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In the offcial table top dice and paper game when you multiclass all your classes within your multclass all mesh together. As an example some sub class features like Light cleric at 8th lvl says: "Starting at 8th level, you can add your Wisdom Modifier to the damage you deal withany cleric cantrip." When you multiclass al lthe cantrips you know in your multiclass are cleric cantrips to you. So if you were a Warlock/Cleric for an example and reached 8th lvl in light domain cleric even eldritch blast would count as a "cleric " cantrip to you ( uniquely) because of your overall multiclass. Likewise if you had a multiclass of Wizard / Cleric and were 10 lvls of Wizard as school of evocation potent cantrip ability would also work with sacred flame cantrip with this multiclassing example. When you Multiclass you effectivly are makign a unique custom class.

I mention all of this to both inform those that were unaware, and to ask will this be true in the Larian Studios Baldur's Gate 3?

Thank You for your time in reading this thread.
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soulsyphon333: In the offcial table top dice and paper game when you multiclass all your classes within your multclass all mesh together. As an example some sub class features like Light cleric at 8th lvl says: "Starting at 8th level, you can add your Wisdom Modifier to the damage you deal withany cleric cantrip." When you multiclass al lthe cantrips you know in your multiclass are cleric cantrips to you. So if you were a Warlock/Cleric for an example and reached 8th lvl in light domain cleric even eldritch blast would count as a "cleric " cantrip to you ( uniquely) because of your overall multiclass. Likewise if you had a multiclass of Wizard / Cleric and were 10 lvls of Wizard as school of evocation potent cantrip ability would also work with sacred flame cantrip with this multiclassing example. When you Multiclass you effectivly are makign a unique custom class.

I mention all of this to both inform those that were unaware, and to ask will this be true in the Larian Studios Baldur's Gate 3?

Thank You for your time in reading this thread.
No. That's not true !! From the D&D 5e players handbook:
Spells Known and Prepared. You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class. If you are a ranger 4/wizard 3, for example, you know three 1st-level ranger spells based on your levels in the ranger class. As 3rd-level wizard, you know three wizard cantrips, and your spellbook contains ten wizard spells, two of which (the two you gained when you reached 3rd level as a wizard) can be 2nd-level spells. If your Intelligence is 16, you can prepare six wizard spells from your spellbook.

Each spell you know and prepare is associated with one of your classes, and you use the spellcasting ability of that class when you cast the spell. Similarly, a spellcasting focus, such as a holy symbol, can be used only for the spells from the class associated with that focus.
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soulsyphon333: In the offcial table top dice and paper game when you multiclass all your classes within your multclass all mesh together. As an example some sub class features like Light cleric at 8th lvl says: "Starting at 8th level, you can add your Wisdom Modifier to the damage you deal withany cleric cantrip." When you multiclass al lthe cantrips you know in your multiclass are cleric cantrips to you. So if you were a Warlock/Cleric for an example and reached 8th lvl in light domain cleric even eldritch blast would count as a "cleric " cantrip to you ( uniquely) because of your overall multiclass. Likewise if you had a multiclass of Wizard / Cleric and were 10 lvls of Wizard as school of evocation potent cantrip ability would also work with sacred flame cantrip with this multiclassing example. When you Multiclass you effectivly are makign a unique custom class.

I mention all of this to both inform those that were unaware, and to ask will this be true in the Larian Studios Baldur's Gate 3?

Thank You for your time in reading this thread.
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decfeeney: No. That's not true !! From the D&D 5e players handbook:

Spells Known and Prepared. You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class. If you are a ranger 4/wizard 3, for example, you know three 1st-level ranger spells based on your levels in the ranger class. As 3rd-level wizard, you know three wizard cantrips, and your spellbook contains ten wizard spells, two of which (the two you gained when you reached 3rd level as a wizard) can be 2nd-level spells. If your Intelligence is 16, you can prepare six wizard spells from your spellbook.

Each spell you know and prepare is associated with one of your classes, and you use the spellcasting ability of that class when you cast the spell. Similarly, a spellcasting focus, such as a holy symbol, can be used only for the spells from the class associated with that focus.
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decfeeney:
However according to Sage Advice ( if i need to i can go find it) the spells themselves count towards the whole multiclass. Like if your a cleric/wizard your cleric spells count as both cleric and wizard spells that you know for you, and likewise your wizard spells count as both wizard and cleric spells for you.

