Posted December 09, 2017
(This applies to D&D (all editions except 4e) as well as all CRPGs that copy this aspect of the magic system, including Wizardry 1-5 and Final Fantasy 1 and 3.)
One thing I have never really understood is the reasoning behind segregating magic resources by spell level. This fact has really strange consequences; for instance, if a character uses up her first level spells on Cure Light Wounds, why does she still have the energy to cast Cure Serious Wounds (which is objectively a more powerful spell)? What is it about Bless that makes it share its resource with Cure Light Wounds, but not Cure Serious Wounds?
It would really make more sense if all spells used the same resource (like in every other Final Fantasy game except 8), or if resources were segregated based on type or element rather than power (like in Wizardry 6-8), or by type of ability (SaGa Frontier separates the resources for physical and magical attacks).
There's also the problem that segregating resources by level doesn't really make much sense from an in-world perspective; again, why do Bless and CLW share the same resource, but CSW does not?
There's also a balancing issue at high levels; characters can use their high level spells without sacrificing the ability to use low level spells. While I can understand using low level spells to conserve high level spells, the reverse doesn't really make much sense.
There's also the fact that, depending on the game, some spell levels might not be useful. For example, in Final Fantasy (NES version), a Red Mage has little use for 2nd level spells; there's no healing spell (unlike 1st and 3rd level), ICE is only single target and not that useful when you have a decent physical attack, TMPR doesn't work properly (in remakes, this spell was fixed and became the best spell of this level by far and one of the best spells in the game), and the other spells aren't very useful.
(Note that whether the resources have to be allocated in advance (which 2e AD&D calls "memorizing" (a term that doesn't make much sense) and 3e calls "preparing" (which makes more sense) is orthogonal to how casting resources are segregated; we could have a system where your resources are allocated in advance but all use the same pool; Terranigma's magic system is sort of like this.)
One thing I have never really understood is the reasoning behind segregating magic resources by spell level. This fact has really strange consequences; for instance, if a character uses up her first level spells on Cure Light Wounds, why does she still have the energy to cast Cure Serious Wounds (which is objectively a more powerful spell)? What is it about Bless that makes it share its resource with Cure Light Wounds, but not Cure Serious Wounds?
It would really make more sense if all spells used the same resource (like in every other Final Fantasy game except 8), or if resources were segregated based on type or element rather than power (like in Wizardry 6-8), or by type of ability (SaGa Frontier separates the resources for physical and magical attacks).
There's also the problem that segregating resources by level doesn't really make much sense from an in-world perspective; again, why do Bless and CLW share the same resource, but CSW does not?
There's also a balancing issue at high levels; characters can use their high level spells without sacrificing the ability to use low level spells. While I can understand using low level spells to conserve high level spells, the reverse doesn't really make much sense.
There's also the fact that, depending on the game, some spell levels might not be useful. For example, in Final Fantasy (NES version), a Red Mage has little use for 2nd level spells; there's no healing spell (unlike 1st and 3rd level), ICE is only single target and not that useful when you have a decent physical attack, TMPR doesn't work properly (in remakes, this spell was fixed and became the best spell of this level by far and one of the best spells in the game), and the other spells aren't very useful.
(Note that whether the resources have to be allocated in advance (which 2e AD&D calls "memorizing" (a term that doesn't make much sense) and 3e calls "preparing" (which makes more sense) is orthogonal to how casting resources are segregated; we could have a system where your resources are allocated in advance but all use the same pool; Terranigma's magic system is sort of like this.)