waltc: Thank you for that uninspired bit of drivel...;)
alcaray: I assure you that the bit of drivel (if drivel it was) was inspired directly by the article that I read. (I'm about 90% certain it is this one:
https://www.pcmag.com/news/what-is-hdr-high-dynamic-range )
The piece I read clearly stated what I said in my post. In just a bit more detail: that the output device has to be able to display an expanded range of light and dark. If you - who apparently knows a great deal about this (but is generally stingy with this knowledge unless provoked) know better than the info that was in this piece then fine, and maybe you do.
-edit- and good grief! lay off the coffee, man. Things are going to be ok.
Guy...listen...the monitor I'm using is an HDR 10 monitor. That means it is fully capable of displaying the
extended of color ranges HDR produces, just like my GPU--that is the purpose of HDR. That was exactly what my original post
was about. (Note that we are *not* discussing the D3d 9 API feature "HDR"--which is
completely different and which requires no special hardware or software above D3d9 GPU hardware & drivers to display.)
My post was written to people who have HDR GPUs & monitors or TVs, capable of HDR color displays--as the HDR display really is great in the BG3 game. Larian has done a great job of integrating it within the Original Sin 4 engine! The game display is noticeably superior to the standard non-HDR display that the best non-HDR monitors/TVs can produce. ...So here you come not knowing anything at all about hardware HDR displays and announce that the person who has the hardware and knows how to use it is the one who doesn't know what he's talking about.
If you don't know how to turn HDR on in Win10, or you don't have an HDR-capable GPU and monitor/TV, then you
cannot turn on HDR at all as the control option for HDR in Win10 doesn't even appear unless you own the requisite hardware.
I sent the links for you to read and to hopefully enlighten you a bit beyond
PC-Gamer.
Yes, I was a bit provoked when you told me that
I had no idea what I was talking about...;) Since, of the two of us, I'm the one who owns the HDR hardware and knows how to use it, I felt that was a rather silly response. On reflection, you should, too.
BG3 displayed in HDR is very nice--probably the nicest HDR display game I own. I've got other HDR games that look fairly crappy running in Win10 HDR mode--some look best when HDR is turned off; but the latest versions of
BG3 and
No Man's Sky look
fantastic running in Win10 HDR mode--better by far than the normal, non-HDR modes display I get, even at a true 10-bits per-pixel. That's a decent accomplishment for Larian's new engine and they should be proud of getting that right when so many other developers get it wrong.
Hopefully, I can make that statement from now if it applys to a game without you chiming in to say that
I don't know what I'm talking about even though
you know nothing about HDR and don't own any HDR hardware and have only just now read about HDR yourself in
PC Gamer *cough*...;)
There's just nothing to dispute in what I said originally. I was simply sharing my experience with anyone else who might also own the requisite HDR hardware. In fact, I didn't even think of trying out HDR with BG3 until I read a post similar to mine here in the Steam forums for BG3 about how nice the BG3 implementation of HDR is! So, I echoed my experience here for BG3 Gog forum readers.
On the BG3 Options/Video tab for the D3d11.exe game mode, there's a specific button for "HDR Calibration" that only shows up if you are running with HDR turned on in Win10, and if you are running the game in D3d11. BG3 also runs under the Vulkan API--supposedly the default for the game(!), but as yet the Vulkan engine doesn't support the features that the D3d11 version of the game supports, including HDR.
Us, uh, "ex-hippies" should be nice to one another...;)