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(from Steam)
Astrea: Six-Sided Oracles update for 13 August 2024
Hot Fix - v1.1.573

Hey Oracles,

This patch just fix some easy to reproduce bugs from the latest patch :moonie:

Patch Notes
Hot Fix

- Fixed softlock when playing Soothe Mind on a die with Corrupt action and another action with no value.
- Fixed softlock when Corrupted Convert/Superpositioned would try to change an Unforgeable Purify Enemy to Unforgeable Corrupt Enemy/Unforgeable Confuse Enemy respectively.
- Fixed defeating Corrupted Beacon from Corrupted Assembler Boss Battle during draw phase not enabling Virtues.
- Fixed shortcut glyph being empty when playing on Mouse + Keyboard.
- Fixed softlock on Void Mantra + Bone Khopesh + Fervorous Sundial interaction.

May Astrea bless you

So I'm guessing the following Patch from before version 1.1.573 is included:

MAJOR Astrea: Six-Sided Oracles update for 10 August 2024
Reworks and Balancing - v1.1.565

But now I'm supper happy to announce the reworks/balancing changes are live on the main branch!

To help you guys understand what have been changed here is a list of the most important changes (didn't add everything, just the most important changes, but all the changes were added to the patch notes of the beta versions):
General

Now it is possible to skip destroy die and forge die rewards/events.
Now it is possible to go back to previous screen when forging, duplicating or destroying a die on shop/events.
Now it is possible to go back to previous screen when on choose/change one of your current sentinels screen.
Now pressing "Esc" when inspecting a die, viewing draw pool, discard, dice pool and etc (all UI that player can go back) will go back to previous screen instead of opening the Pause Menu.
Now pressing mouse right-click while dragging a die or a Virtue will drop the current dragged item.
Added keyboard shortcuts for End Turn, Draw Pool, Discard, Dice Pool, Corruption Meter and Hearts, Sentinels and map UI.
Added keyboard shortcuts for selecting Dice and Virtues.
Added key binding menu.
Removed Fast Purification score.

Balancing

Added a new mute system based on chapter where some dice and blessings won't appear on certain chapters. Dice and Blessings that appear only on certain chapters have a "C" letter with a number beside the name of the Blessing and beside the owner of the die, this represents in which chapter that Blessing or Die can appear. For instance, C1C2 means it can appear only on Tainted Reef or Astropolis Ruins. If there is no "C", it means it can appear in any chapter.
Now dice rewards won't ever have 3 Neutral dice at once.

Neutral
Blessings, actions and effects

Buffed a bunch of Star Blessing and Black Hole Blessings.
New action Rolling Stars: Whenever you reroll a die, a random enemy receive X Purification for each die rerolled.
Buffed Timeless, now it has the Timeless keyword on itself. Changed Timeless to apply 1 Light Shield to player instead of dealing 3 Purification.
Buffed Reduction, now it deals 2 Purification to the owner of the die for each point of Corruption decreased on each die.
Buffed Invoke, increased Epic chance from 25% to 100%. Now it also draw 1 die.
Changed Calm to apply Light Shield to player instead of dealing Purification.
Nerfed Incorruptible Risky Die values. Added Unforgeable Corrupt to 2 die faces.
Changed Forge Area Purify to be a Neutral die instead of Cellarius die. Forge Area Purify dice won't appear on Chapter 3 anymore.
Buffed Boost, now all enemies receive 10 Purification for each die discarded during the draw phase when Boost is active.
Reworked Hypersensitive Aura to stack with Hypersensitive Aura on other creatures.

Sentinels

Reworked Sentinels break mechanic, now when a sentinel breaks it will be repaired after 3 turns, at the start of Draw Phase, before drawing dice, which means it will draw dice normally on the turn that it is repaired. For instance, if a sentinel breaks Turn 1, it will be repaired at the start of Turn 4 Draw Phase.
Decreased sentinels prices, now every level costs 150 Star Shards.
Buffed a bunch of sentinels.
Buffed Unknown Device Replicate action, now it increases the chance of its die becoming an epic each level, 20%, 40%, 60%, 80%, 100%.
Buffed Colossus Hand, added starting Empower from level 2 and on. Empower per level: 0, 1, 2, 3, 6.
Nerfed Dice Drive, removed Healbot from all levels. Changed Max Corruption to be 3 on all levels. Added 2 Draw 1 die faces to Level 5.

