Posted April 04, 2016
It is my first time with Baldurs Gate, but I am gamer since 90s and finished other fantasy crpg DnD games like Temple Of Elemental Evil (DnD3.5), Planescape Torment (DnD2), Newerwinter Nights 2 (DnD 3.5? do not remember), Dungeons and Dragons Online (more tpp action like, but still DnD 3.5 rules), and a lot of other fantasy and crpg games.
Somehow I was skipping Baldurs Gate for a long time, and now it has beging with original saga (not enhanced, because I wanted to play first original release).
I very like this game, I am in Act 2 now, and I have some questions to gamers who are more familiar with this game than me.
Sorry for my english.
Inventory problem.
Why the hell when you go to inventory during combat with pause, the game unpauses?
You are not able to do anything in your inventory because unpaused combat wants you to care about party, and if you decide to stay in inventory then of course you do not even see whole unpaused combat, so what is the purpose of this "combat will unpause when you are in inventory"?
Lets say, I am in combat and I am doing a pause, and I want to bring my memory back about scrolls in my inventory to read what each one was doing because maybe some will be useful in my current combat situation, or maybe I want to read again about my some special items?
Lets say, I am in combat and I am doing a pause, and I want to switch my weapons to different ones for more than 1 party member, because quick weapon feature is not useful in every combination?
Quick weapon problem.
Cool, I can put few weapons to switch them quickly during combat, yay!
Ok, I prefer to invest in more defensive style, so my first and main quick set is one handed long sword with large shield.
Now, would be good to have a bow as second quick set, that would help on some tactical occasion (lets do some hits to more dangerous targets from the distance before they reach me).
Well, the problem is that I can not put a bow to my second quick slot, because I have a shield.
What the hell?
So yes, I will not be able to put two handed sword in second slot too.
I understand that two handed weapons can not be used with a shield, but in such case shield should be ignored and thats all.
In other words, you can only use one handed quick weapons only or two handed quick weapons only.
Ok, so if you want to switch between one handed weapon with shield and a bow during combat, then you must go to inventory, put off shield, and then put a bow, while combat unpauses because you are in inventory.
It is even better if you want to do it with more than 1 party member, so it takes you more time while combat unpauses because you are in inventory, and even do not see what is happening on the screen.
Somebody tell me, what should I do if I want to switch between one handed weapon with shield and a bow during combat?
Maybe there is something that I am missing?
The shield should be just ignored when switch to two handed weapon.
Why is it not working that way and why inventory unpauses combat?
Item durability.
I found that weapons can be broken.
What type of items can be broken?
Only used weapons, or armors, shields, helmets, and other wearing too?
What makes used item broken?
Is it just random and there is always 1 percent chance that when I use my sword to hit something, then it will break?
Or it depends on time of using?
Or maybe it depends on many times it was used, and if yes, then how can I know current state of it?
Currently I started to have second copy of main weapon per each member, and also one copy of heavy armor, medium armor, light armor, shield and helmet for the whole party.
Dual class.
Ok, I have a member that is fighter and druid of level 1.
I leveled up, and got 1 level for both classes?
The game shows now level 2 for both, fighter and druid class.
I do not understand how it works, because as far as I remember (but I might be wrong) from 3.5 rules (yes, here we have 2nd rules), when you level up with dual class, then you choose which class is leveling now.
So what, this memeber gets benefits from both classes per level?
I guess not, because this way it is more profitable to do anyone dual class than single class.
The game did not gave me any choice, if I want to level up as fighter or druid.
I just leveled both at the same time.
Ranger?
I like rangers and now I can have one since act 2, yay!
The ranger who is proficient with 3 types of weapon, and no, there is no place for bow?
There is no dual wielding too?
The main weapon is large sword?
Second weapon can be axe?
What the hell?
This is really a ranger, or more a fighter?
I was hoping to have someone who will focus on best bows, and alternatively use dual wielding, where both are typical for rangers, but I got more fighter like member.
If you want to hate, troll, or show yourself as RPG god, please, do not reply.
Thank you.
Somehow I was skipping Baldurs Gate for a long time, and now it has beging with original saga (not enhanced, because I wanted to play first original release).
I very like this game, I am in Act 2 now, and I have some questions to gamers who are more familiar with this game than me.
Sorry for my english.
Inventory problem.
Why the hell when you go to inventory during combat with pause, the game unpauses?
You are not able to do anything in your inventory because unpaused combat wants you to care about party, and if you decide to stay in inventory then of course you do not even see whole unpaused combat, so what is the purpose of this "combat will unpause when you are in inventory"?
Lets say, I am in combat and I am doing a pause, and I want to bring my memory back about scrolls in my inventory to read what each one was doing because maybe some will be useful in my current combat situation, or maybe I want to read again about my some special items?
Lets say, I am in combat and I am doing a pause, and I want to switch my weapons to different ones for more than 1 party member, because quick weapon feature is not useful in every combination?
Quick weapon problem.
Cool, I can put few weapons to switch them quickly during combat, yay!
Ok, I prefer to invest in more defensive style, so my first and main quick set is one handed long sword with large shield.
Now, would be good to have a bow as second quick set, that would help on some tactical occasion (lets do some hits to more dangerous targets from the distance before they reach me).
Well, the problem is that I can not put a bow to my second quick slot, because I have a shield.
What the hell?
So yes, I will not be able to put two handed sword in second slot too.
I understand that two handed weapons can not be used with a shield, but in such case shield should be ignored and thats all.
In other words, you can only use one handed quick weapons only or two handed quick weapons only.
Ok, so if you want to switch between one handed weapon with shield and a bow during combat, then you must go to inventory, put off shield, and then put a bow, while combat unpauses because you are in inventory.
It is even better if you want to do it with more than 1 party member, so it takes you more time while combat unpauses because you are in inventory, and even do not see what is happening on the screen.
Somebody tell me, what should I do if I want to switch between one handed weapon with shield and a bow during combat?
Maybe there is something that I am missing?
The shield should be just ignored when switch to two handed weapon.
Why is it not working that way and why inventory unpauses combat?
Item durability.
I found that weapons can be broken.
What type of items can be broken?
Only used weapons, or armors, shields, helmets, and other wearing too?
What makes used item broken?
Is it just random and there is always 1 percent chance that when I use my sword to hit something, then it will break?
Or it depends on time of using?
Or maybe it depends on many times it was used, and if yes, then how can I know current state of it?
Currently I started to have second copy of main weapon per each member, and also one copy of heavy armor, medium armor, light armor, shield and helmet for the whole party.
Dual class.
Ok, I have a member that is fighter and druid of level 1.
I leveled up, and got 1 level for both classes?
The game shows now level 2 for both, fighter and druid class.
I do not understand how it works, because as far as I remember (but I might be wrong) from 3.5 rules (yes, here we have 2nd rules), when you level up with dual class, then you choose which class is leveling now.
So what, this memeber gets benefits from both classes per level?
I guess not, because this way it is more profitable to do anyone dual class than single class.
The game did not gave me any choice, if I want to level up as fighter or druid.
I just leveled both at the same time.
Ranger?
I like rangers and now I can have one since act 2, yay!
The ranger who is proficient with 3 types of weapon, and no, there is no place for bow?
There is no dual wielding too?
The main weapon is large sword?
Second weapon can be axe?
What the hell?
This is really a ranger, or more a fighter?
I was hoping to have someone who will focus on best bows, and alternatively use dual wielding, where both are typical for rangers, but I got more fighter like member.
If you want to hate, troll, or show yourself as RPG god, please, do not reply.
Thank you.