patricklibuda: Hi,
I have an odd sound problem with the 'enhanced' editions of BG 1&2.
BG1EE:
When I start a game and walk around, the bloke or girl I happen to be controlling only acknowledges commands very rarely - waiting until he or she has finished acknowledging also helps sometimes - however, the tutors and the girl for whom you are supposed to find a book also stay numb (o.k. I did not try further...) - the classic non-EE version, however, works fine.
BG2EE:
When I start a game, there is no speech until the golem comes. After the other one has said something like 'no matter, they will only be a slight delay' and he vanishes the game hangs - and stays that way until you press Alt-F4 and then click on cancel - then things continue and work fine (o.k. I only checked until Imoen starts to talk...). Here also the classic version works fine.
However, in both cases, the problems disappear when I change my sound device from Soundblaster X-Fi to Nvidia Geforce via my telly (I use a telly as monitor).
And particularly with BG2EE I also have sound artifacts during video clip playback (e.g. the intro).
The funny thing is that both BGEE games are supposed to be using OpenAL for playing sound - and who coughed that up? Creative! and they also use it for their EAX 3D sound stuff under Vista or later... Normally you would expect the X-Fi to work flawlessly under OpenAL and these two games so far are the only ones where I have this kind of problem. (The problems occur regardless of which mode the card is in (Games or Entertainment), speaker set-up (5.1 or 2.0), or audio set-up (32bit/96kHz or 16bit/48kHz).)
By the way, yes I am using the most recent (Win 10 compatible) driver version ;-). Updating did not help.
It would be nice if the folks at Beamdog could look into the matter of sound playback. From what I have read on the net, it would appear that there are a number of sound chips (e.g. Realtek) with similar problems. And despite of the age of both games, there still are problems.
Cheers
Patrick
P.S.: Similar things happen with Icewind Dale EE.
On the two setups I've had problems in, replacing my OpenAL files with OpenAL Soft has worked perfectly.
You might be able to get away with placing the OpenAL Soft files in your game directory too, not needing to replace system files, but I haven't tried.