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Hi!

Did anyone experience problem of codex content not showing? It was visible at first, because I've managed to get code for Penrose from it. Reinstallation did not help. I'm running Ubuntu.
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Post edited June 09, 2020 by kretkowl
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kretkowl: Hi!

Did anyone experience problem of codex content not showing? It was visible at first, because I've managed to get code for Penrose from it. Reinstallation did not help. I'm running Ubuntu.
Hey there,

Can you try this:

Launch the game with the following command line arguments:
MESA_VK_WSI_PRESENT_MODE=fifo %command% -force-vulkan

I am sure you know how but in case:
https://ubuntu.com/tutorials/command-line-for-beginners#1-overview

PS sorry for the late reply. I check the forum every day and yesterday I missed this comment!
Post edited June 11, 2020 by THEBROTHERHOOD
Thank you! It worked like a charm.
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kretkowl: Thank you! It worked like a charm.
Awesome!
avatar
kretkowl: Hi!

Did anyone experience problem of codex content not showing? It was visible at first, because I've managed to get code for Penrose from it. Reinstallation did not help. I'm running Ubuntu.
avatar
THEBROTHERHOOD: Hey there,

Can you try this:

Launch the game with the following command line arguments:
MESA_VK_WSI_PRESENT_MODE=fifo %command% -force-vulkan

I am sure you know how but in case:
https://ubuntu.com/tutorials/command-line-for-beginners#1-overview

PS sorry for the late reply. I check the forum every day and yesterday I missed this comment!
Unfortunately Unity Vulkan renderer causes some issues on amdgpu (confirmed on mesa 20.3.4 RADV): https://www.youtube.com/watch?v=Gmr-9zrvWWk
So, on amdgpu, OpenGL is game-breaking (journal does not show anything) and Vulkan is immersion-breaking. It looks like that *AMD_DEBUG=nohyperz* helps a tiny bit on OpenGL, but there are still too many artefacts in the 2D overlays.

This bug report indicates that it may be Unity's engine fault (as it follows the nVidia driver implementation that defaults the depth buffer to 1.0, which may not really be following the OpenGL standard): https://gitlab.freedesktop.org/mesa/mesa/-/issues/2937. Maybe the bug can be fixed in the game code, by forcing the depth of the 2D overlays to a certain fixed level?
Post edited February 07, 2021 by zgembo
avatar
THEBROTHERHOOD: Hey there,

Can you try this:

Launch the game with the following command line arguments:
MESA_VK_WSI_PRESENT_MODE=fifo %command% -force-vulkan

I am sure you know how but in case:
https://ubuntu.com/tutorials/command-line-for-beginners#1-overview

PS sorry for the late reply. I check the forum every day and yesterday I missed this comment!
avatar
zgembo: Unfortunately Unity Vulkan renderer causes some issues on amdgpu (confirmed on mesa 20.3.4 RADV): https://www.youtube.com/watch?v=Gmr-9zrvWWk
So, on amdgpu, OpenGL is game-breaking (journal does not show anything) and Vulkan is immersion-breaking. It looks like that *AMD_DEBUG=nohyperz* helps a tiny bit on OpenGL, but there are still too many artefacts in the 2D overlays.

This bug report indicates that it may be Unity's engine fault (as it follows the nVidia driver implementation that defaults the depth buffer to 1.0, which may not really be following the OpenGL standard): https://gitlab.freedesktop.org/mesa/mesa/-/issues/2937. Maybe the bug can be fixed in the game code, by forcing the depth of the 2D overlays to a certain fixed level?
Quick update on this. GOG are pushing 1.0.5.5 which fixes this graphics glitch on these system setups. I will update this post once it is live. Nic

UPDATE:

New Build should sort out all issues, you can grab the installer now.
Post edited February 10, 2021 by THEBROTHERHOOD
Unfortunately 1.0.5.5 does not fix all the issues. It does fix missing PDA overlay on OpenGL renderer, but the PDA is missing animation layer (logo and noise-like effects). Using *AMD_DEBUG=nohyperz* results in animation layer appearing, although garbled.

The black circles are not fixed on Vulkan renderer (RADV).
Post edited February 27, 2021 by zgembo