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Hey,

My character is currently a level 7 fighter and I'd like to dual class to a cleric for baldur's gate 2 & expansions. What level do you recommend I dual class at? I've been looking around and can't seem to find a concrete answer, most people seem to suggest either level 7, 9 or 13. Will I reach level 13 by the time BG1 is over considering the level cap?

Right now I have 4 points in blunt weapons proficiency and 2 in spiked weapons.

I'm playing through the first Baldur's Gate and hoping to take my character through the entire saga so I don't mind waiting until BG2 to dual-class.
This question / problem has been solved by Hickoryimage
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mogicalboar: Hey,

My character is currently a level 7 fighter and I'd like to dual class to a cleric for baldur's gate 2 & expansions. What level do you recommend I dual class at? I've been looking around and can't seem to find a concrete answer, most people seem to suggest either level 7, 9 or 13. Will I reach level 13 by the time BG1 is over considering the level cap?

Right now I have 4 points in blunt weapons proficiency and 2 in spiked weapons.

I'm playing through the first Baldur's Gate and hoping to take my character through the entire saga so I don't mind waiting until BG2 to dual-class.
Level 7 is a reasonable transition point, but If you are doing the BGT trilogy, then leave your fighter as a fighter for the whole of BG1. You will have oodles of XP to catch up once you get to SoA, so do it at level 13 if you want that all important extra attack (for 2) per round.
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mogicalboar: Hey,

My character is currently a level 7 fighter and I'd like to dual class to a cleric for baldur's gate 2 & expansions. What level do you recommend I dual class at? I've been looking around and can't seem to find a concrete answer, most people seem to suggest either level 7, 9 or 13. Will I reach level 13 by the time BG1 is over considering the level cap?

Right now I have 4 points in blunt weapons proficiency and 2 in spiked weapons.

I'm playing through the first Baldur's Gate and hoping to take my character through the entire saga so I don't mind waiting until BG2 to dual-class.
avatar
Hickory: Level 7 is a reasonable transition point, but If you are doing the BGT trilogy, then leave your fighter as a fighter for the whole of BG1. You will have oodles of XP to catch up once you get to SoA, so do it at level 13 if you want that all important extra attack (for 2) per round.
Thanks for the reply!

How long would it take me to catch up in bg2? would i be better of dual-classing at 9? i don't want to gimp my character through the beginning of 2
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Hickory: Level 7 is a reasonable transition point, but If you are doing the BGT trilogy, then leave your fighter as a fighter for the whole of BG1. You will have oodles of XP to catch up once you get to SoA, so do it at level 13 if you want that all important extra attack (for 2) per round.
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mogicalboar: Thanks for the reply!

How long would it take me to catch up in bg2? would i be better of dual-classing at 9? i don't want to gimp my character through the beginning of 2
That would depend on how many quests and sidequests you take on, but SoA throws XP at you like nobody's business, even for things like scribing scrolls (wizard). If you are worried, or want to catch up quickly, waiting 'til level 9 will only get you 1 extra proficiency point (not counting the extra HP). Here's what would be needed, XP wise to get your cleric up to the point of regaining your primary fighter after dualing:

Dual at level 7 -- need 110000 XP (trivial in SoA)
Dual at level 9 -- need 450000 XP (quickly achieved in SoA)
Dual at level 13 -- need 1350000 XP (sounds daunting, but doesn't actually take too long, IF you are going all the way to ToB)
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mogicalboar: Thanks for the reply!

How long would it take me to catch up in bg2? would i be better of dual-classing at 9? i don't want to gimp my character through the beginning of 2
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Hickory: That would depend on how many quests and sidequests you take on, but SoA throws XP at you like nobody's business, even for things like scribing scrolls (wizard). If you are worried, or want to catch up quickly, waiting 'til level 9 will only get you 1 extra proficiency point (not counting the extra HP). Here's what would be needed, XP wise to get your cleric up to the point of regaining your primary fighter after dualing:

Dual at level 7 -- need 110000 XP (trivial in SoA)
Dual at level 9 -- need 450000 XP (quickly achieved in SoA)
Dual at level 13 -- need 1350000 XP (sounds daunting, but doesn't actually take too long, IF you are going all the way to ToB)
Is the extra half attack you gain at level 13 worth it? I'm leaning more towards dualing at 9.
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Hickory: That would depend on how many quests and sidequests you take on, but SoA throws XP at you like nobody's business, even for things like scribing scrolls (wizard). If you are worried, or want to catch up quickly, waiting 'til level 9 will only get you 1 extra proficiency point (not counting the extra HP). Here's what would be needed, XP wise to get your cleric up to the point of regaining your primary fighter after dualing:

Dual at level 7 -- need 110000 XP (trivial in SoA)
Dual at level 9 -- need 450000 XP (quickly achieved in SoA)
Dual at level 13 -- need 1350000 XP (sounds daunting, but doesn't actually take too long, IF you are going all the way to ToB)
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mogicalboar: Is the extra half attack you gain at level 13 worth it? I'm leaning more towards dualing at 9.
An extra half attack is very important IF your character is going to be a main front-line fighter/cleric. If front lining is his/her secondary role, or if buffing/healing are a priority, go for level 9. A mainstay fighter up front need all the advantages possible, and that extra half attack could be a battle saver. On the other hand, if you have another tank/damage dealer, it's not such a big deal.
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mogicalboar: Is the extra half attack you gain at level 13 worth it? I'm leaning more towards dualing at 9.
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Hickory: An extra half attack is very important IF your character is going to be a main front-line fighter/cleric. If front lining is his/her secondary role, or if buffing/healing are a priority, go for level 9. A mainstay fighter up front need all the advantages possible, and that extra half attack could be a battle saver. On the other hand, if you have another tank/damage dealer, it's not such a big deal.
I have 3 melee plate wielders in my party at the moment, ajantis myself and khaleed so it's not too bad. i'll be having a similiar set up in bg2. Think i'll go with 9, i'd have to wait a while to gain my fighting abilities and proficiencies if i go 13.
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mogicalboar: Thanks for the reply!

