug where players settings weren't properly saved between sessions
• Fixed a bug where evidence stayed highlighted in UI when not selected
• Fixed a bug where the mouse cursor would fade out when it shouldn't
• Corrected dozens of typos in English language

We are aware that a small number of players still gets stuck starting the game. After trying a series of fixes, the next one unfortunately requires a larger rework of a core system. We're still working on it!

Thank you for your ongoing support and feedback - keep it coming, Detectives.

See you aboard the Zephyr!
Source: SteamDB
Post edited May 09, 2024 by Hustlefan
Changelog for Update 1.1.1 (added 28 June 2024)

Galaxy & Offline Installer updated (28 June 2024)
Build version 1.1.1, 2024-06-28

Small but significant patch bringing a few long-awaited fixes to affected players.

• Removed a plugin that would lead to freezes and crashes on startup for some players
• Fixed left joystick input icons showing "ts_sprite_unbound" text instead
• Gamepad glyph input icons now adapt properly to PS5 and Switch Pro controllers
• Major optimizations to CPU & GPU operations during free movement & PDA operation
• Low quality video setting is now further optimized
• Decreased game size to around 1 GB by optimizing lighting data
• Fixed a visual issue where character outlines would be cut off at the bottom and appear above
• Miscellaneous small fixes

We know that some of you guys have been waiting a hot minute for the first two in the list, and we apologize for the wait. As always, please let us know if you encounter further issues that aren't listed yet!
Source: Steam
Post edited June 28, 2024 by Hustlefan
Changelog for Update 1.1.2 (added 23 July 2024)

Galaxy & Offline Installer updated (23 July 2024)
Steam Deck Verified & Other Improvements

Detectives!

As of today, Between Horizons is officially Deck Verified. Its runs smooth as butter and looks gorgeous on the small screen, so go check it out if you have a chance!

What's more, patch 1.1.2 brings about a few bug fixes andQoL improvements. Here's the full change log:

• The game is now officially Steam Deck Verified!
• Fixed bug in "show evidence" UI (missing scroll bar, back button not selectable)
• Interaction icons (e.g. above NPCs) scale with camera distance to remain legible on small displays
• Language now correctly defaults to system language
• Optimized loading of dialogues in COMMS tab & added loading icon
• Fixed some characters not showing up correctly in Japanese
• Fixed missing sprite for scan button glyph
• Re-added holo trees to Captain's Office

Time to go get your hands on Deck!

Your ongoing support is much appreciated. Thank you!
Source: SteamDB
Hi, everyone!

This is Julian from DigiTales. Today, I am very happy to announce the first major update to Between Horizons in a long time.

Version 1.2.0 features a lot of fixes to community-reported issues as well as a host of visual upgrades and convenience improvements. We know that some of these bugs were pointed out quite a while ago, and we apologize for the long wait. Like many indie studios lately, we've had an incredibly turbulent and stressful year focused on economic survival. This update is the first sign that we have emerged from the turmoil – bruised and battered, but still standing. With that, we are officially back to work on the next mainline DigiTales title. It's a long ways away, but we will start posting about it on our socials later this year. Follow us there to stay in the loop!

We are also making some changes outside of the game itself. To tell you the truth, Between Horizons has not been performing as well on the store fronts as our first game Lacuna (although still okay), which we attribute to a few different factors. Among other things, we believe that it's much harder to quickly understand the type of experience the game promises to deliver. To alleviate this, we have decided to add a subtitle ("A Sci-Fi Detective Adventure") and change the key artwork. We hope you like the new and improved version, once again created by our friend and concept artist Jon Dawo!

It's very hard to convince the store algorithm that your game deserves more visibility. If you enjoyed the game and/or just want to show your appreciation for our continued work, leaving a review would help us out a great deal. And if you've been eyeing the game for a while, let this update be your sign to finally check it out!

