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I can't locate the oil can needed to lubricate the valve in the greenhouse nor the greenhouse itself.

I have to confess I had to refer to walkthroughs to determine I needed these. I figured out the valves in the sewer and closed all the valves except the one in the greenhouse. It seemed logical that a greenhouse would be outside, and the only places outside were the courtyard and the walkway on the second floor. So, I went to the courtyard, but the only structure I found there was the locked shed. I've retraced my steps through all the accessible areas of the asylum, but I can't find the greenhouse.

Where is the greenhouse and the oil can needed for the valve there?
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You get to access the greenhouse later in the game, when you hit 4:00 AM, from the topmost floor. If you're in an earlier hour, you don't need to worry about this yet.
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Agustin: You get to access the greenhouse later in the game, when you hit 4:00 AM, from the topmost floor. If you're in an earlier hour, you don't need to worry about this yet.
Thanks! I noticed your name is Developer. Are you a developer on the Asylum team?
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Agustin: You get to access the greenhouse later in the game, when you hit 4:00 AM, from the topmost floor. If you're in an earlier hour, you don't need to worry about this yet.
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craig_s_russell: Thanks! I noticed your name is Developer. Are you a developer on the Asylum team?
That's right, yes. Hope you're enjoying the game :)
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craig_s_russell: Thanks! I noticed your name is Developer. Are you a developer on the Asylum team?
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Agustin: That's right, yes. Hope you're enjoying the game :)
Yes, I'm enjoying the game very much. 5-star game. It proves that for games to be great they don't need full 3D, motion capture animation, etc. Story and atmosphere and straightforward controls carry the day. :-)

I'm waiting to complete Asylum before posting my review on GOG. But rest assured it will be good.

I also have Scratches Director's Cut which is a fantastic game. When I played it years ago, after completing it I told my wife the story, and she said, "That's creepy. They should make of movie." Haven't yet had time to complete Asylum due to work, but I expect its ending will be as good.

There are couple improvements for Asylum (or future games) that would be very much appreciated. Probably too much work for Asylum since it's done but maybe consider them for future games.

First, I'd really appreciate having Zip mode like the one in Riven 1997. Once an area like a hallway has been visited, the mouse pointer would change to a lightning bolt to indicate a single click will skip all the intermediate points and go straight to the next important point (e.g., go from one intersection to the next major intersection in one click).

The next improvement would be much harder to implement, but it would significantly enhance the gameplay experience for me.

In both Scratches and Asylum, there were many times where I couldn't remember how to get to a particular location. So, I had to waste time fumbling around until I stumbled on how to get there. My suggested solution is to add a Map on the in-game menu that could be used to hop to discovered locations in a single click. Unvisited hot spots would be covered by the fog of war and not visible. Once a location is discovered it appears on the map with a hot spot to get there in one click. Of course, a map with hot spots isn't the only solution so I'm open to other options. Hopefully you get the idea.
Post edited August 07, 2025 by craig_s_russell
I hear you. The map was a feature that was considered. And you know, even though I played Riven back in the day, I don't recall that "zip" mode. I'll have to check it out.

Hope you enjoy the rest of the game -- be warned, the ending is controversial :)
Thanks Agustin. Hopefully work slows down this weekend, and I get some time to finish the game.