Map

Reorganized maps from Chapter 1, 2 and 3.
There are fewer Chest locations now.
There are only 1 Destroy location per Chapter now.
1 Duplicate location will always be available as an option at the end of Chapter 1 and Chapter 3.
Removed a node layer after first battle of Chapter 2.
Removed a node layer after second battle of Chapter 3.
Buffed Destroy Die location, increased destroy die amount from 1 to up to 2.
Reworked Broken Shrine, now there is a third choice "Destroy 4 non-Starter Die to gain 1 Star Blessing".

Events

Buffed Dice Cage event, now the randomized die can be Epic Die.
Buffed Dicesmith Statue event, decreased Epic % chance increase cost from 100 to 50 Star Shards.
Buffed Crimson Vault, increased Star Shards gain from 1500 to 3000.
Buffed Saiph's Gift, increased Sentinel Shop discount from 20% to 50%.
Reworked Altar of Fractals event, removed first option "Duplicate any die from your dice pool.". Changed second option, now any die can be duplicated 3 times.
Buffed Elder Dicesmith event, increased Epic Die gain amount from 1 to 2.

Moonie

Buffed Enhance, Ascend and Bright Enhancement, now it can be used in Purify actions of any value.
Balanced Haunted Chalk, it only works when the Enhanced die Purify value was a 1.
New action Forge Deathrite: Change a die from your hand into Dissolve Life action for the rest of the run. Deal 10 Purification to all enemies for each Dissolve Life action in your dice pool.
Buffed Crescent Beam, now it has the Timeless keyword on itself.
Buffed Silver Snare, now if player change an enemy die, it also Refresh Virtues.
Buffed Selenic Domination, now if player change an enemy die, it also Draw 3 dice.
Buffed Amplify, increased Area Purify 6 to 10. Now it can be used on Purify 1 from any target.
Buffed Nocturnal Updraft, now player gains 1 Doom. Removed fixed Purification.
Buffed Blasphemous Shriek, increased Purification from 7 to 15.
Buffed Moonlight, now it adds a Wound Hex Die to player draw pool if player has no Hex Die in his dice pool.
Removed Forge Purify Safe Die (Forge Purify 1).
Buffed Cosmic Wisdom, now it changes the Corrupt action to Area Enemy Purify instead of Purify.
Moon Bath Safe, Balanced and Risky Die won't appear on Chapter 1 anymore.
Buffed Ominous Conjuration, now it also draw 1 die.
Reworked Shadow Mastery, now player gain 1 Doom and additionally gains X Doom for each Corrupt action of any type in his hand.

Cellarius

Buffed Wave, now it triggers when Wave amount is at least equal enemy’s current Corruption (Like when player had old Trident of Depths Black Hole Blessing).
Reworked Trident of Depths Black Hole Blessing, now it increases Wave applied by 4 and decreases the Purification dealt by the player by 1 and it also replaces your Area Purify 2 Virtue with Enemy Wave 2 Virtue.
Reworked Apex Instinct, now a random enemy receives X Purification whenever player plays a Virtue.
Reworked Golden Tooth, now player gains 3 Apex Instinct if he plays 8 Virtues in the same turn.
Balanced Ancient Helm, now player gains 1 Empower instead of gaining 3 Empower and 3 Apex Instinct.
Reworked Geyser Uppercut, Refreshing Headbutt and Tidal Jet, now they apply Wave to the enemy only if Wave is lower than the amount required to trigger the additional ability.
Buffed Tidal Jet, Increased additional Purification from 3 to 4.
Buffed Geyser Uppercut, increased draw from 1 to 2 dice.
Nerfed Maelstrom Impact Risky Die values. Removed Balanced Die.
Nerfed Forceful Stream, now enemies receive Purification equal half the amount of Wave they have instead of the full amount.
Buffed Reef Song, now it always increases Virtues Purification by 1 in addition to Empower.
Buffed Soothe Mind, now it deals Purification to all enemies for each point of Corruption decreased on each die.
Buffed Tonic Trance, now it deals 2 Purification to a selected enemy for each point of Corruption decreased.
Buffed Illuminating Compass, now also all enemies receive 1 Purification for each point of Corruption decreased on each die.

Hevelius

Reworked Glowing Reactor, now player can receive Purification normally, but Whenever player receives Corruption dealt by the player itself or sentinel, Light Shield is ignored.
Reworked Battery Prototype, now it applies 1 Link: Boost to a random sentinel instead of Boost.
Buffed Fortify, now also Light Shield is not removed at the start of player turn for X turns.
Nerfed Barrier, now at the start of player turn Barrier decreases by 1.
Now Light Shield blocks Corruption before Barrier.
Reworked Augmented Welding, now it doesn't increase sentinel current Corruption when applied, only the Max Corruption.
Renamed Unstable Scrapping to Enduring Scrapping. Buffed Enduring Scrapping, now next time the sentinel that was broken by Unstable Scrapping is Repaired, all the effects that it had before being Broken will be restored.
Renamed Overloaded Repair to Enduring Repair. Buffed Enduring Repair, now all effects that the Repaired sentinel had before being Broken will be restored.
Buffed Link: Rock Plate, now it increases Corruption received by the sentinel by only 1.
Buffed Link: Vorpal Plate, now it doesn't increase Corruption received by the sentinel anymore.
Buffed Link: Empower, now it doesn't increase Corruption received by the sentinel anymore.
Buffed Link: Boost, now all enemies receive 10 Purification for each die discarded during the draw phase when Link: Boost is active.

