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I'm returning to the game after a long time. I see game is as horridly balanced as i remember it to be. I just started the campaign and right after getting Argo, all the contracts available seems completely out of touch. First mission i am expected to defeat 20 completely fresh light mechs(not exaggaration 8 mechs + 3 reinforment lances which arrive shortly) and prevent them from destroying the base. I loaded. Then the next mission i am facing off against 6 mechs including hunchback 4g and a fucking marauder. I havent even bought a single mech yet. Didnt have time to. Dafuq are these missions.

Thats enough of a rant, my point is, does anyone know of a mod that makes game far more even in battle.
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Rawr87: a mod that makes game far more even in battle.
Not the answer you want, but most of the major mods such as Battletech Revised, BTA 3062, and Roguetech generally make the game more difficult rather than easier.

It's been a couple of years since I played the campaign, but if I recall correctly, I did a lot of grinding till I had mechs capable of handling the tougher missions (campaign or otherwise). The campaign can be ignored while you travel from single skull to single skull planet and rack up mech parts and improved gear. For me, this part of the game was actually the most fun since it provided a fun merc simulator.

With regard to making battles more even, definitely "game" the system. Never get caught outside of cover. Focus fire on individual enemy. Stomp on any tank with an AC20 or multiple PPCs as fast as humanly possible. And use geography to split up enemy forces whenever possible.
Yeah, i put alot of hours since this post. I figured out what went wrong. Apparently there are certain broken mission types in this game and i stumbled on two of them. Attack and Defend was the one making me mad, literally had to hold out against 20 mechs when i still didnt get a single new mech.

Atm, its all easy mode. All my pilots are 10s and i have 3x Warhammer 7a + Griffin 2N so i one shot every mech within my range. I guess game is not balanced one bit swinging from one extreme to another. I'll go and check those mods thanks!
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Rawr87: Yeah, i put alot of hours since this post. I figured out what went wrong. Apparently there are certain broken mission types in this game and i stumbled on two of them. Attack and Defend was the one making me mad, literally had to hold out against 20 mechs when i still didnt get a single new mech.

Atm, its all easy mode. All my pilots are 10s and i have 3x Warhammer 7a + Griffin 2N so i one shot every mech within my range. I guess game is not balanced one bit swinging from one extreme to another. I'll go and check those mods thanks!
For Attack and Defend missions I immediately send a fast mech to the enemy base then use my remaining 3 mechs to destroy the attackers. I can usually get the enemy base destroyed before the second wave of reinforcements arrive. But if I'm have a strong lance I may let all 3 waves attack. I found the salvage is usually better than normal on Attack and Defend missions.
Do the simple missions: like 1/2 skull first, try 1 and 1.5 skull if you are able to handle them. If not, save first, then travel, reload save until you find a planet with easy missions. As far as I know there is not a good Merc job posting in the game, that let's you see clearly which planet is really good to go to. It is trial and error. That's why save. Then do easy missions to train your pilots and collect scrap and money. Scrap is more important. At least choose 1 scrap and hope to get more. Can always save before the mission ends....possible.
LRM boats of all mech's. It makes it easier. I wouldn't play this game any other way. Find mechs that can hold as many as possible, etc. It really does help smooth out the difficulty.

Side note: I don't like the difficulty of this game (I like to relax) and this worked for me. Played it to the end. Still a pain at times as they have the timed missions. Also manually save in the middle of missions when its going great to minimize possible loss of time if it goes badly as it goes on.

I tend to use one or two jump jets and pull any others, may lower armor to get more LRMs on there, also need to balance other aspects. Heat management is more critical here as well. Do also need to obviously begin the game without LRMs, but get them asap.
Post edited May 29, 2025 by echoVolume
I found LRMs to be very useful in campaign missions but no so much in career mode missions.

I also consider the X1-ECM component to be a game changer. When one of your mechs has this, the enemy can't fire on you until you fire first, no indirect fire is possible, and you get an extra defense against missiles. You can find it on research planets.

I hated how I used to get pummeled by LRMs from some mech or LRM carrier out of sensor range. That doesn't happen with this device. And the stealth mode that prevents the enemy from firing first allows me much more control of the battle.

I also max out jump jets on my mechs. That way I can get to advantages positions before the battle starts and my mechs can always maneuver into a good firing position.
I don't use LRM at all, just a bit at start of game, but then AC5 is a good choice, too. In the long run my goal is max armour, jumpjets and AC5 and some ML at start, in the end 100 ton special mechs with 2UAC2 or UAC5 and lots of ER-ML or other energy weapons.

And as pointed out above, an ECM helps alot and maybe a Marauder for the damage reduction and aimed headshots . Together with Bulwark and +1 initiative, i kill every enemy in few rounds.