Before delving into the patch notes, I want to tease one more thing: We already have another major Between Horizons update planned. While 1.2.0 focusses on improving the existing experience, the next one will introduce a whole new and pretty unique feature. Sorry for being cryptic, but I think the surprise will be worth it.

Hope you enjoy today's update! Please let us know what you think.

Best,
Julian & the DigiTales Team

Fixes

Again, our apologies for keeping you waiting for some of these. In order of decreasing severity:

- Achievements now work again on GOG
- Having a virtual or physical joystick connected to the PC no longer leads to a crash on startup
- Fixed a lot of missing strings occurring when PC was set to certain system languages (e.g. Turkish)
- Speculative but promising fix for some players experiencing William disappearing in prologue sequence
- Opening the "show evidence" UI now reliably shows the correct clue name from the start
- It should no longer be possible to start floating past the end of any staircases
- Fixed a bug where the current feed message on the PDA dashboard was not saved between sessions
- Speculative fix for some players getting stuck after the case The Setup is opened
- Fixed a bug where "back" sound effect would be triggered many times at once in Cases tab
- Fixed a bug where events tied to collecting a clue would not fire reliably
- Fixed Zephyr not moving & ring being placed incorrectly in some ending shots
- Fixed interaction outlines on train station exits not appearing
- Floor in the hospital no longer covers up the stairs to the train station
- Fixed flowing water in Farm area being invisible
- Fixed a bug where the selected sprite on the display behind Stella's bed was not saved
- Fixed a very rare bug where Joseph was absent from navigation room finale, resulting in stuck game state
- Water outside flooded Residential Area bunk no longer floats in the air
- Fixed a small number of spelling mistakes across various texts (English localization)
- Fixed Stella briefly appearing to float above train station stairs
- All UI boxes are now properly 9-sliced and scaled
- Fixed network cable in the hospital appearing prematurely
- Cleaned out obsolete project files, decreasing game size and memory use

Quality of Life

We made a few improvements that should make the overall experience more enjoyable, most notably:

- The game now attempts to save much more frequently, not just after certain actions
- Considerably improved performance of save operation, eliminating lag spike
- Interaction outlines on 2D sprites no longer shine through player (or other sprites)
- Made Stella marker on map much more visible
- Added a tutorial that explicitly introduces clues filter feature (since many players missed this)
- Added a third quality level (medium) to video settings, quality levels overall now have more impact

Lighting rework

We spent a lot of time reworking the lighting in the majority of scenes from the ground up:

- Improved overall look and vibe
- Fixed lots of lightbaking errors (e.g. absent objects would still cast shadows)
- Fixed a bug where some objects would be lit incorrectly after scene transitions
- Fixed (some) Extras looking darker than other characters in the scene
- Fixed some computer screens in various scenes not glowing
- Decreased total size of lighting data by cleaning up lights & probes

Content
We ironed out a few things that irked us about the story logic:

- Clues now become un-interactable when related cases aren't ongoing (instead of disappearing)
- When characters die in the story, their clue text is now updated accordingly
- Implemented an additional way of progressing in Pain Killers case
- Added a few more unlockable text updates to existing clues
- Shortened the Psychiatric Department hallway, eliminating unused space
- Player can now interact with Chichi from the very beginning
- Sweeping improvements to scripted scenes (e.g. pacing, character placements, visuals)

Visual polish

We further improved the look of most scenes in various ways. Among other things:

- Added animated displays to Network Office and around Inner Hull corridors
- Added more armed guards around the ship
- Replaced some Extras at the funeral with known NPCs
- Filled up multiple empty spaces in Public Area
- The display in the classroom scene is now animated
- Added animated display above drumset in Activities Room
- Added static injured Extras around the ship after [major spoiler event]
- Propaganda screens now randomize animation starting points instead of playing in sync
- Implemented Leona sitting with Kimi (her pet) after hospital scene
- Updated main menu: improved color grading and logo placement
Post edited June 04, 2025 by Mjeno