Austra

Reworked Favorable Winds, now a random enemy receive X Purification whenever player plays a Chaotic++ Die. Favorable Winds can trigger Critical.
Buffed Invoke Gale, now it create multiple Chaotic++ Die.
Reworked starting Dice Pool. Added a Minor Aimless, 2 x Random Purify 4, 2 x Random Purify 3, 1 x Random Purify 2, 1 x Random Corrupt 1. Removed a Minor Purify.
Buffed Apian Lamp, now it makes Random Purify and Random Confuse deal Purification to a random target 2 times.
Buffed Tempest Pollen, whenever the player or a sentinel deal Purification to a sentinel, a random enemy receives 1 Purification for each Purification received by that sentinel divided by 2 (rounded down) with a minimum of 2.
Buffed Aerial Needle dice values, added 2 Random Purify die faces and now it also works with Random Confuse.
Reworked Resonant Buzz, now on the next X Purifications received by the player coming from a Random Purify or Random Confuse action, all enemies receive 1 Purification for each Purification received by the player.
Reworked Clarity Whirlwind. Now it deals Purification for each Random Purify action on player's hand. Then it changes all dice from player hand with Random Purify action into Area Enemy Purify action until the end of enemies turn and changes all dice from player hand with Purify action of any type into Random Purify action until the end of enemies turn.
Buffed Celestial Dew, now it increases Critical Multiplier for each criteria matched. For instance a Random Purify on a Safe Die will increase Critical Multiplier by 4. Now it also works with Hex Die. Now it also increases Critical Multiplier by additionally 2 if the action is Random Confuse, which means that it will increase by 2 because the action is a Confuse action of any type and 2 more because it is a Random Confuse.
Buffed Electrostatic Field, now it also works with Random Confuse.
Removed Confuse Balanced Die.

Sothis

Balanced Behenian Chakram, now whenever the player receive Corruption from Affliction, Light Shield is ignored.
Buffed Eclipse Blast, now it is not a Mandatory Action anymore.
Buffed Chanting, now Starter Die doesn't make the player lose all Chanting anymore.
Nerfed Forge Chanting, now it has 5 Forge Chanting die faces and 1 Dissolve Life die face.
Buffed Fervorous Sundial, now it applies 1 Relief to a random target when Soul Heat is above 10 and is increased.
Buffed Pyramidal Anomaly, now it deals Purification X times, where X is player Soul Heat instead of half Soul Heat. Increased Purification from 2 to 3.
Buffed Bone Khopesh, now the Corruption dealt to player is not increased by any Corruption modifier, but it can be blocked. Now when reaching Soul Heat 5 it deals 6 Corruption to player and draw 1 die.
Reworked Spiritual Burst, now when below 5 Soul Heat it increases Soul Heat by 5 and deal 2 Corruption to all targets.
Reworked Desert Protection, now when below 5 Soul Heat it increases Soul Heat by 5 and apply 2 Reinforced to all targets.
Reworked Dune Surfing, now when below 6 Soul Heat it increases Soul Heat by 6 and add 2 Paralyzed Hex Die into player draw pool.
Reworked Ghastly Fire, now when below 6 Soul Heat it increases Soul Heat by 3 and apply 4 Affliction to any target.
Buffed Cleansing Conflagration, now it also applies 1 Affliction to a random enemy.
Buffed Purging Eruption, now it also applies 1 Affliction to an enemy.
Buffed Fiery Projection, now it also applies 1 Affliction to player and it deals Purification equals Soul Heat amount multiplied by half the amount of Affliction the player has.
Buffed Soul Stigma dice values, added 2 Affliction 1 die faces.
Buffed Sun Ray, now it increases Soul Heat by 2 when below 10 Soul Heat.
Balanced Refreshing Mantra, now it increases Soul Heat by 2 when below the required Soul Heat.
Buffed Precision Mantra, now it increases Soul Heat by 2 when below the required Soul Heat.
Balanced Void Mantra dice values. Now it increases Soul Heat by 2 when below the required Soul Heat. Now it decreases Soul Heat by 2 when equal or above the required Soul Heat.
Balanced Astral Mantra dice values. Now it increases Soul Heat by 2 when below the required Soul Heat. Now it decreases Soul Heat by 2 when equal or above the required Soul Heat.
Buffed Soul Intensifier, now it applies 2 Relief to the target when below the required Soul Heat.
Buffed Spread Essence, now it applies 2 Relief to the target when below the required Soul Heat.
Buffed Solar Lullaby, now it applies 1 Relief to the target when below the required Soul Heat. Now it doesn't reset reset player Soul Heat anymore.
Buffed Hourglass Mastery, now it has the Timeless keyword on itself.

