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Aeroithia: Hello, complete noob to adding mods but, where would the GOG version's substitute workshop folder be?

I've looked in the my documents folder on my desktop here and can't locate ^^'
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LizardBz2: It probably depends on which version of windows you are running.

I'm using Win 7 and my gogWorkshop folder is in libraries/documents/My Games/Battlezone Combat Commander
Thank for the reply. Using Windows 10 myself, don't know if that helps.

Have the GoG Backup folder and GoG.com downloads folders in my Docs folder, but I don't Battlezone Combat commander listed in either.

Edit: I missed the "My Games" portion of the file path, I've found it now ^^' Cheers ^^

Edit 2: If one were to purchase the game on steam just to unlock the workshop access, can the mods then be pulled over to the GoG version without issue?
Post edited March 11, 2018 by Aeroithia
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Aeroithia: Edit 2: If one were to purchase the game on steam just to unlock the workshop access, can the mods then be pulled over to the GoG version without issue?
They can, yes - it's the download packages that are encrypted, not the mods themselves.
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Aeroithia: Edit 2: If one were to purchase the game on steam just to unlock the workshop access, can the mods then be pulled over to the GoG version without issue?
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Ded10c: They can, yes - it's the download packages that are encrypted, not the mods themselves.
I see. So once down in a person's steam workshop folder, they'll be unencrypted?

That being the case, would that be a unauthorised redistribution risk, for the mod makers, if someone were to take that round about route to give these mods out?

I've no plan to though I would like to be able to roll my old favourite MPI maps again, but I'm sure someone would probably have thought of it.
Personally I think we need to look at getting mods hosted outside of steam workshop, having mods exclusive to steam is going to split the community and ultimately it'll end up being bad for the game.

Valve really are a bunch of dicks trying to gate off user made content like that, it's greed pure and simple.

When Fleshstorm is finally ported over to BZCC I'm going to take steps to keep it out of Steam workshop for this reason alone.
Post edited March 12, 2018 by LizardBz2
BZScrap stands ready to accept any and all mod content - and if all goes to plan it should be getting a facelift in the near future.

I'm not convinced this is Valve's doing, since it's not a global change and BZR (for which an identical guide exists) remains totally unaffected.

Personally I'd advise against keeping FleshStorm *out* of the Steam Workshop specifically, since that would make it significantly more difficult for Steam Workshop users to play it (and they make up the majority of BZCC's audience).
Okay, good news! The issues with this guide were the result of the game's release; the Steam Workshop works differently (and clunkily) for pre-release titles, so while the guide worked just before release the issue only became apparent afterwards. Rebellion have adjusted the necessary settings (thanks guys!) and this guide now works correctly.
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Ded10c: Okay, good news! The issues with this guide were the result of the game's release; the Steam Workshop works differently (and clunkily) for pre-release titles, so while the guide worked just before release the issue only became apparent afterwards. Rebellion have adjusted the necessary settings (thanks guys!) and this guide now works correctly.
Where is the mods folder for BZCC?
I'm sorry, I've just noticed the links to the guides are the wrong way around. I've updated the original post to point to the correct guide (the contents are mostly the same).

The folder you're looking for is found at My Documents\My Games\Battlezone Combat Commander\gogWorkshop.
Post edited May 04, 2018 by Ded10c
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Ded10c: I'm sorry, I've just noticed the links to the guides are the wrong way around. I've updated the original post to point to the correct guide (the contents are mostly the same).

The folder you're looking for is found at My Documents\My Games\Battlezone Combat Commander\gogWorkshop.
Thank you. :)
I wanted to make sure everyone knew that I have a mod manager for GOG in beta. It allows for syncing mods from Steam to GOG or from its internal Steam Workshop Downloader. If I can manage to catch Ded10c I'll get him to add it to the guides on Steam. I can't post links on GOG forums yet but you can get it or see its source code on my GitHub account "Nielk1". It's called "Battlezone-Redux-Mod-Manager".
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Nielk1: ...but you can get it or see its source code on my GitHub account "Nielk1". It's called "Battlezone-Redux-Mod-Manager".
https://github.com/Nielk1/Battlezone-Redux-Mod-Manager
The README seems a bit sparse.
Post edited August 28, 2018 by Gydion
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Nielk1: ...but you can get it or see its source code on my GitHub account "Nielk1". It's called "Battlezone-Redux-Mod-Manager".
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Gydion: https://github.com/Nielk1/Battlezone-Redux-Mod-Manager
The README seems a bit sparse.
Yea no kidding about the README. There's a paragraph on the release item that gives a basic explination but it's not really instructions. I will improve the readme with actual instructions when I have the next version ready.