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I was really surprised as the BG3 HDR mode was not something I have given any thought to, but just on a whim I tried it last night--Whoa! I had to check everything out to make sure. It's excellent! When you turn on HDR in Win10 display properties and run the game, when you go to options/Video, there's an "HDR Calibration" button that only pops up if you have turned HDR on in Win10. Some games, like NMS, do not require you to turn on HDR in Win10 before the game will run in HDR mode, but BG3, just like RDR2, requires that Windows HDR be turned on before the game is run in order to get HDR mode.

In BG3 the HDR adjustment options work better than any I've seen in any HDR game I have. I have a BenQ EW-3270U HDR10 4k monitor running my AMD 50th Ann Ed 5700XT, 20.10.1 Adrenalins, Win10 v2004 b20241.1005, and the HDR visuals for the game are noticeably better in HDR mode than in normal mode. This is the first HDR game in which that has been true for me! Usually HDR looks somewhat washed out. I had thought it was my monitor/GPU--but now I know it's the HDR game software that has been lacking.

Enjoy! I will not be running the game outside of HDR mode from now on--unless Larian messes it up, somehow...;) Can't imagine that!
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waltc: I was really surprised as the BG3 HDR mode was not something I have given any thought to, but just on a whim I tried it last night--Whoa! I had to check everything out to make sure. It's excellent! When you turn on HDR in Win10 display properties and run the game, when you go to options/Video, there's an "HDR Calibration" button that only pops up if you have turned HDR on in Win10. Some games, like NMS, do not require you to turn on HDR in Win10 before the game will run in HDR mode, but BG3, just like RDR2, requires that Windows HDR be turned on before the game is run in order to get HDR mode.

In BG3 the HDR adjustment options work better than any I've seen in any HDR game I have. I have a BenQ EW-3270U HDR10 4k monitor running my AMD 50th Ann Ed 5700XT, 20.10.1 Adrenalins, Win10 v2004 b20241.1005, and the HDR visuals for the game are noticeably better in HDR mode than in normal mode. This is the first HDR game in which that has been true for me! Usually HDR looks somewhat washed out. I had thought it was my monitor/GPU--but now I know it's the HDR game software that has been lacking.

Enjoy! I will not be running the game outside of HDR mode from now on--unless Larian messes it up, somehow...;) Can't imagine that!
You managed to use 'HDR' 15 times in your post and I have no idea what you're talking about.
High-dynamic-range translates as fake image
OK, I bit the bullet and read an article about it. Looks like some (but not all) 4K TVs can improve your picture when given a HDR signal. I assume that this means that I will gain nothing on my 5 year old monitor.
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alcaray: OK, I bit the bullet and read an article about it. Looks like some (but not all) 4K TVs can improve your picture when given a HDR signal. I assume that this means that I will gain nothing on my 5 year old monitor.
Thank you for that uninspired bit of drivel...;)

I gather you have no clue what I'm talking about. Hint: it's not the D3d API feature option. Not even close.

I don't have a 4k TV. I already explained what monitor I am using (look it up)--what GPU--and what Display Port version I am using (1.4.) If your GPU *and* your monitor do not support HDR mode--you cannot see it/use it.

You "bit the bullet" and attempted to educate yourself? Bravo. Here's another bullet to bite:

[url=https://www.digitaltrends.com/home-theater/what-is-hdr10-plus-hdr-formats/
]https://www.digitaltrends.com/home-theater/what-is-hdr10-plus-hdr-formats/
[/url]

--this article cover just TVs--I have an HDR10 *monitor*--not a TV.

https://www.benq.com/en-us/monitor/entertainment/ew3270u.html

"High-Dynamic-Range (HDR)

Starting the features portion of this article is High-Dynamic-Range. HDR is one of the best new features available in modern day displays and helps to increase the realism of your video output by having access to a better colour gamut and a wider ratio of contrast.

"In a nutshell, HDR has one sole purpose and that is to create a more realistic image by balancing the contrast between the bright and the dark (the dynamic range) whilst maintaining a wide colour gamut. By doing this it allows the user to perceive colours more vividly helping achieve a more realistic, lifelike image."

You'll probably already be quite familiar with HDR as it's fairly mainstream within the TV universe, however, it's taken a little longer to be fully incorporate itself within the PC domain. This is probably thanks to the increase in monitor prices that comes with adding features such as HDR. Fortunately though, we are starting to see much more affordable HDR monitors hit the shelves which is great for gamers and PC enthusiasts alike.

Game developers seem to be incorporating HDR support into all the latest games now which will drive HDR ready monitors ultimately reducing the cost.

HDR is also superb for supportive video content, it really does create an immersive, realistic experience that was once not possible.

If you want to learn more about HDR why not head over to our in depth article which asks the question of whether or not HDR is worth the money. "

[url=https://www.gamingscan.com/benq-ew3270u-review/
]https://www.gamingscan.com/benq-ew3270u-review/
[/url]
_____________________________________________

BG3 looks really, really good in HDR mode--noticeably better than it looks in standard 10-bit 4K mode. That is why I wrote the post. It seems I know so much more about HDR in RGB monitors than you do--you have a lot of catching up to do.