Orion

Buffed Cosmic Orb, increased Purification dealt from 2 to 4.
Buffed Karma, now the Corruption dealt to player is not increased by any Corruption modifier, but it can be blocked.
Reworked Comet Convergence, now it applies 1 Cosmic Dust to player and deal Purification to any target for each time Cosmic Orb was Cast during the battle.
Removed Comet Shower Convergence dice.
Reworked Catalyst, now it applies X Astrium to player when Astrium is triggered.
Buffed Ultranova, changed Area Purify action to Ultranova action that deal X Purification to all targets and has the Timeless keyword on itself. New dice values are 1 x Ultranova 80, 1 x Ultranova 5, 1 x Ultranova 4, 1 x Ultranova 3, 1 x Ultranova 2, 1 x Ultranova 1.
Buffed Nebula Cascade and Devotion Cascade, now it also applies 2 Astrium to player.
Nerfed Prediction Convergence, now it moves player Orbs Clockwise 1 time.
Nerfed Magistral Replication, now it decreases Astrium by 4. Changed Safe Die to be Balanced Die, now it has 5 Magistral Replication die faces and 1 Dissolve Life die face.
Buffed Stellar Synthetization dice values, added another Stellar Synthetization die face. Now it also applies 1 Astrium if player has less than 9 Astrium.
Buffed Order Synthetization, now it also applies 1 Astrium if player has less than 9 Astrium.
Removed Vow Reinforcement die.
Changed Fragility Pact requirement from Karmic Orb to Cosmic Orb.
Buffed Merciful Convergence and Karmic Exchange, now it also Casts Karmic Orb 1 time.
Buffed Cleromancy, now it applies 1 Light Shield to player for each die discarded.
Buffed Catalyst Convergence and Volatile Reaction, now player also gain 1 Astrium.

Enemies

Fallen Hermit Tainted Reef Hard Battle buffed, increased Max Corruption from 30 to 45.
Doomed Astronomer Astropolis Ruins Boss Battle reworked, now Armillary Rejector and Armillary Negator start with Eldritch Connection effect, that makes Doomed Astronomer receive half Purification of every Purification received by them.
Tormented Seer Ground Zero Normal Battle nerfed on all anomalies.
Shady Sculpture and Misty Urchiriuns Ground Zero Normal Battle changed to be a Hard Battle. Increasead Shady Sculpture Max Corruption from 80-90 to 100-110.
All Hard Battle enemies on Ground Zero, but Voidsmith, now have their Max Corruption increased on the second Hard Battle of Ground Zero.
Corrupted Moonie Astrea's Heart Boss Battle nerfed.
Voidsmith Ground Zero Hard Battle reworked, now Aphotic Instinct effect also has the following description "Whenever its Doom reaches 0, Mandatory actions don’t need to be played to end your turn.".

Now the actual patch notes for this specific update (not translated)

Patch Notes

General

- Added final UI for sentinel Auto Repair.
- Added localization for all the reworked mechanics.

Balancing

Neutral

- Artisan Staff can appear on Chapter 1 again, but will only appear if player has at least one sentinel.

Moonie

- Moon Bath can appear on Chapter 1 again.

Hevelius

- Buffed Barrier, now it decreases by 1 at the start of player turn instead of at the start of each creature turn.

