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I had taken some time off from BG3, but decided that I'd jump back in with the new patch and start a new playthrough.

I am noticing an odd latency when leveling up. When I click to level up the screen goes black for a minute or two before the actual level up dialog finally appears.

Anyone else?
How much latency are we talking?

I haven't noticed anything in my game (Wintel/NVidia setup), but that doesn't mean it isn't there. It may just be below my threshold for noticing.
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mathaetaes: How much latency are we talking?

I haven't noticed anything in my game (Wintel/NVidia setup), but that doesn't mean it isn't there. It may just be below my threshold for noticing.
Latency? Anywhere from 30 to 90 sec...

I have Acer Nitro, about 5 years old with Wintel/Nvidia, but this latency is brand new with patch 8....
ooh, 30s is quite a lot. I wouldn't even cause that latency... that's a lag. Yeah, not seeing that here. My system is home-built and ever-evolving, but the CPU is probably 5 more years old.

Do you happen to have the game on a spinning disk or something? My gut makes me think it's probably related to redrawing the level-up scene, which probably means loading a bunch of new elements into memory from disk (at least the first time it happens).

Since the characters level up pretty close to each other, do you see the lag between each character if you level multiple at once, or only when switching from the game to the level-up scene?

I wonder if your GPU is just purging the game assets from memory to make space for the level-up scene or something. Depending on the rest of your setup, paging can be a serious drag on performance. It's hugely noticeable if you're reading from a spinning disk; less so from a SATA6 SSD.

Do you lag when changing areas as well (e.g., act 1 outlands -> underdark? )
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mathaetaes: ooh, 30s is quite a lot. I wouldn't even cause that latency... that's a lag. Yeah, not seeing that here. My system is home-built and ever-evolving, but the CPU is probably 5 more years old.

Do you happen to have the game on a spinning disk or something? My gut makes me think it's probably related to redrawing the level-up scene, which probably means loading a bunch of new elements into memory from disk (at least the first time it happens).

Since the characters level up pretty close to each other, do you see the lag between each character if you level multiple at once, or only when switching from the game to the level-up scene?

I wonder if your GPU is just purging the game assets from memory to make space for the level-up scene or something. Depending on the rest of your setup, paging can be a serious drag on performance. It's hugely noticeable if you're reading from a spinning disk; less so from a SATA6 SSD.

Do you lag when changing areas as well (e.g., act 1 outlands -> underdark? )
My game and saves are on a 2T SSD, so no spinning platters....

I do not see the same lag when changing areas, or I should say the load times are similar to Pre-patch 8
Nothing stands out as an obvious bottleneck to me. It could come down to video card cache/capacity... maybe they purge the assets to go back to the character screen in Patch 8 when they didn't do that before, and you happen to be experiencing it worse than others or something.

You might try asking on the Larian forums. We know they're done releasing Patches (new content), but hotfixes will undoubtedly be coming for a while.
its a known bug

when the character finishes level and jumps to the next character there is animation playing [sound is still there but asset was removed]... the game waits for this animation to time out before moving on
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ussnorway: its a known bug

when the character finishes level and jumps to the next character there is animation playing [sound is still there but asset was removed]... the game waits for this animation to time out before moving on
That's curious - I've never seen this delay. Does the animation only play on certain system configurations or something?