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When playing Squadron Campaign, if a bomber is sufficiently damaged so as to drop out of formation (either by AI decision or manually dropped) it's as good as dead. It'll keep flying for a while, with the navigator continually updating the course headings to return to base. Alas, the %@#*& pilots just keep tooling along their merry way, usually (but not always) taking a slow circular path.

Even if I manually take control and adjust the flight path to the correct course, and hold that course for a while, the moment I return it to computer control off it goes again, totally ignoring the set course.

If more than one bomber has dropped out of formation the rest are screwed, as I can only control one of them at a time. And it's *ever* so much fun taking 3 real-time hours manually guiding a damaged bomber back to base, only to have 2 engines die just as I reach the English Coast (and thus requiring bailing out) and, after having bailed out, returning to the other bombers only to discover they've suicide-landed and are all merrily burning up in a single heap. :(

is anyone else experiencing this and, if so, are there any fixes/cures/workarounds?
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Unfortunatly this is a critial bug in the game, the only decent workaround is to disable the navigator error completely via the options menu to "flawless" I didnt like doing this at first as i strive for realism, but youll find the results to be far more realistic in the long run. This was the only option i had to set to flawless to make the game more relistic.
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Styer27: Unfortunatly this is a critial bug in the game, the only decent workaround is to disable the navigator error completely via the options menu to "flawless" I didnt like doing this at first as i strive for realism, but youll find the results to be far more realistic in the long run. This was the only option i had to set to flawless to make the game more relistic.
That's exactly what I did a long while ago, setting the Navigator to flawless. Like you I didn't like doing it but I found that the navigation part of the game to be excessively oversimplified to the point that it was uninteresting and just plain tedious. I was also frustrated by the AI continually restting the drift meter to an incorrect setting after I had just corrected it.

Having set the navigator to flawless, I wasn't experiencing the same navigation issues that Masterius2017 was experiencing and so couldn't comment before. It's nice to know though that setting Navigation to flawless in the game is unfortunately essential in the campaign games.
I'm lucky to have decided to save an entire thread off Bombs-Away.net one of the times I was playing that dealt with this.

Back in 2001, Hylander (a mod author and leading figure at B-A) posted the 'Hylander Maneuver' as a partial fix to this problem:
So, this btw has been buggin' me for some time, as a lot of 17's came back with some real bad damage. I know that when a plane drops out of formation, the navigator sets the altitude to 5,000 some odd hundred ft. for the waypoint above the airfield. And I'm beginning to think, that is where the problem therein lies.
On the spur of the moment, I went to manual control of the navigator, and raised the waypoint marker to 10,000 ft. with no change to the flight plan (thinking that the altitude set by the navigator is too low and the pilots won't recognise it). I went to raise it again, and slipped, and accidentally snapped it up to 30,000 ft. Whoa! The engines roared to life and the 2 pilots got her on coarse and started to climb, with one dead inboard engine and the other running at 1/2 capacity. The outboard engines were undamaged. I then reset the altitude to 10,000 ft on the waypoint marker, and they flew the plane on coarse, at 10,000 ft.
[...]
Now, I don't know if changing the waypoint altitude is the exact answer to the problem of damaged planes that drop out of formation, but it worked last night, and for the first time I didn't have to struggle with a damaged aircraft and could attend to the other planes with wounded crews and assorted damage. So I'm beginning to think that the root cause for the problem lies in the altitude setting initially made by the navigator. As the limit is 10,000 ft for the lowest setting that can be done by human control, the same may hold true for the AI as well. I have to try it out again to make sure this is what's goin' on with the problem, but if others want to give it a go, then we might be able to work around this bug. Of couse, if both engines on the same side are out, then it's a good possibility that the plane will go out of control and require a bail out. Especially if the plane is badly damaged.
And later in the same thread:
I think I might have this figured out now. If a plane gets damaged, and isn't able to keep up with the formation
[...]
after the plane has left the formation, go to the navigator's position. Go to his instrument view. Until you get used to doing this, it is advisible to pause the game as it doesn't take too long to lose precious altitude. scroll the map until you can see the waypoint marker above the airfield. Go to manual control of the navigator and, 1. Turn off the pause. 2. Raise the waypoint slowly to aproximatly 20,000 ft. You should notice an increase in the engines as they get throttled up. 3. This has happened when I quickly raised the waypoint marker to 30,000 ft. I get a message to orbit and wait for landing clearence. The pilots, even though you could be over Danzig, will fly all the way back to base at under 3,000 ft.
It was received with quite a bit of appreciation and confirmations of success at the time. Multiple people in the thread reported multiple successes getting bombers back who had dropped out of formation.
Post edited August 29, 2017 by tofof
Yep, the "Hylander Maneuver" is a real salvation over a long mission. Here's a few hints to help with executing it:

1) You must be able to control the aicraft enough to get it going in a (relatively) straight course. You can help the AI pilot by liberally adding trim to get the aircraft stabilized
2) Use the pause key when switching between stations try to keep on pause to save your precious altitude as much as the game will allow. You can usually shift between stations, select auto control or manual, adjust aircraft position on the map (I.e. get a fix) all while paused
3) The Navigator must not be "lost". If he is, pilot will just fly in circles. So, go to Nav Map and get a "close-enough" fix.
4) If it's the lead bomber that's in trouble, you may need to coax it back into formation or, you may need to go to Radio and have the Radio Operator transmit a "Leave Formation" order. You can tell from the Nav Map if your bomber has "left formation" on its own if the course shown on the map no longer follows the formation's pre-planned waypoints and instead heads straight to your home airfield.
Once you meet the parameters (not lost, acft on a steady course, acft has left formation), pause the game and jump to Navigator Map station. While paused slew the map back to your home airstrip. Rotate the view of the map so that the waypoint is up (pointing at the top of the screen. Place the Navigator in "Manual" mode (I.e., player controlled, indicated by the small "hand" icon on lower right of the screen)
5) Unpause the game and, using your mouse, drag the home airstrip waypoint straight up thru the top of the map screen. You should hear "Orbit for spacing" from ground control. Do a couple of "mini" timeskips and voila! Aircraft safely on the ground, where it will wait for everyone else to return.
6) If you can't timeskip (because of fighters, flak etc), this maneuver usually won't work. Keep trying until you either get her home or run out of air-to-ground separation or hit the bail-out bell.

Hope this helps.
R/
TC2