advowson: If you are willing to cheat a bit to fix this, you could use the game's debug console to cheat in a
Tome of +1 Strength (item code:
BOOK04). Though no such books are found in Baldur's Gate 2, I think you can still create one. Many BG1 items are still valid in BG2 even if they cannot be found.
This will leave you with one stat point more than otherwise, but your current total is 89 across all stats. This is high, but I have sometimes rolled higher, so a score of 90 is not unreasonable.
Thanks. I was trying not to (continue to) derail this topic. (I seem to enjoy creating characters more than playing the game, so I don't really need to edit this character, I'll just create another.) There is also the excellent
Baldur's Gate Aaron O'Neil savegame editor, but I try not to use it, since it seems to kill my motivation to play the game.
Back OT:
ussnorway: imo the most useful summon type is ghost / spirit / vampires ... they have some nice synergy with
Viconia and her turn ability ;)
:D
Early on in
BG2, whilst still in the first dungeon, the players come across a scroll for an Air Elemental, for free. (I was sure there was another, too —— for a Nishruu? —— but I have had no luck finding it in my recent savegames. :/)
Zaxares: Yup, Mordenkainen's Swords remain useful all the way up into ToB due to their many immunities (including being immune to Mind Flayer's brain eating, which makes them the perfect summon to send into a room to attract attention before bringing your party in). At epic levels, the Elemental Prince summons that Druids can bring to the table is also highly useful due to the minion cap of max 1 Planetar + 1 Deva, but Elemental Princes have a separate cap.
amazingchestahead: Mordy Sword is most players' favorite for obvious reasons. They're good at blocking choke points. But if you play a modded game with enhanced AI, enemies will be smart enough to ignore Mordy Swords and spellcasters will cast Death Spell or Remove Magic to kill them.
Against enemies like mindflayers, I'd summon undead - mummies and skeleton warriors, or demons, cause they're immune to mind-affecting psyonics. I think in vanilla game undead is still vulnerable to mindflayers' "brain devouring" attacks, though.
Mord-swords are a level seven spell, whereas there is the level six spell to summon an
Invisible Stalker, which is unaffected by mind flayers.
Remember that the Schools of Conjuration and Divination are mutually incompatible, so a specialist in either school cannot cast spells from the other. (Specialist Mages can cast an additional spell per level each day.)
Wizard Conjuring Spells, Level, Type, Duration - School:
4th Conjure Minor Elemental (1 turn + 1 round/level of Spellcaster) - Divination magic, prohibits specialist Conjurers;
4th Monster Summoning III (4 rounds + 1 round/level) - Conjuration;
5th Animate Dead (
8 hours see
Mastering Mêlée & Magic) - Necromancy, no specialist Illusionists;
5th Summon Elemental (1 turn / level) - Divination;
6th Invisible Stalker (
9 hours) - Conjuration, so prohibited school is Divination;
also
6th Summon Nishruu (1 round / level) specialist Diviners prohibited.
…
Now 7th level is very powerful magic, with
7th Mordenkainen's Sword (1 round / level) - cannot be cast by Conjurer nor Enchanter specialists;
7th Limited Wish (cannot be cast by specialist mage Invokers)
7th Cacofiend (15 rounds) - Conjuration.
________
edit: adjusted duration of Animate Dead.
edit 2: added sword