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I am now installing BGT with a ton of mods.
Could someone tell me when should i apply biffing?
How does biffing work anyway, ihave heard that if you apply biffing and then install a ton of mods, and then reinstall or uninstall etc.. it would mess up the game in weird ways, would that be true?

Also is it a good idea to reinstal or uninstal mods for bg2 / bgt installation, or should i just start a fresh installation every time?

If you want only to change a few mods and their settings, do you have to manually choose all the installation options or are there automated ways to do it?

thx
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When? When you're completely done with installing mods. When you're sure that you're not going to uninstall / reinstall anything anymore. This should be the last step just before you start playing the game for real.

Now, since you're installing "a ton of mods":

Installing BG mods can be a nasty business, even when you have an indepth guide in front of you. It's like building a brick house from the ground up, and you're stacking bricks upon bricks at the right places in the right order. Uninstalling a mod is basically pulling a bunch of bricks out of the thing. If you want to uninstall mod A when you have already installed mods B, C ,D after it, B, C, and D will have to be uninstalled, before A can be uninstalled, and then B, C, and D will need to be reinstalled.

Biffing is just another mod. Installing other stuff after biffing is fine; you just end up with a bunch of files in Override when you could have biffed them as well. But having several thousand files in Override shouldn't be a problem. If you want to uninstall something that you installed before biffing though, everything that has been biffed will be unbiffed first, then re-biffed. It's a cumbersome process, even when everything goes smoothly.

The best thing one can do is, seriously, Don't. Make. A mistake. Plan your installation beforehand. Write it down. Step by step. Because in the best case scenario, in which nothing is broken after a bunch of "removing this brick and that brick then putting these back on", you will start getting sick of the installation process. I don't know what mods you're using, but some mods (notably SCS) can take a very long time to install and uninstall. And, you will have to reselect your choice for every single component of the mod, and some mods, like Tweak Anthology, have like 500 components. Well, not quite, but you get the idea.

I don't know for certain, but perhaps uninstalling / reinstalling stuff repeatedly won't break anything. If you're uninstalling something you've just installed, and there's no other mod installed after it, you'd be fine. Or if the mods getting uninstalled / reinstalled are very small. Otherwise, if you're in doubt, it's normal to start fresh from scratch. Especially when the mods being uninstalled / reinstalled are massive ones with global, pervasive effects such as SCS, Item Revisions, Spell Revisions, and so on.
Post edited December 13, 2019 by amazingchestahead
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amazingchestahead: When? When you're completely done with installing mods. When you're sure that you're not going to uninstall / reinstall anything anymore. This should be the last step just before you start playing the game for real.

Now, since you're installing "a ton of mods":

Installing BG mods can be a nasty business, even when you have an indepth guide in front of you. It's like building a brick house from the ground up, and you're stacking bricks upon bricks at the right places in the right order. Uninstalling a mod is basically pulling a bunch of bricks out of the thing. If you want to uninstall mod A when you have already installed mods B, C ,D after it, B, C, and D will have to be uninstalled, before A can be uninstalled, and then B, C, and D will need to be reinstalled.

Biffing is just another mod. Installing other stuff after biffing is fine; you just end up with a bunch of files in Override when you could have biffed them as well. But having several thousand files in Override shouldn't be a problem. If you want to uninstall something that you installed before biffing though, everything that has been biffed will be unbiffed first, then re-biffed. It's a cumbersome process, even when everything goes smoothly.

The best thing one can do is, seriously, Don't. Make. A mistake. Plan your installation beforehand. Write it down. Step by step. Because in the best case scenario, in which nothing is broken after a bunch of "removing this brick and that brick then putting these back on", you will start getting sick of the installation process. I don't know what mods you're using, but some mods (notably SCS) can take a very long time to install and uninstall. And, you will have to reselect your choice for every single component of the mod, and some mods, like Tweak Anthology, have like 500 components. Well, not quite, but you get the idea.

I don't know for certain, but perhaps uninstalling / reinstalling stuff repeatedly won't break anything. If you're uninstalling something you've just installed, and there's no other mod installed after it, you'd be fine. Or if the mods getting uninstalled / reinstalled are very small. Otherwise, if you're in doubt, it's normal to start fresh from scratch. Especially when the mods being uninstalled / reinstalled are massive ones with global, pervasive effects such as SCS, Item Revisions, Spell Revisions, and so on.
I cant get BGT installed without biffing. it shows the warning ''WARNING: 213 SET_STRINGs were executed but no uninstall information was created.
[.\dialog.tlk] created, 87718 string entries

NOT INSTALLED DUE TO ERRORS Baldur's Gate Trilogy - Core''
and the installation window says
''
[data/area9400.bif] will contain 6 resources totalling 25152556 bytes
[data/area9500.bif] will contain 12 resources totalling 31573668 bytes
[data/area9600.bif] will contain 6 resources totalling 25377948 bytes
Stopping installation because of error.

