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Atomicrops is now on GOG!!!
Harvest season is upon us. Get your pitchforks primed and tractors turnt and prepare to Farm. Marry. Ki- NOOOO I died... Farm. Marry. Restart. Then Kill! Nailed it. (Atomicrops ain't easy.)


If you think you already know Atomicrops, think again! The new Thyme Flies free content update introduces new characters, weapons, upgrades, and tractors to help you survive the mutated savagery. As well as the ability to challenge farmers across the world with the addition of leaderboards!

We can't wait to see your best scores!


For the unitiated, ATOMICROPS is a bullet-hell/roguelite where you cultivate and defend the last farm in a post-apocalyptic wasteland. Armed with a hoe, watering pail, and fully automatic weapon, you’ll grow ultra-GMO crops to feed your town and make a hefty profit, guard your land against mutant pests and bandits, and court and wed townsfolk to fight and farm by your side.

To celebrate the Atomicrops launch - and to find out what's next for the bullet-hell farming mayhem - check out the launch stream today at 6 PM CEST/16:00 UTC, 09:00 PDT:
www.twitch.tv/rawfurygames


Thyme Flies Update & GOG Launch Patch Notes
New Content
-New Character: Dandelion - Flying. Starts with Cleats and Crampons, unique movement system.
-New Character: Thyme - Days are longer, lose time when damaged. Starts with a pig.
-New Weapon: Flamethrower - Lights enemies on fire (and crops, unless you’re careful).
-New Weapon: Catling Gun - Aim, hold the trigger and watch things die.
-New Weapon: Biodegrader - Flings massive explosives for great area damage.
-New Tractor: Tunneler Tractor - Creates a tunnel back to your farm or breaks a crust if already on the farm.
-New Upgrade: Fraidy Fert - Create fertilizer when damaged
-New Upgrade: Early to Rose - Harvesting Roses increase day length
-New Upgrade: Chill Beets - Harvesting Heart Beets increase day length
-New Upgrade: Chrono Seeds - Sowing seeds increase day length
-New Upgrade: Chrono Weeds - Cutting weeds increase day length
-New Upgrade: Hotwire - No tractor cooldown but 25% chance to take damage when using a tractor
-New Upgrade: Beet Drop - 25% chance to drop a Heart Beet Seed when damaged
-New Upgrade: Duck Wings - Fly! (allows player to pass to zones without repairing bridges and allows them to traverse connecting passages to other zones)
-New Upgrade: Bundit’s Foot - Increases luck by 50%
-New Upgrade: Daily Orchard - Gain a tree every day.
-New Upgrade: Shroom-mates - Mushrooms grow near the well every day.
-New Permanent Upgrades - added 12 new permanent upgrades
-Online Leaderboards
-Daily Runs
-Definitely didn’t add a secret reward which only the very best players will unlock. (PS: Remove from patch notes. We shouldn’t tease them like this. Nobody is even gonna be able to unlock this, it’s so difficult.)
-Added new tutorial popups
-Added Key Rebinding
-Added Streamer Mode: Replaces all leaderboard names with friendly names


Balance
-Year 1 has been made easier.
-Heart Beets now drop as seeds, requiring you to farm them to gain health.
-Buffed Sniper Rifle damage
-Increased health of tree monsters
-Increased health of Gatling Gun Bundits
-Reduced Rain Cloud scroll duration by half
-Final boss now drops Cornucopias
-Final Boss skull spawn rate ramps up slower on year 10
-Final boss has less health on year 10


Misc.
-When planting final crop in a 2x2 arrangement with controller, the final crop will snap into place to avoid misplacement
avatar
RawFury_Liam: Atomicrops is now on GOG!!!
Harvest season is upon us. Get your pitchforks primed and tractors turnt and prepare to Farm. Marry. Ki- NOOOO I died... Farm. Marry. Restart. Then Kill! Nailed it. (Atomicrops ain't easy.)

If you think you already know Atomicrops, think again! The new Thyme Flies free content update introduces new characters, weapons, upgrades, and tractors to help you survive the mutated savagery. As well as the ability to challenge farmers across the world with the addition of leaderboards!

We can't wait to see your best scores!

For the unitiated, ATOMICROPS is a bullet-hell/roguelite where you cultivate and defend the last farm in a post-apocalyptic wasteland. Armed with a hoe, watering pail, and fully automatic weapon, you’ll grow ultra-GMO crops to feed your town and make a hefty profit, guard your land against mutant pests and bandits, and court and wed townsfolk to fight and farm by your side.
Thanks a lot for releasing your game on GOG. I've played last days in it and it turned out to be really entertaining game (despite the fact that I don't like most of the roguelike/roguelite games).

I wanted to ask about a couple of things:

1.I've noticed that whenever I'm buying (for Cornucopias) upgrade to luck, in house there are only entries with description "Luck 0". What does it mean? Is this bonus functional?
2.Have you considered to extend the default day time? I understand the basic premise of the game (and I appreciate this idea), but I have strong feeling that such short day time is exceeding the boarder between "challenge" and "excessive difficulty". especially in the first seasons.
3.I also have small suggestion regarding additional multiplayer mode(s). I was thinking, that at the beginning player will probably be a bit discouraged due to the lack of any progress after every death (let's be honest, at least a couple of first runs won't end with obtaining any Cornucopias, not to mention about buying any permanent upgrade). So I was thinking about adding a couple of multiplayer modes (in form of "mini-games", simple enough to allow to play even two people on one keyboard), which would be unlocked after every run (both modes and levels for modes, player would decide if he/she wishes to unlock new mode or new level to already unlocked mode). In this way, there would not only some feeling of progress, but also more fun, with some simple mini-games to make a break between runs.

proposed modes:

Deathmatch - something like old Cyberdogs/Cdogs game, with four directionial buttons, fire button and swap weapon buttons, players are fighting against each other, there are spawned occassionally new weapons (player can have only one at the time), enemies etc.

Fields Fight - players are competing for new seeds, fertilizer etc (spawned occasionaly, as well as enemies who can also leave some seeds/fertilizers) to grow as much crops as possible in the time limit, occassionaly there are spawned , bonuses, etc. It is possible to "sabotage" other player field, but it's risky, since it's consuming time player could spend on taking care of his own crops.

Atomicarnage - Players are competing in shooting as much enemies as possible, they're playing on the same level

Food Feast - each player is sitting next to each other near the table and consuming food (the same we're gathering during the game), each of them require to repat some combination of buttons (four directional buttons available) to eat faster. Occasionaly, there is spoiled food (a bit different looking, e.g flies flying around it, bad smell etc), if player by accident will eat it, he will be sick for a short moment (can't eat), so he can reject any kind of food received (player needs to be careful though, to not remove good food). Player can also try to steal other player's food, but player can raise the hand to defend himself (to the left or right).

Of course it would be ideal, if such modes could be available both locally (playing with live players or bots) and online, but I totally understand that making them online would be a bit more challenging. On the plus side - I can imagine that for purpose of those modes could be (re)used already made graphic assets/animations present in the main game.

Thanks a lot in advance for reading all this and taking it into consideration :)
As you can see, neither the developer nor publisher actually monitor anything here.