Enemies

- Anemonites Tainted Reef Hard Battle nerfed, all Anomalies nerfed. Anemonite and Anemonaith Anomaly 0 nerfed, decreased Overcorruption action from Player Corrupt 6 to 4. Anemonite Anomaly 3 nerfed, decreased die face Area Corrupt 1 + Player Doom 2 to Area Corrupt 1 + Player Doom 1. Anemonite Anomaly 8 nerfed, decreased die face Player Corrupt 3 + Player Doom 3 to Player Corrupt 3 + Player Doom 2. Anemonaith Anomaly 3 and Anomaly 8 nerfed, decreased die face Area Corrupt 2 + Dizzy Hex 1 to Area Corrupt 1 + Dizzy Hex 1. Anemonaith Anomaly 3 nerfed, changed die face Player Corrupt 3 + Dizzy Hex 1 to Player Corrupt 3 + Wound Hex 1 and changed a die face Player Corrupt 2 + Wound Hex 1 to Player Corrupt 3 + Enemy Self Corrupt 2. Anemonaith Anomaly 8 nerfed, decreased die face Area Corrupt 1 + Dizzy Hex 2 to Area Corrupt 1 + Dizzy Hex 1, decreased die face Player Corrupt 3 + Wound Hex 2 die face to Player Corrupt 2 + Wound Hex 2 and increased die face Player Corrupt 2 + Wound Hex 1 to Player Corrupt 3 + Wound Hex 1.
- Voidsmith Ground Zero Hard Battle reworked, now Aphotic Instinct effect also has the following description "Whenever its Doom reaches 0, Mandatory actions don’t need to be played to end your turn.".

Bug Fixes

- Fixed Vacuum Wings not working on Blessing Sets mods.
- Fixed softlock right after player wins the first battle with Orion.
- Fixed Starter Dice Sets mods not working.
- Fixed Corrupted Sothis softlocking when activing Eclipse Blast with even Corrupted Soul.
- Fixed player Boost and Link: Boost dealing Purification outside of draw phase.
- Fixed Controls settings with wrong text.
- Fixed Bone Khopesh and Contemplation Sarcophagus causing a softlock when player have both of them.
- Fixed infinity effects sometimes with no infinity symbol and wrong tooltip value.
- Fixed Rewind Chanting not triggering Sands of Time when played by a sentinel.
- Fixed Disruptive Knuckles and Detonation Coil interaction when defeating Astrea Avatar making Collapsed Astrea stay in the wobbling animation forever.
- Fixed player having Indigo Soul and defeating last Astrea Avatar with Abyssal Shatter and losing a Heart even with Indigo Soul.
- Fixed sometimes effects persisting from Astrea first phase battle to Astrea second phase battle.
- Fixed Upper UI controller inputs not working when just entering Astrea's Heart map.
- Fixed soflock when playing Selenic Domination without any die to be drawn.
- Fixed die getting stuck when playing Reduction on a die with a zero.
- Fixed Hive Module not increasing sentinel Critical rate properly.
- Fixed Righteous Conjuration casting current orb more times than it should.
- Fixed Anomaly and Astrea level text box persisting in main menu when using joystick.
- Fixed softlock when playing a Precision action and Sands of Time and Sage's Card trigger.
- Fixed Sentinel Shop charging extra Star Shards sometimes.
- Fixed softlock when Bottled Aurora triggers Arcanist's Orerry when player had Boost and the Epic Die trigger Boost Purification.
- Fixed softlock when drawing dice and triggering Spectral Harverter at the same time.
- Fixed Bottled Aurora triggering outside of draw phase when drawing dice and triggering Spectral Harverter at the same time.
- Fixed dice and Virtues getting stuck to the mouse sometimes.
- Fixed Reef Song virtue Purification value increase persisting between battles when player had Empower.
- Fixed softlock when playing Invoke Gale and triggering Sage's Card.
- Fixed softlock when Rolling Stars + Bottled Aurora defeats an enemy that is not the last enemy in the battle.
- Fixed softlock when Rolling Stars + Bottled Aurora triggers Crimson Equinox.
- Fixed Crimson Equinox sometimes triggering in the wrong/moment.
- Fixed Artisan Staff not adding Infinity Boost to sentinels.
- Fixed Meteor Rain increasing Apian Skyfall Purification twice.
- Fixed Empower not being applied immediately when a die face with two actions is Converted.

Localization Fixes

- Fixed Mirror of Thought and Crystallized Memory description in Deutsch.
Post edited August 14, 2024 by FlockeSchnee
(from Steam)

Astrea: Six-Sided Oracles update for 27 September 2024
Hot Fix - v1.2.78


Hey Oracles,

This patch just fix some easy to reproduce bugs from the latest Daily Run patch :moonie:
Sorry for the trouble!

Patch Notes
Hot Fix

- Fixed Mods not working.
- Fixed Achievements not being unlocked on Steam.
- Fixed continuing a run and all Virtues are changed.
- Fixed Quit button not working.
- Fixed Delete Save button not working.

Localization Fixes

- Fixed "Press any button" text from main menu in japanese.

May Astrea bless you




I'm guessing this is included:

MAJOR Astrea: Six-Sided Oracles update for 26 September 2024
Daily Run (v1.2.0) and Console Release!