This doesn't mean you can use the same spell focus , like say a holy symbol for wizard spells doesn't work, but as far as class and subclass features is what i am talking about specificly.
Post edited January 21, 2021 by soulsyphon333
ok 1 thats total bullshit

and 2 no its not how bg3 works... you can have a warlock that spends her feat on learning a spell instead of taking extra charisma state and that spell would add any normal stated bonus (such as getting extra damage from str, dex or what have you) but it does not make her a warlock Wizard or any other multiclass... it simply makes her a warlock that happens to know a Wizard spell just like the other character could be a dwarf Wizard that happens to wear heavy armour
Post edited January 21, 2021 by ussnorway
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ussnorway: ok 1 thats total bullshit

and 2 no its not how bg3 works... you can have a warlock that spends her feat on learning a spell instead of taking extra charisma state and that spell would add any normal stated bonus (such as getting extra damage from str, dex or what have you) but it does not make her a warlock Wizard or any other multiclass... it simply makes her a warlock that happens to know a Wizard spell just like the other character could be a dwarf Wizard that happens to wear heavy armour
I am not say thats how baulder's gate works, i am saying thats how the dice and paper D&D works, and if BG3 wants to be like the dice and paper version thats how it should work. multiclasses work diffrently then a straight single class, when you multiclass you have divated from the starting class and made something brand new. The multiclass is all the classes that it encompasses and used as if it were a single class, with some exceptions on things like proficencies and number of spells , as each class with in the multiclass if is a caster picks spells based on what the class is, like say if is a lvl 6 wizard it picks a number of spells asa lvl 6 wizard would do. You also need to take into account spell slots when mixing classes that are not casters or half casters with full casters. All i am saying is when a sub class says when casting wizard spells or say cleric spells you get to do "x". if your a a lvl 10 evocation wizard and get the ability to add modifiers to all your wizard evocation spells based on your intelligence modifier, if your also a warlock in this multiclass , since eldritch blast is an evocation spell it counts for this bonus because your wizard and warlock spells can be used intertanagably between class features even if it states that specify warlock or wizard in this case.
Post edited February 22, 2021 by soulsyphon333
Keeping it strictly P&P here, haven't played BG3 yet and don't plan to in the immediate future.
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soulsyphon333: However according to Sage Advice ( if i need to i can go find it) the spells themselves count towards the whole multiclass. Like if your a cleric/wizard your cleric spells count as both cleric and wizard spells that you know for you, and likewise your wizard spells count as both wizard and cleric spells for you.
No, you are confusing two completely different issues.

The only thing multiclassing changes regarding the individual characteristics of casting classes is Spell Slots, as explained in p.164 and the table in p.165 of the PHB (immediately following the quoted part by decfeeney).

Which spells correspond to which class, how often/in which manner they are cast, and when are they affected by any type of abilities that clearly state are specific to spells of one class, does not change when multiclassing.

Here you have a more detailed explanation with clear examples on the effects of multiclassing among spellcasters: http://dmsworkshop.com/2017/04/09/things-you-didnt-know-about-dd-multiclass-spellcasting/
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soulsyphon333: [...]
if your a a lvl 10 evocation wizard and get the ability to add modifiers to all your wizard evocation spells based on your intelligence modifier, if your also a warlock in this multiclass , since eldritch blast is an evocation spell it counts for this bonus because your wizard and warlock spells can be used intertanagably between class features even if it states that specify warlock or wizard in this case.
No one authoritative has ever, anywhere, claimed that if you are both X class and Y class, then any ability that says "this applies when casting your X spells" then that means it also applies to your Y spells because you are both classes. It could apply, for example, in the case of a specific ability that instead said "it applies to any spells cast" by the character.

If you keep insisting on it, then: [citation needed]
Post edited February 25, 2021 by Links
Hey guys, I think I cannot open new topics as a new member so please accept my apologies for thread-usurping.

I just got the game on Monday and got around to installing and test playing on Wednesday and today I read on twitter that patch 4 is out!

The announcement post does not say how to get the update though (or I am stupid and blind). I only found some hacky looking links to steamdb which show that the patch is real: steamdb.info/app/1086940/depots/?branch=public

How do I get this patch?
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dipsheite: How do I get this patch?
patch 4 is 55G and only for people with Galaxy at this point... offline installs come later

note there is another 51mb patch after you install patch 4... also only on Galaxy at this point