ERROR Installing [Baldur's Gate Trilogy - Core], rolling back to previous state
WARNING: Unable to write STRING_SET uninstall info to [bgt/backup/0/UNSETSTR.0]:
Sys_error("No space left on device")
WARNING: Unable to uninstall STRING_SET references from [bgt/backup/0/UNSETSTR.0
]: Sys_error("bgt/backup/0/UNSETSTR.0.TEXT: No such file or directory")
Will uninstall 4252 files for [BGT/BGT.TP2] component 0.
ERROR: error copying [bgt/backup/0/MINSCJ.dlg]
ERROR: error copying [bgt/backup/0/MINSCP.dlg]
ERROR: error copying [bgt/backup/0/EDWINJ.dlg]
ERROR: error copying [bgt/backup/0/EDWINP.dlg]
ERROR: error copying [bgt/backup/0/BEDWIN.dlg]
Uninstalled 4252 files for [BGT/BGT.TP2] component 0.
area9600\ar9600.tis - プロセスはファイルにアクセスできません。別のプロセスが使用
中です。(cannot access the process, other programs are using it)
ERROR: Unix.Unix_error(24, "write", "")
PLEASE post the file SETUP-BGT.DEBUG to http://forums.spellholdstudios.net/inde
x.php?showforum=261
Using Language [English]

Is there something i can do to fix this?
Post edited December 14, 2019 by saufall
Is this Enhanced or the original games?

What mods do you install before BGT?

For more effective troubleshooting, you should post / paste the content of the file weidu.log in your installation folder, so others can see exactly what mods you're installing and what error mesasges you're getting.

Also, you could make a post on the gibberlings3 forums as well, as there are active modders there who should be able to help you: https://www.gibberlings3.net/forums/forum/13-general-mod-discussion/

EDIT: Ok I see your error mesasge now. It says "no space left on device", so.... are you running out of disk space, by any chance? One of the requirements for BGT is: "At least 3.0 GB of free disk space for the installation process. Not including the Baldur's Gate and Tales of the Sword Coast installation, the BGT-WeiDU modification occupies 2.5 GB of disk space. For virtual memory purposes, at least 4.0 GB of free disk space is recommended."

Just so we're not ruling out the most obvious causes, make sure all of the requirements for BGT are met:

- CLEAN installation of BG
- Installation of BG2 patched to 26498
- 4+ GB free disk space
Post edited December 14, 2019 by amazingchestahead
avatar
amazingchestahead: Is this Enhanced or the original games?

What mods do you install before BGT?

For more effective troubleshooting, you should post / paste the content of the file weidu.log in your installation folder, so others can see exactly what mods you're installing and what error mesasges you're getting.

Also, you could make a post on the gibberlings3 forums as well, as there are active modders there who should be able to help you: https://www.gibberlings3.net/forums/forum/13-general-mod-discussion/

EDIT: Ok I see your error mesasge now. It says "no space left on device", so.... are you running out of disk space, by any chance? One of the requirements for BGT is: "At least 3.0 GB of free disk space for the installation process. Not including the Baldur's Gate and Tales of the Sword Coast installation, the BGT-WeiDU modification occupies 2.5 GB of disk space. For virtual memory purposes, at least 4.0 GB of free disk space is recommended."

Just so we're not ruling out the most obvious causes, make sure all of the requirements for BGT are met:

- CLEAN installation of BG
- Installation of BG2 patched to 26498
- 4+ GB free disk space
thanks
also does trilogy automatically add newly added bg2 low level spells to game or do i have to use stratagems?
is it safe to uninstal mods at all?
i forgot to instal spell revision and i have to uninstal genralized biffing, bgt music mod, Ding0 Experience Fixer v.26.1 AKA defjam XP to instal spell revision after stratagems. Would that work out alright?
To properly introduce BG2 spells into BG, you need Strategems.

If you're uninstalling something when there's already a bunch of other mods installed after it, these other mods will have to be uninstalled and reinstalled. So unless they are small and have minor effects, it's possible that you will get error messages when these mods are being reinstalled. I'm not entirely sure, but I think it can happen, especially when big mods are involved.