For those who didn't see our Anniversary Post where we talked a little about what this patch introduces, here are informations about the new features!
If you are someone who likes endless replayability, you will love this update.

Buddy created a Daily Run Deep Dive video to introduce this new feature to you all, check it out!!

Daily Run
Every day a new seeded challenge! Random Oracle, Random Virtues, Random Starting Dice and Random Modifiers (Modifiers will make run weird in a good way!).

Run Customization
You can also make your own customization, you don't need to wait until a new day for a new challenge.
Modifiers

40+ Modifiers to play with!
Some of them will change the game a lot like "Goddess Trickery" that changes one of the core mechanics of the game "Mandatory actions don't need to be played to end your turn.".
Post edited September 27, 2024 by FlockeSchnee
(from Steam)

Astrea: Six-Sided Oracles update for 18 October 2024
Bug Fixes - v1.2.108

Hey Oracles,

Sorry this patch took a while to go live!
I'm aware there were a really bad bug happening with some players that would cause modifiers from daily run to appear on normal runs, but I had a hard time to reproduce and fix this bug and also I was really busy the past weeks and had to take a time off because the v1.2.0 and console release was exhausting honestly! (and also now I'm the only programmer in the game, so things will move a bit slower for a while).

Patch Notes
Bug Fixes

- Fixed Renewer Module not adding Recycle Virtue when player had no Reroll Virtue
- Fixed some Virtues with wrong value on Run Customization screen.
- Fixed Heartless Oracle modifier setting player Hearts to 0 instead of 1.
- Fixed Goddess Showdown appearing as a possible modifier when randomizing modifiers on Run Customization screen.
- Fixed Daily Run modifiers being applied to normal runs sometimes.
- Fixed softlock when the game runs out of blessings to give to player.
- Fixed softlock when entering Astrea's Heart with Mysterious Adventure and Broken Forge modifiers active.
- Fixed Fatal Jinx modifier overwriting Dicesmith Fever modifier on Risky Die.
- Fixed Elder Dicesmith event with wrong text telling that player would receive 1 Epic Die, when it should be 2 Epic Die.
- Fixed Voidsmith not fading completely when defeated.
Astrea: Six-Sided Oracles update for 22 December 2024
Bug Fixes - v1.2.156

- Fixed Reduction dealing more Purification than it should when decreasing two dice Corruption.
- Fixed Haunted Chalk triggering when Enhancing a die that one of the actions is a Purify with a different value from 1, and the other action is value 1, but is not a Purify.
- Fixed Anomaly ? appearing on Daily Run and making player fight two bosses in a row.
- Fixed Anomaly ? second boss not appearing sometimes.
- Fixed enemy Self Hidden die action with keyword Unforgeable.
- Fixed Shiny Black Hole and Diceless Anomaly modifiers being able to appear at the same time.
- Fixed softlock on Draw Phase when there is no dice to roll.
- Fixed wrong keyword tooltip on some actions and blessings that uses Chanting.
- Fixed Calm applying less Light Shield than the expected when played on a Virtue or Sentinel Die.
- Fixed Chest appearing with Crimson Aurora enabled when Stellar Heritage was enabled as well.
- Fixed sentinel Infinity Boost not working with Vile Repair.
- Fixed mask that player already have appearing as a reward option on Dusty Amphitheater.
- Fixed Artisan Staff not applying Infinity Boost to the sentinel when Recycling a non-Broken sentinel.
- Fixed softlock when player encounters the Ancestral Forge event without any die.
- Fixed Spiritual Burst, Dune Surfing and Desert Protection not appearing on Chapter 1.
- Fixed Wave Purification not triggering other enemies Wave when it would drop their Corruption below their Wave amount.
- Fixed Wave not triggering when Tamed Remora applied Wave to a point where Wave amount would be higher than Corruption.
- Fixed Wave not triggering when applying it to the same enemy for the second time and it already triggered before, but didn't defeat the enemy.
- Fixed softlock when playing with Austra on Corrupted Meissa battle and Saiph would deal Random Purify.
- Fixed Saiph's Help and Virtue Eater effects sometimes not triggering at the right moment.
- Fixed Saiph's Help effect with wrong name and description.
- Fixed Outbreak activating twice sometimes.
- Fixed being able to pick up dice/Virtues during Outbreak animation causing the dice/Virtues to get stuck on weird positions or to the mouse.
- Fixed softlock when player has Boost and Bottled Aurora reroll triggers Arcanist’s Orrery overdrawing an Epic Die that triggers Boost Purification, then Boost Purification defeats an enemy and another stay undefeated.
- Fixed softlock when entering an Unknown Location in Astrea's Heart.
- Fixed Unpredictable not triggering Rolling Stars.
- Fixed Amplify description with wrong Area Purify value.
- Fixed Twisted Scroll sometimes not loading correctly the postion of the Virtues.
- Fixed Dice Gorger and Fission Expertise activation feedback triggering on wrong moments.
- Fixed forging a Chaotic++, that was created by Invoke Gale, modifying permanently the die that was copied.
- Fixed created dice through Invoke remaining on consecutive battles like Astrea first phase to second phase.
- Fixed being able to shuffle sentinels through Multiverse Cube infinitly when coming back from choose sentinel to be replaced screen.
- Fixed dice appearing as a reward on wrong Chapters.
- Fixed modded Sentinel Die being randomized into a new die when the first face of the die is an Invoke, Ominous Conjuration, Invoke Gale, Solar Cradle, Pseudo Sun, Resplendent Sun, Massive Sun or Gargantua Sun action.
- Fixed Mod Settings button not appearing when going to the Main Menu from a run.
- Fixed Clamor Pact, Shamanic Contemplation, Inner Peace and Illuminating Compass not working when trying to mod them due to a misspelling in the system.

