It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
As the title says the bell you get from the pixie disappears when returning to act 1 making it impossible to reach the towers. This is a hard lock for the game. How can this bug be fixed? How can i get the bell? I cannot go back to when i had it. I have played over 10 hours since and i cannot understand why a material object would disappear from inventory just because i went somewhere else. This is obviously a bug then.
No posts in this topic were marked as the solution yet. If you can help, add your reply
1 returning to act 1 area after getting the bell from the pixie will reset your shield yes... its not so much a bug as a game design because you should goto the tower not piss off back to the grove

2 you say the actual ball is gone? yes that would be a bug but its not one i encounter at my end i.e, i just testing and still have the ball she gave me

are you sure you didn't just drop it into a box at camp?
are you using mods?

as for a hard lock, no its not unless you also killed Shadowheart because she can travel in the shadow to reach the tower and unlock the waypoint... once in the actual tower there are at least two ways to off set the Shadows outside but the imo your best option would be to grab another moon touch
avatar
thewallabie: As the title says the bell you get from the pixie disappears when returning to act 1 making it impossible to reach the towers. This is a hard lock for the game. How can this bug be fixed? How can i get the bell? I cannot go back to when i had it. I have played over 10 hours since and i cannot understand why a material object would disappear from inventory just because i went somewhere else. This is obviously a bug then.
Check the Inventory of your party to see if you have acquired a backpack as one seems to be created when you leave the shadowlands for an act 1 location. The bell may have possibly been placed in it.

Also inventory management is flakey in BG3 I have had items disappear from my pack only to appear in my stash at camp or on another party member and I have had items that are not visible in my inventory or stash but are there. So do a search for the bell when you have party inventory open as that seems to show an item that has become invisible. If that is the case moving it to another party member seems to make it visible again.

If the item is in your stash it can also be invisible but you can't search your stash. This actually happed to me with a sword I had to select all the items in the stash and move them to my char. The sword was still not visible but a search for sword by name revealed the item. Moving it to another party member made it visible.

I suspect that when an item goes invisible what has happened its it is sharing an inventory slot with another item. That would fit with how I was able to move the invisible sword from my stash by selecting all the items in the stash.

Edit
Also when searching party inventories if you have changed party members during those 10 hours, you may have to search them as the bell maybe on them.
Post edited September 25, 2023 by Falmari
avatar
Falmari: Also when searching party inventories if you have changed party members during those 10 hours, you may have to search them as the bell maybe on them.
This aspect of inventory management is one of my biggest pet peeves about so many party-based RPGs. I want to be able to sit in camp and properly equip everyone, not just the 4 in my party, ideally without having to run all over the damn place and doing them one at a time.

The ability to search through everyone's inventory at camp would be nice, too. While the game does a really good job of making sure the active party always has any critical quest items, there's always a ring, or some amulet, or a potion, that I'm *sure* I had but can't find, and I've gotta spend 15 minutes running all over camp looking for companions to check each of their damn inventories until I find it.

I'm sure there's a mod to fix this (and if there isn't I'm sure there will be soon enough), but 1. I see way too many posts from people running mods who end up corrupting their savegames, and with the high rate of patch releases I don't want to play that game, and 2. At this point should just be a baked-in, quality-of-life thing that all games do.
as of patch 3 kicking any of your party back to camp should now move their inventory items to you... personally i'm not a fan of this change but Larian says thats a 'fix'
Yeah... becoming suddenly encumbered because I sent Karlach back to camp, requiring me to send all her stuff back to camp too, and then pull it out of the traveler's chest, was a less than fun activity.
avatar
ussnorway: as of patch 3 kicking any of your party back to camp should now move their inventory items to you... personally i'm not a fan of this change but Larian says thats a 'fix'
Patch 3 is not a fix; it is a step backwards for inventory management. There was already a shared party inventory of sorts with keys (and other items). Magic pockets meant it did not matter that the party member interacting with a door/container was not carrying the key just that someone in the party was carrying the key.
If we stick with magic pockets this would be a way to make it work.

1: All Orange bordered items (quest items, keys etc) when acquired go into the Player’s avatar’s inventory.
2: All Orange bordered items cannot be removed from the players inventory (until 3) so have zero weight.
3: All Orange bordered items are removed from the players inventory when they are used. After all they serve no purpose after they have been used. Has anyone seen a door or chest relock itself.

Magic pockets would now work as the items are always there on the player’s avatar. Also add an option toggle for Orange bordered items so the inventory does not have to be cluttered with them.

Another way would be to have a game inventory separate from each Avatar that is always present and shared between all active party members. It would work as above it would just be treated as a 5th always present inventory.

Edit.

Also there was no need to move non Orange bordered items to the Player's Avatar. But what would be a bloody good fix would be to have the camp stash have the same sorting and search functionality as the inventory. It would make send to camp a lot more useful.

Edit

Finally the iceing on the cake would be to have an option when in camp to bring up a camp inventory so you could move items between all avatars in camp including the camp stash chest.
Post edited September 28, 2023 by Falmari
avatar
thewallabie: As the title says the bell you get from the pixie disappears when returning to act 1 making it impossible to reach the towers. This is a hard lock for the game. How can this bug be fixed? How can i get the bell? I cannot go back to when i had it. I have played over 10 hours since and i cannot understand why a material object would disappear from inventory just because i went somewhere else. This is obviously a bug then.
I lost in an Honour mode run by fast-travelling to the Grand Mausoleum from Act 1.

No filigreed bell on any of my avatars? Ouch, ouch!, ouch!!!! Everyone dead in three or four turns.

Seems *nobody* can fast-travel when shadow-cursed.

Resorting the inventory didn't cause the bell to reappear. Sigh.

Note to self: when heading back to Act II from Act 1 in Honour Mode, fast-travel to Last Light. If you no longer have the bell when you arrive, you'll be able to try some inventory-hacks in the hope that it'll reappear. Resort. Send everything from one avatar to another avatar. Quit & restart. Revisit the merchants in Act 1. (My previous save -- accessed in dishonour mode -- had the bell in my TDU's inventory.)

Second note to self: if a backpack or a blank slot ever appears in an avatar's inventory display, consider pushing all their (remaining!) valuable gear into some other avatar's store. Quitting and restarting might help. In my lost run, I had (in hindsight *very* foolishly!) "cleaned up" my TDU's inventory while still in Act 1. Something that displayed as a backpack *might* have been the filigreed bell. Then again, maybe it was "hiding" in a slot that appeared to be empty? And of course it's *possible* that I sold off some stuff to some Act 1 merchant that I had visited while trying to scrounge up some additional food!

Honour mode is quite unforgiving. Which is why it is fun. Gotta learn how to run away from a losing battle. And -- apparently! --- you gotta have a backup plan "just in case" the filigreed feywild bell disappears ;-)
Post edited July 01, 2024 by cthombor