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Basically, a genocide run is where you kill pretty much every non-respawning killable creature, except those whose death would softlock the game (that is, prevent further progress).

Here are some guidelines of what I would consider a genocide run:

Play as an evil character (for "role playing" reasons). Alternatively, you could create a bit of dissonance by doing this with a good character (but be careful if you're a Paladin or Ranger, as you will likely become fallen if you do this; avoiding falling while doing a genocide run, if possible, is likely a very difficult challenge that may require deep knowledge of the reputation mechanics).

Kill all non-evil NPCs. (This includes Imoen, though killing her in Irenicus's Dungeon requires some trickery in the Classic Edition and may be impossible in the Enhanced Edition.) Optionally, you might consider taking neutral NPCs if the selection of evil ones is insufficient.

Alternatively, if you are into solos, kill even the evil NPCs.

If not playing the EE, consider killing as many unkillable NPCs as possible.

If playing BG1, don't forget to kill Biff the Understudy; if necessary, get him into your party and then kill him.

Strictly speaking, for the BG1 final boss, you need to kill the main boss last.

In any case, has anyone tried to do something like this? How did it work out?
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dtgreene: Basically, a genocide run is where you kill pretty much every non-respawning killable creature, except those whose death would softlock the game (that is, prevent further progress).

Here are some guidelines of what I would consider a genocide run:

Play as an evil character (for "role playing" reasons). Alternatively, you could create a bit of dissonance by doing this with a good character (but be careful if you're a Paladin or Ranger, as you will likely become fallen if you do this; avoiding falling while doing a genocide run, if possible, is likely a very difficult challenge that may require deep knowledge of the reputation mechanics).

Kill all non-evil NPCs. (This includes Imoen, though killing her in Irenicus's Dungeon requires some trickery in the Classic Edition and may be impossible in the Enhanced Edition.) Optionally, you might consider taking neutral NPCs if the selection of evil ones is insufficient.

Alternatively, if you are into solos, kill even the evil NPCs.

If not playing the EE, consider killing as many unkillable NPCs as possible.

If playing BG1, don't forget to kill Biff the Understudy; if necessary, get him into your party and then kill him.

Strictly speaking, for the BG1 final boss, you need to kill the main boss last.

In any case, has anyone tried to do something like this? How did it work out?
In BG 1 at least it'd probably break your game because at very low reputation levels, you have to fight against Flaming Fist mercs that infinitely respawn every time you enter a new area. And since killing them lowers your rep, and vendors refuse to speak to you (including the clerics that let you donate to get your rep back up), you're pretty much stuck unless you cheat to bring your rep back to non-suicidal levels.

In BG 2 it's probably possible, but low rep would still seriously hurt you.

The fact is that both BG games are meant to be played as heroic characters, since pretty much everything you do counts as "good" and raises your rep, aside from killing innocents and a few side quests where there is an "evil" path. While you can roleplay an evil PC by having him do heroics just for the reward, being a genocidal maniac definitely isn't supported.
Genocide is evil and silly
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siddham: Genocide is evil and silly
Thank you. This was very enlightening.
Playing as a chaotic evil/chaotic neutral genocidal maniac is simply not viable if you also want to follow the story (which is mostly made for good/neutral characters to begin with). Even roleplaying any evil alignment is already quite hard.

In BG1, you have unending flaming fist, and in BG2 you have cowled wizards & co. That's hard enough already without killing everyone Hide in shadows will help, but that would mean NOT killing some people, so the genocide run fails.
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siddham: Genocide is evil and silly
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rcartledge1989: Thank you. This was very enlightening.
You are most welcome :)
Sort of. I once was curious what would happen if I killed everyone in Candlekeep. Did it with a mage. Turns out you can't leave, even if you try to walk out the main exit.

I did play a mass murdering choatic evil character once. It was a mage (different character). Swarms of Flaming Fist soldiers could do nothing but die; which made him a cop killer. He didn't actively hunt children but if they were unfortunate enough to get in the way of his fireballs, he felt that wasn't his problem. When officer Vai attacked him he thought he might as well clear out the Jovial Juggler.

I could go on, but I'll summarize the rest like this: if there were a show called "The Sword Coast's Most Wanted", John Walsh would have an entire episode dedicated to him.
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jsidhu762: He didn't actively hunt children but if they were unfortunate enough to get in the way of his fireballs, he felt that wasn't his problem.
I dunno... looks like easy EXP.

Seriously though, I'd imagine a true Undertale-style genocide run would break the game, if not most of the IE RPGs. Even if it doesn't, it sounds like you would be in for a bad time.
Post edited April 03, 2016 by Jonesy89