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I was wondering since its been a while that i played advanced dungeons and dragons and never used dual class. But i noticed (maybe its tutu) that coran is a lvl 6 fighter rogue doesnt that mean is a lvl 12 character? If you add those 2 together?
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hercufles: I was wondering since its been a while that i played advanced dungeons and dragons and never used dual class. But i noticed (maybe its tutu) that coran is a lvl 6 fighter rogue doesnt that mean is a lvl 12 character? If you add those 2 together?
No, that'd be if it were with 3.x rules, in BG's 2.x it's different.
Basically you get a 6th level dual- or multiclass for the same XP you'd need to reach 7th level in a single class.
The XP needed to reach the next class is independent of how many levels you already have in some other class.

End result, dual- and multiclass characters are generally more powerful than singleclass characters in 2.x rules,
and less powerful in 3.x (NWN, Elemental Evil) rules.
Post edited December 16, 2011 by Jarmo
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hercufles: I was wondering since its been a while that i played advanced dungeons and dragons and never used dual class. But i noticed (maybe its tutu) that coran is a lvl 6 fighter rogue doesnt that mean is a lvl 12 character? If you add those 2 together?
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Jarmo: No, that'd be if it were with 3.x rules, in BG's 2.x it's different.
Basically you get a 6th level dual- or multiclass for the same XP you'd need to reach 7th level in a single class.
The XP needed to reach the next class is independent of how many levels you already have in some other class.

End result, dual- and multiclass characters are generally more powerful than singleclass characters in 2.x rules,
and less powerful in 3.x (NWN, Elemental Evil) rules.
Maybe more powerful but more restricted, for example if you gonna play cleric/warrior you still cant use other weapons then mace. Thats why i kicked imoen out of the party because she was useful because she was an archer till i made her multi into a mage thats when she became useless ok she could use sling and bullet but she was better with a bow and she could do 1 magic missle. The only thing what was good about her thats she could do sleep.
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hercufles: Maybe more powerful but more restricted, for example if you gonna play cleric/warrior you still cant use other weapons then mace.
Oh dang! I'm so unused to 2.x I forgot that. Guess a few levels of fighter and a longbow mastery (being what I'm using right now in a new game) isn't such a hot groundwork for a mage. D:
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hercufles: Maybe more powerful but more restricted, for example if you gonna play cleric/warrior you still cant use other weapons then mace.
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Jarmo: Oh dang! I'm so unused to 2.x I forgot that. Guess a few levels of fighter and a longbow mastery (being what I'm using right now in a new game) isn't such a hot groundwork for a mage. D:
More limitid then you tought, I used to play table top rpg the third edition you can make a mage in plate but you had penalties because its very clumbsy to make hand gesturers but in adnd its not even possible but then again the mage armour and shield combo was very much better then a clunky armour.
The weapon and armor restrictions only apply in 2nd ed to cleric and druid multiclasses, because those restrictions are for faith-related reasons, so a cleric can't use a blade even if he knows how to use it, and druids can't use plate.

OTOH, a wizard who gained a weapon or armor proficiency through some levels of fighter or anything else will be able to use those. He can't cast spells while in armor however.

Dual class characters are more powerful than a single class one, as a rule.
For multi classes, you will be several levels lower than a pure class, so it's a mixed bag mostly.
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mystral: The weapon and armor restrictions only apply in 2nd ed to cleric and druid multiclasses.
Oh right, forgot that also. So me and Imoen will be shooting all those pointy arrows again in a few levels. It's just the between-time that's rough.

IMO, 2.x dual class system sucks salted chocolade balls.
It's effective, but "now you can lockpick, now you forgot how to do that, now you remember again".
(Multiclassing is pretty neat actually.)
Post edited December 17, 2011 by Jarmo
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mystral: The weapon and armor restrictions only apply in 2nd ed to cleric and druid multiclasses, because those restrictions are for faith-related reasons, so a cleric can't use a blade even if he knows how to use it, and druids can't use plate.

OTOH, a wizard who gained a weapon or armor proficiency through some levels of fighter or anything else will be able to use those. He can't cast spells while in armor however.

Dual class characters are more powerful than a single class one, as a rule.
For multi classes, you will be several levels lower than a pure class, so it's a mixed bag mostly.
so a fighter mage can be handy cause he can cast armour and shield on hisself and still can fight well and have a decent ac.
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Jarmo: IMO, 2.x dual class system sucks salted chocolade balls.
It's effective, but "now you can lockpick, now you forgot how to do that, now you remember again".
That's the BG interpretation of dualclassing. In PnP you can still access your old skills but you get an xp penalty for encounters during which you use you old class.
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Jarmo: IMO, 2.x dual class system sucks salted chocolade balls.
It's effective, but "now you can lockpick, now you forgot how to do that, now you remember again".
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gnarbrag: That's the BG interpretation of dualclassing. In PnP you can still access your old skills but you get an xp penalty for encounters during which you use you old class.
I never had dual classed before since pure classes can be more powerful then dual class the only good thing of a dual/ multiclass is that you can do more things.
A few more thousand XP and my mage can also give master-level fire support with a composite bow. Should be fun.

I almost always mix and match classes at least a bit. Much simpler to do in 3.x rules.
Actually if I had thought about it longer, I'd probably have taken an elven multiclass fighter/mage, but here we go...
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Jarmo: A few more thousand XP and my mage can also give master-level fire support with a composite bow. Should be fun.

I almost always mix and match classes at least a bit. Much simpler to do in 3.x rules.
Actually if I had thought about it longer, I'd probably have taken an elven multiclass fighter/mage, but here we go...
i guess bg was always in mind that you have a grp of 6 characters that you can take the nescary classes that you need. the tank, the off tank the healer the buffer and 2 dps.