Localization Fixes

- Fixed Outbreak and Wave typos in english.
- Fixed Floating Cauldron typo in english.
- Improved Resonant Buzz, Vendetta, Hatching Chrysalis and Aphotic Instinct description in english.
(from Steam)

MAJOR Astrea: Six-Sided Oracles update for 8 April 2025
Reworks and Balancing - v1.2.313


Hey Oracles,

I'm supper happy to announce the latest reworks/balancing changes are live on the main branch!

To help you guys understand what have been changed here is a list of the most important changes (didn't add everything, just the most important changes, but all the changes were added to the patch notes of the beta versions)

General

- Temporarily removed Sage's Card Star Blessing due to it causing many bugs.

Balancing

- Buffed almost all Epic Die.
- Buffed all Epic Die Purify 3 to Purify 6.
- Buffed almost all Neutral Die and removed dice that were feeling unnecessary.
- Decreased Forge Action low tier cost from 100 to 50.
- Buffed Cryptic Memento, changed it from a Black Hole Blessing to a Star Blessing and removed the Obscure drawback. Also decreased from 4 to 3 Max Corruption increase.
- Buffed Perpetual Clock, now it makes Mandatory actions not needed to be used to end player turn. Corruption dealt to player is not increased by any Corruption modifier.
- Buffed Brightful Stone, now it ignores Hollow Skin when applying Safeguard.
- Buffed Apprentice's Card, decreased from 6 to 4 Starter Die and increased Purification received by all targets from 6 to 10.
- Buffed Photon Glove, increased Purification dealt by Starter Die from 1 to 2.
- Removed Forge Area Purify Epic Die and Risky Die. Buffed Forge Area Purify Balanced Die values.
- Changed Forge Purify Balanced Die to Safe Die with all die faces as Forge Purify.
- Changed Inner Peace Balanced Die to Safe Die with all die faces as Player Serenity.
- Buffed Light Shield dice values. Buffed Safe Die and Epic Die, added Draw 1 to 3 die faces. Buffed Balanced Die, added Draw 1 to 2 die faces.
- Removed High Guard die.
- Buffed Purify dice values. Buffed Safe Die and Epic Die, added Draw 1 to 3 die faces. Buffed Balanced Die, added Draw 1 to 2 die faces.
- Removed Quick Strike die.
- Removed Defensive Light Risky Die. Buffed Balanced Die and Epic Die values.
Removed Meditate Balanced Die. Buffed Safe Die values.
- Added Reroll Epic Die. Buffed Reroll Safe Die.
- Buffed Serenity dice values. Buffed Epic Die, now all die faces are Serenity and added Draw 1 to 2 Serenity 1 die faces.

Moonie :moonie:

- Buffed Minor Reroll Starter Die, added another Reroll 1 + Player Purify 1 die face.
- Buffed Twilight Sigil dice values.
- Buffed Eclipse Gaze dice values. Removed Balanced Die and Safe Die, added Risky Die. Increased Serenity from 1 to 2.
- Buffed Lunar Alignment, now it affects dice from all targets.
- Buffed Knowledge Outburst, now it affects dice from all targets.