I wrote this post as a PSA for people who have or are interested in HDR. It's the best HDR game in my library and I have several. Next time you want to ridicule a post just because you don't know a darn thing about the content, try and get your facts together first to avoid being embarrassed like this. I'm sure your "five-year-old monitor" is very nice--but obviously it doesn't hold a candle to this one and it doesn't support HDR--HDR is not just for TVs, dude.

BG3 displays *best* in 4k HDR mode--right now only supported in D3d11 API mode--unsupported as of the latest patch in Vulkan. Eventually it will be fully supported under both APIs, I imagine.
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waltc: Thank you for that uninspired bit of drivel...;)
I assure you that the bit of drivel (if drivel it was) was inspired directly by the article that I read. (I'm about 90% certain it is this one: https://www.pcmag.com/news/what-is-hdr-high-dynamic-range )

The piece I read clearly stated what I said in my post. In just a bit more detail: that the output device has to be able to display an expanded range of light and dark. If you - who apparently knows a great deal about this (but is generally stingy with this knowledge unless provoked) know better than the info that was in this piece then fine, and maybe you do.

-edit- and good grief! lay off the coffee, man. Things are going to be ok.
Post edited October 30, 2020 by alcaray
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waltc: Thank you for that uninspired bit of drivel...;)
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alcaray: I assure you that the bit of drivel (if drivel it was) was inspired directly by the article that I read. (I'm about 90% certain it is this one: https://www.pcmag.com/news/what-is-hdr-high-dynamic-range )

The piece I read clearly stated what I said in my post. In just a bit more detail: that the output device has to be able to display an expanded range of light and dark. If you - who apparently knows a great deal about this (but is generally stingy with this knowledge unless provoked) know better than the info that was in this piece then fine, and maybe you do.

-edit- and good grief! lay off the coffee, man. Things are going to be ok.
Guy...listen...the monitor I'm using is an HDR 10 monitor. That means it is fully capable of displaying the extended of color ranges HDR produces, just like my GPU--that is the purpose of HDR. That was exactly what my original post was about. (Note that we are *not* discussing the D3d 9 API feature "HDR"--which is completely different and which requires no special hardware or software above D3d9 GPU hardware & drivers to display.)

My post was written to people who have HDR GPUs & monitors or TVs, capable of HDR color displays--as the HDR display really is great in the BG3 game. Larian has done a great job of integrating it within the Original Sin 4 engine! The game display is noticeably superior to the standard non-HDR display that the best non-HDR monitors/TVs can produce. ...So here you come not knowing anything at all about hardware HDR displays and announce that the person who has the hardware and knows how to use it is the one who doesn't know what he's talking about.

If you don't know how to turn HDR on in Win10, or you don't have an HDR-capable GPU and monitor/TV, then you cannot turn on HDR at all as the control option for HDR in Win10 doesn't even appear unless you own the requisite hardware.

I sent the links for you to read and to hopefully enlighten you a bit beyond PC-Gamer. Yes, I was a bit provoked when you told me that I had no idea what I was talking about...;) Since, of the two of us, I'm the one who owns the HDR hardware and knows how to use it, I felt that was a rather silly response. On reflection, you should, too.

BG3 displayed in HDR is very nice--probably the nicest HDR display game I own. I've got other HDR games that look fairly crappy running in Win10 HDR mode--some look best when HDR is turned off; but the latest versions of BG3 and No Man's Sky look fantastic running in Win10 HDR mode--better by far than the normal, non-HDR modes display I get, even at a true 10-bits per-pixel. That's a decent accomplishment for Larian's new engine and they should be proud of getting that right when so many other developers get it wrong.

Hopefully, I can make that statement from now if it applys to a game without you chiming in to say that I don't know what I'm talking about even though you know nothing about HDR and don't own any HDR hardware and have only just now read about HDR yourself in PC Gamer *cough*...;)

There's just nothing to dispute in what I said originally. I was simply sharing my experience with anyone else who might also own the requisite HDR hardware. In fact, I didn't even think of trying out HDR with BG3 until I read a post similar to mine here in the Steam forums for BG3 about how nice the BG3 implementation of HDR is! So, I echoed my experience here for BG3 Gog forum readers.

On the BG3 Options/Video tab for the D3d11.exe game mode, there's a specific button for "HDR Calibration" that only shows up if you are running with HDR turned on in Win10, and if you are running the game in D3d11. BG3 also runs under the Vulkan API--supposedly the default for the game(!), but as yet the Vulkan engine doesn't support the features that the D3d11 version of the game supports, including HDR.

Us, uh, "ex-hippies" should be nice to one another...;)
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waltc: ...and announce that the person who has the hardware and knows how to use it is the one who doesn't know what he's talking about.
Well here's your problem! I said *I* didn't know what you were talking about.