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Playing vanilla BG1.

I've read up about THAC0 and class levels, but still can't work out if increased strength lowers (improves) THAC0 for a given character. In the 3rd edition rules increased strength makes it easier to hit in melee, and increased dexterity makes it easier to hit using ranged weapons so I've designed my toons with this in mind.

I looked at the 3rd edition mod on the Beamdog site to try and work this out but I'm still confused. Every now and then someone says "NPC x is a better archer because they have higher dexterity" but without any clarity on WHY!
This question / problem has been solved by Bookwyrm627image
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PracticalKat: Playing vanilla BG1.

I've read up about THAC0 and class levels, but still can't work out if increased strength lowers (improves) THAC0 for a given character. In the 3rd edition rules increased strength makes it easier to hit in melee, and increased dexterity makes it easier to hit using ranged weapons so I've designed my toons with this in mind.

I looked at the 3rd edition mod on the Beamdog site to try and work this out but I'm still confused. Every now and then someone says "NPC x is a better archer because they have higher dexterity" but without any clarity on WHY!
High strength improves THAC0 and damage when using melee weapons. Low strength will hurt your THAC0 and damage.

Ranged weapons get a THAC0 (but not damage) bonus from a high Dexterity. Thrown weapons and slings get a damage bonus from high strength. Composite bows get a limited damage bonus from high strength (exact limit depends on the bow).

There's a chart with exact values here: http://baldursgate.wikia.com/wiki/Character_Ability_Scores

So a strength of 8 - 15 doesn't help or hurt your THAC0 or damage. Strength 6-7 will degrade your THAC0 by one point, while Str 5 gives you -2 THAC0 and -1 damage. Str 17-18 improves THAC0 by 1, and damage by +1 or +2 (for 17 and 18 respectively).

Only fighters can have Exceptional Strength (18/xx). A +1 bonus to Strength will boost any exceptional str value from 18/xx to 19.

Coran (Str 14, Dex 20) is going to have +3 to hit on each attack he makes with a bow, compared with Minsc (Str 18/93, Dex 15) who has +0 to hit and +5 damage on each attack with a bow (damage capped by the bow's max damage bonus; most composite bows allow up to maybe +2 damage from Str). So Coran is a much better archer than Minsc.

Go to melee, and Minsc's +2 to hit and +5 damage per attack blows Coran's +0/+0 out of the water.
Take a look at this:

https://www.gamefaqs.com/pc/75251-baldurs-gate/faqs/8566
Yes. Strength affects THAC0, damage, carry weight and door/lock bashing.

Look here.
Post edited July 26, 2017 by Hickory
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Bookwyrm627: Only fighters can have Exceptional Strength (18/xx).
This rule only applies at character creation. Once the game has started, the rule isn't enforced any further. In particular, I note:

* Dual classing a character will not change whether the character has exceptional strength. A fighter who changes into a mage will keep her exceptional strength, even before regaining her fighting abilities. Dual classing from mage to fighter will not allow the character to gain exceptional Strength.

* The Strength spell sets a character's Strength to 18 and increases exceptional strength by 50. Hence, one casting gives a character 18/50 Strength, and a second casting 18/00 Strength. (If a character has at least 18/01 Strength naturally, but less than 19, the character will have more than 18/50 Strength, but a character with 19 or more Strength will have it lowered to 18/50 (note that this can be used offensively to weaken giants and other high Strength enemies).)

* Strength of One will set Strength to 18/75, even if it's higher. (Note that this can't be use offensively (unless you charm/dominate the enemy first) because it only affects allies.)

* Polymorph and Shapechange effects can cause a character to gain or lose exceptional Strength.
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Bookwyrm627: A +1 bonus to Strength will boost any exceptional str value from 18/xx to 19.
It will also boost a plain 18 to 19. A score of 19 is better than any amount of exceptional 18/xx Strength (except for the counter-intuitive interaction with the Strength spell I mentioned above). Two easy ways to boost Strength to 19 or higher are to use Draw Upon Holy Might or to be a Half-Orc.

By the way, 19 is +3/+7, which is *far* better than 18's +1/+2, so you should try to get that 19th point if you can and don't have a good exceptional Strength value.

(Really, the exceptional Strength rule makes things far more complicated than they ought to be; I think you can see why 3e nixed this rule.)
Post edited July 26, 2017 by dtgreene
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PracticalKat: Playing vanilla BG1.

I've read up about THAC0 and class levels, but still can't work out if increased strength lowers (improves) THAC0 for a given character. In the 3rd edition rules increased strength makes it easier to hit in melee, and increased dexterity makes it easier to hit using ranged weapons so I've designed my toons with this in mind.

I looked at the 3rd edition mod on the Beamdog site to try and work this out but I'm still confused. Every now and then someone says "NPC x is a better archer because they have higher dexterity" but without any clarity on WHY!
PIHwiki: Strength.
Post edited March 14, 2020 by burn
Thanks all for the helpful responses. The link to the phwiki laid it all out compactly.