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Why does Baldurs Gate 3 have a big minimap that cannot be turned off?
Why does Baludrs Gate 3 have handholding quest markers that cannot be turned off?
Why does Baldurs Gate 3 have icons on the map that cannot be turned off?

I mean, I dont care if games have such things, but for Almighty´s sake, gimme an option to turn those things off permanently! I dont need handholding in RPGs geez. I have been playing games for several decades, I know how to play them, how to control characters and get to my goals. It´s completely ok for ppl who are not hc gamers, but why making this game for them only?

For me, immersion is what I am looking for in games after all those years of my active playing. That is why I keen on things like adjustable HUDs, togglable minimaps, togglable quest markers or togglable icons on map.

I know that BG3 uses settings that they used in Divinity Original Sin for the first time but I do not understand why, as they were lackluster even back in the day. Larian Studios acts as if this was the pinnacle of HUD design but the reality is the HUD settings in their games are always very poor...

I hope the big update that will be released on the release day will address these things.
Post edited July 16, 2023 by EchoOfMidgar
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EchoOfMidgar: ...
To the extent that you are raising anti-minimap, anti-quest marker, anti-map icon issues, then that's great and I'm glad to know about them. I don't remember anyone ever complaining about them before. (though, if you want Larian to know and to take action, then this forum is the wrong place for it.) I appreciate that you agitate to make the features optional rather than to abolish them completely (I wish the local culture warriors could be as reasonable).

To the extent that you think RPG veterans generally don't like these features I'd like to hold myself up as a counter-example. I've been playing (proto) CRPGs since the 70s (on mainframe computers), and I like these features very much since they make the game less tedious and less stressful.
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EchoOfMidgar: ...
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alcaray: To the extent that you are raising anti-minimap, anti-quest marker, anti-map icon issues, then that's great and I'm glad to know about them. I don't remember anyone ever complaining about them before. (though, if you want Larian to know and to take action, then this forum is the wrong place for it.) I appreciate that you agitate to make the features optional rather than to abolish them completely (I wish the local culture warriors could be as reasonable).

To the extent that you think RPG veterans generally don't like these features I'd like to hold myself up as a counter-example. I've been playing (proto) CRPGs since the 70s (on mainframe computers), and I like these features very much since they make the game less tedious and less stressful.
I'll agree with you completely on this. My original RPGs were text adventures and all of the games I played growing up had none of this.

I rarely get to play a game for more than 2 hours in a sitting, and I frequently go days or weeks without gaming at all. I also play multiple games simultaneously. It's not uncommon for me to come back to a save having completely forgotten where I was or what was going on. Without quest markers or a quest log, I'm totally screwed and end up having to google quest walkthroughs to figure out where the quest giver is, which dramatically increases risk of spoilers.

I was recently playing a game that didn't have them, and it was endlessly frustrating. I can't even remember which game it was, but It might even have been an early version of BG3.

That said, this is exactly the kind of feedback Larian might take to heart and add, since they're all about customizing the game to fit your playstyle. Probably not before release (I'm sure they're well past feature complete, and in full-force bug workoff mode), but possibly as a feature update down the road. Posting it in the Larian forums may also get the attention of some enthusiastic modder who could make a mod to do this.
why = game design

the map has been redone so you can have markers or not... turning it off all together would be a simple enought mod
the other two are because this is EA and its assumed you want your hand held... there was a guy upset last week that Larian gives you choice which map dirrect to head in after reaching the blighted village instead of only having 1 option
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EchoOfMidgar: For me, immersion is what I am looking for in games after all those years of my active playing. That is why I keen on things like adjustable HUDs, togglable minimaps, togglable quest markers or togglable icons on map.
Ishar have best approach to map. Without proper skills, you can only vaguely assess where you are.
Post edited July 20, 2023 by cielaqu
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EchoOfMidgar: ...
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alcaray: To the extent that you are raising anti-minimap, anti-quest marker, anti-map icon issues, then that's great and I'm glad to know about them. I don't remember anyone ever complaining about them before. (though, if you want Larian to know and to take action, then this forum is the wrong place for it.) I appreciate that you agitate to make the features optional rather than to abolish them completely (I wish the local culture warriors could be as reasonable).

To the extent that you think RPG veterans generally don't like these features I'd like to hold myself up as a counter-example. I've been playing (proto) CRPGs since the 70s (on mainframe computers), and I like these features very much since they make the game less tedious and less stressful.
The guys not raising anti anything issues. He wants the option to turn it off if he so desires, not remove it. He isn't commenting on behalf of all veteran RPGers, just himself. I see you pop your nose into a lot of threads here . . . must be a hippy thing. Well, that's okay too but just because you prefer a game feature doesn't mean others have to fall in line with your world view.
A better answer might have been, to simply point out that you can vent here but also get a bit closer to the game devs if you would like that game change to appear in the final release, and leave it at that.
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Pjilbo: The guys not raising anti anything issues. He wants the option to turn it off if he so desires, not remove it.
I praised him for this in my post.
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Pjilbo: He isn't commenting on behalf of all veteran RPGers, just himself.
It is true he did not use the phrase "all veterans". He did however. use his veterancy to explain his views. And do you understand what the phrase "to the extent that" means?
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Pjilbo: I see you pop your nose into a lot of threads here . . . must be a hippy thing. Well, that's okay too but just because you prefer a game feature doesn't mean others have to fall in line with your world view.
That's often the point I'm trying to make in the lot of threads I post in. And I didn't even suggest that someone should change any opinions in my post.
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Pjilbo: A better answer might have been, to simply point out that you can vent here but also get a bit closer to the game devs if you would like that game change to appear in the final release, and leave it at that.
Thank you for your good advice. I'll try to be better.
Post edited July 24, 2023 by alcaray