If you have to uninstall / reinstall stuff, go ahead and do it. If everything gets uninstalled / reinstalled without any error, then you're fine. Because if we're concerned about compatibility issues then they always exist any way, even when everything goes smoothly.

Those mods you mention are quite small, so you should be fine.
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amazingchestahead: To properly introduce BG2 spells into BG, you need Strategems.

If you're uninstalling something when there's already a bunch of other mods installed after it, these other mods will have to be uninstalled and reinstalled. So unless they are small and have minor effects, it's possible that you will get error messages when these mods are being reinstalled. I'm not entirely sure, but I think it can happen, especially when big mods are involved.

If you have to uninstall / reinstall stuff, go ahead and do it. If everything gets uninstalled / reinstalled without any error, then you're fine. Because if we're concerned about compatibility issues then they always exist any way, even when everything goes smoothly.

Those mods you mention are quite small, so you should be fine.
if you have modded file a with mod X, then with mod y. if you uninstall mod y would that revert file a to X-modified or its original state?
How exactly does weidu installer work?

Also i have been having some problems finding out compatibility and install order issues. I rely my installation on a couple of presets by others and big picture 300pg pdf guide. but i am not sure since the behaviour of some mods during installation and gameplay seems finiky and buggy.

I have , in installation order
fixpack
ascension
trilogy
bg1ub
bg2ub
bg1 npc project
bg2 banter pack
cdtweaks
spell revisions
widescreen
defjam exp mod
music
generalized biffing

first is it safe to instal bg1 ub and bg2 ub with npc project and banter pack? since on bigpicture pdf guide it mentions that ub has conflicts with those mods in a couple of dialogues with savroek and kagain.

is it right to instal spell revision after tweaks anthology?
also why is it that i cant install multiple strongholds mod included in cdtweaks?

finally is there any smarter way to resolve conflcits in mods and mod order? something like wyre bash for elder scrolls series etc.. without having to ask around the forum every single time
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saufall: if you have modded file a with mod X, then with mod y. if you uninstall mod y would that revert file a to X-modified or its original state?
How exactly does weidu installer work?
AFAIK, when a mod you're installing is going to modify file A, it will make a backup of A (the most recently modified copy of it) before modifying it. So in your example, mod Y should have made a backup of the X-modified copy of A before modifying it further, so when you uninstall Y, you should get back the X-modified version of A.

Some conflicts, such as the one involving Kagain and his quest, are simply "pick one and skip the other", since the two mods do things in two different ways and there's no point trying to "combine" them. When you see such conflicts, make sure to read what each mod does, then decide which one you want, and skip the other. Generally, NPC Project's contents are more involved, as the mod's goal is to expand upon original contents, while UB tries to be minimalist when adding brand new stuff.

You can certainly install these mods together, only, when there are conflicts, remember to pick one and skip the other. In case the installer doesn't automatically skip conflicting components for you, and you install both, if you're lucky, the one you install last will completely override the one before it, and what you get will be stuff from the second mod. If you're not so lucky, you will run into some weird behaviors and/or inconsistencies, e.g. Kagain talking about his quest at two different locations as if he has two different quests going on. This is because both mods' contents are active at the same time. If this happens, you may want to open up an editor such as Near Infinity and look into quest stages and variables and do some manual fixing. Or, you can do a reinstall.
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saufall: is it right to instal spell revision after tweaks anthology?
According to the BWP guide, Spell Revisions goes before CDTweaks, except the "Update NPC spell books" component. In my experience though, I don't think there's any real issue if you install SR after. SR focuses on the workings of spells, which don't have much to do with CDTweaks.
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saufall: why is it that i cant install multiple strongholds mod included in cdtweaks?
You mean the "Multiple Strongholds" component of CDTweaks? What do you mean by "can't"? Did you get error for that component? What did the installer say?

For your last question, there is something called Big World Setup, a mod manager / installer for the Enhanced Edition.
Believe it or not, that mod selection right there isn't really a ton compared to what you see around.

Biffing is best only done if you're experience slowdowns which are usually caused by too many files in the Override folder (we're talking tens of thousands of files) or because of certain components of the 1PP mod (which you don't seem to be using anyway).

If you really want to use it, it should be the very last mod you install, apart from anything you'll want to change/uninstall during the progress of your game (UI mods or experience fixers, for example).
Just two points
1. I've performed biffing hundreds of times personally, it's never lead to any problem.
2. For conflicts and stuff, your best bet at the moment is Project Infinity.