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So I finally got a village that didn't implode on itself I read online tips, trial and error but I am finally learning the game HAHA! YES! Getting close to 30 years. Screwed up with expansion but a few nomad groups and several hard choices later and the population is secured once more!

But I hit a little snag. So I decided I wanted the center of the map and the areas east to be the main city and everything on the western side of the map I would use to support said city... I'm running low on tools I have the people, resources, I'm just wondering is there a way or technique to link distant mines to my blacksmith? Even if I moved the blacksmith to the mines I would still need to move the tools themselves. I have a market in the center of my main city and another market near the mines supplying the mini village, is there anyway I can coax the market by the mine to move it to the one in the center of the city?
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Joey3155: So I finally got a village that didn't implode on itself I read online tips, trial and error but I am finally learning the game HAHA! YES! Getting close to 30 years. Screwed up with expansion but a few nomad groups and several hard choices later and the population is secured once more!

But I hit a little snag. So I decided I wanted the center of the map and the areas east to be the main city and everything on the western side of the map I would use to support said city... I'm running low on tools I have the people, resources, I'm just wondering is there a way or technique to link distant mines to my blacksmith? Even if I moved the blacksmith to the mines I would still need to move the tools themselves. I have a market in the center of my main city and another market near the mines supplying the mini village, is there anyway I can coax the market by the mine to move it to the one in the center of the city?
A little disclaimer first: I haven't played this game in a long, long while now, but I was pretty decent at it, and built a village with 2500 people or something like that.

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One of the 'issues' with the Marketplace is that you need more of them than you probably think. Click on the marketplace and see the radius of the circle around it. This is the catchment area of the workers in the marketplace. They probably won't bring goods to and from all that often outside this circle. Therefore, you need quite a few marketplaces, and ideally with a little overlap in the circles. Once you get a good population, also increase the amount of workers (vendors?) in the marketplace so it runs more efficiently.

Hopefully this should help bring good to and from blacksmiths and other sites in the area. But it can be tricky. For instance, forest choppers will the logs in the nearest storage area, which tends to fill up at some point. But the game doesn't really bring logs and such to where they are needed as quick as you would like. It's one of the snags, really, and something you need to manage at times. Sometimes I would strategically tear down a big storage area. That way labourers will flood in to remove the logs (or stone or whatever) and take it to the nearest storage place that's free. When it's almost empty, you can cancel the disband order so that it doesn't get fully disbanded. This doesn't matter much with storage for stone and such, but for buildings it's a bigger deal, as it will eventually be torn down as well, and it costs material to re-build it, and you only get back half (IIRC) when tearing down a building.

Personally I didn't like to build quarries and mines, because they were kind of butt-ugly, took up lots of space, and it was simply easier to import stone and coal instead. It's a bit cheesy perhaps, but it's more efficient to set up an import/export regime instead of self-producing everything.

Not sure if I truly answered your question, but hopefully the post was of value anyhow.