kretkowl: Hi!
Did anyone experience problem of codex content not showing? It was visible at first, because I've managed to get code for Penrose from it. Reinstallation did not help. I'm running Ubuntu.
THEBROTHERHOOD: Hey there,
Can you try this:
Launch the game with the following command line arguments:
MESA_VK_WSI_PRESENT_MODE=fifo %command% -force-vulkan
I am sure you know how but in case:
https://ubuntu.com/tutorials/command-line-for-beginners#1-overview PS sorry for the late reply. I check the forum every day and yesterday I missed this comment!
Unfortunately Unity Vulkan renderer causes some issues on amdgpu (confirmed on mesa 20.3.4 RADV):
https://www.youtube.com/watch?v=Gmr-9zrvWWk So, on amdgpu, OpenGL is game-breaking (journal does not show anything) and Vulkan is immersion-breaking. It looks like that *AMD_DEBUG=nohyperz* helps a tiny bit on OpenGL, but there are still too many artefacts in the 2D overlays.
This bug report indicates that it may be Unity's engine fault (as it follows the nVidia driver implementation that defaults the depth buffer to 1.0, which may not really be following the OpenGL standard):
https://gitlab.freedesktop.org/mesa/mesa/-/issues/2937. Maybe the bug can be fixed in the game code, by forcing the depth of the 2D overlays to a certain fixed level?