How long would it take me to catch up in bg2? would i be better of dual-classing at 9? i don't want to gimp my character through the beginning of 2
avatar
Hickory: That would depend on how many quests and sidequests you take on, but SoA throws XP at you like nobody's business, even for things like scribing scrolls (wizard). If you are worried, or want to catch up quickly, waiting 'til level 9 will only get you 1 extra proficiency point (not counting the extra HP). Here's what would be needed, XP wise to get your cleric up to the point of regaining your primary fighter after dualing:

Dual at level 7 -- need 110000 XP (trivial in SoA)
Dual at level 9 -- need 450000 XP (quickly achieved in SoA)
Dual at level 13 -- need 1350000 XP (sounds daunting, but doesn't actually take too long, IF you are going all the way to ToB)
If you're playing with BGT (or possibly tutu), which removes the xp cap for BG1/TotSC, then it's entirely possible to regain your fighter abilities within the first game if you dual at 7. I know, because that's what I did :P

Admittedly, I ground a few high xp respawning enemies at one point, because I needed Imoen to finish her dual to mage and regain her thief abilities before doing the TotSC content, but still.
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Hickory: That would depend on how many quests and sidequests you take on, but SoA throws XP at you like nobody's business, even for things like scribing scrolls (wizard). If you are worried, or want to catch up quickly, waiting 'til level 9 will only get you 1 extra proficiency point (not counting the extra HP). Here's what would be needed, XP wise to get your cleric up to the point of regaining your primary fighter after dualing:

Dual at level 7 -- need 110000 XP (trivial in SoA)
Dual at level 9 -- need 450000 XP (quickly achieved in SoA)
Dual at level 13 -- need 1350000 XP (sounds daunting, but doesn't actually take too long, IF you are going all the way to ToB)
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pi4t: If you're playing with BGT (or possibly tutu), which removes the xp cap for BG1/TotSC, then it's entirely possible to regain your fighter abilities within the first game if you dual at 7. I know, because that's what I did :P

Admittedly, I ground a few high xp respawning enemies at one point, because I needed Imoen to finish her dual to mage and regain her thief abilities before doing the TotSC content, but still.
BGT is a community mod. I never assume that people are playing anything other than the original, unless they specifically state that they are.
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pi4t: If you're playing with BGT (or possibly tutu), which removes the xp cap for BG1/TotSC, then it's entirely possible to regain your fighter abilities within the first game if you dual at 7. I know, because that's what I did :P

Admittedly, I ground a few high xp respawning enemies at one point, because I needed Imoen to finish her dual to mage and regain her thief abilities before doing the TotSC content, but still.
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Hickory: BGT is a community mod. I never assume that people are playing anything other than the original, unless they specifically state that they are.
Nor do I. On the other hand, a significant proportion of people play with BGT or tutu, and it's not something which would be immediately obvious (I didn't realise the cap would be removed when I played: I assumed that I'd stop gaining xp until I went into BG2 after hitting the BG1 cap), so that's why I gave the information, prefaced with 'if you're playing with BGT...'
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pi4t: a significant proportion of people play with BGT or tutu, and it's not something which would be immediately obvious
Except for this statement in the OP:

"Right now I have 4 points in blunt weapons proficiency and 2 in spiked weapons."

That precludes BGT/TuTu, since they have specific weapon proficiencies.
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pi4t: a significant proportion of people play with BGT or tutu, and it's not something which would be immediately obvious
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Hickory: Except for this statement in the OP:

"Right now I have 4 points in blunt weapons proficiency and 2 in spiked weapons."

That precludes BGT/TuTu, since they have specific weapon proficiencies.
True! I played with it set back to the more sensible BG1 proficiencies, and had forgotten that BG2 has more specific ones by default.
Um.. yeah.. Here's a funny story: I had installed Tutu but I was still launching from the original .exe and hadn't noticed until the end while trying to locate my saved games folder. Still possible to transfer my saves into a BG2 tutu game?
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mogicalboar: Um.. yeah.. Here's a funny story: I had installed Tutu but I was still launching from the original .exe and hadn't noticed until the end while trying to locate my saved games folder. Still possible to transfer my saves into a BG2 tutu game?
No.
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mogicalboar: Um.. yeah.. Here's a funny story: I had installed Tutu but I was still launching from the original .exe and hadn't noticed until the end while trying to locate my saved games folder. Still possible to transfer my saves into a BG2 tutu game?
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olnorton: No.
Ok, well i've just installed BG2 and had a go myself.. looks like it is possible if i move the save folder from the BG folder to BG2 directory.