Cellarius :cellarius:

- Buffed Coral Crown, increased Hammerhead Will from 1 to 3.
- Buffed Denticle Suit, now it also increases Light Shield apply by 1.
- Buffed Runic Oar, now it also makes Twin Smash deal Purification 1 additional time.
- Buffed Jellyfish Bell, now Empower decrease can be negated by Protection.
- Changed many dice bad faces from Player Self Corrupt to Corrupt.
- Removed Geyser Uppercut Safe Die. Nerfed Balanced Die, added 2 Unforgeable Corrupt die faces.
- Buffed Sunken Curse, now it can be negated by Protection and buffed dice values.
- Reworked Forceful Stream, removed Wave additional Purification. Buffed Forceful Stream dice values. Buffed Epic Die, added Draw 1 to 2 die faces. Also Corruption received from it can't be increased anymore.
- Buffed Empower dice values.
- Buffed Hammerhead Will dice values and removed Dissolve Life die face.
- Buffed High Hammerhead Will dice values and added another Hammerhead Will 3 die face.
- Buffed Sharpen Fin, decreased Sharpen Fin amount to gain 1 Empower from 3 to 2.
- Buffed Indigo Rite, changed Balanced Die to a Safe Die and all die faces are Indigo Rite.
- Removed Invigorating Punch Risky Die and Epic Die. Buffed Balanced Die values.
- Buffed Shark Onslaught Risky Die, removed Dissolve Life die face and changed bad faces to Corrupt.
- Buffed Shark Payback Risky Die, removed Dissolve Life die face and decreased bad die faces Corrupt amount.
- Buffed Shark Rush, now the Corruption dealt is not increased by any Corruption modifier.

Hevelius :hevelius:

- Buffed Glowing Reactor, now also whenever Incorruptible is applied, player gains 5 Light Shield. Also whenever Barrier is applied, player gains 2 Light Shield.
- Reworked Shining Apparatus, now whenever a sentinel receives Corruption or Breaks, it applies X Radiant Bomb to that sentinel, where X is half of that sentinel Max Corruption (rounded up) instead of applying Radiant Bomb at the start of the battle equal the sentinel Max Corruption.
- Buffed Bright Resonator, now also at the end of player turn the enemy with least Corruption receives 1 Purification for each Light Shield player has.
- Removed Forge Light Shield die.
- Added Forge Barrier Balanced Die.
- Buffed Augmented Welding, now when applied a random enemy receives X Purification, where X is half of this sentinel Max Corruption.
- Buffed Mechanical Domination, now the die changed to Area Corrupt 1 won't be affected by doom until the end of enemies turn.

Austra :austra:

- Buffed Vacuum Wings, increased from 40 to 90 Dodge and decreases Dodge by double the amount of Corruption dodged.
- Buffed Apian Drone, now it also applies 50 Dodge to all sentinels at the start of each battle, increased Dodge decrease from 5 to 10 and now it also applies 1 Boost on player if the sentinel Dodges Corruption during enemies turn.
- Reworked Drifter Catcher, now it also applies 25 Dodge to all enemies at the start of each battle, the enemy doesn't lose all Dodge and decreased Purification from 45 to 20.
- Buffed Frantic Firefly, now it apply Confuse Multiplier to player if player already have 50 Brilliance.
- Buffed Auspicious Dandelion, now it applies 1 Eolic Divination to player every 2 turns instead of at the start of the battle.
- Buffed Indomitable Fan, now also whenever an enemy gets overcorrupted, player gains 1 Critical Multiplier.
- Buffed Dodge dice values. Add Draw 1 to many die faces.
- Buffed Critical dice values. Buffed Safe Die, now all die faces are Purify + Critical. Buffed Balanced Die, added Draw 1 to 2 Critical 8 die faces. Buffed Epic Die values and added Draw 1 to 3 Critical 10 die faces.
- Buffed Critical Multiplier. Changed from Risky Die to Balanced Die. Buffed Epic Die, now all die faces are Critical Multiplier and added Draw 1 to 2 Critical Multiplier 1 die faces.
- Buffed Glimmering Breeze die values and now it can be negated by Protection and buffed dice values.
- Removed Dancing Wings Balanced Die.

Sothis :sothis:

- Reworked Behenian Hourglass, now instead of applying Sands of Time at the start of the battle it applies 1 Hourglass Mastery every 2 turns.
- Changed Sands of Time 10 Virtue to Hourglass Mastery 1.
- Changed Hourglass Mastery description to not depend on Sands of Time.
- Changed Rewind Chanting description to not depend on Sands of Time.
- Improved Sands of Time description.
- Buffed Reroll 2 Virtue to 3.
- Buffed Minor Relief Starter Die values.
- Removed Minor Shield Starter Die.
- Added 2 Minor Sandshaping Starter Die to starting dice pool. Minor Sandshaping die faces: 1 x Sandshaping 3, 2 x Sandshaping 2, 2 x Sandshaping 1, 1 x Corrupt 3.
- Added 1 Minor Stasis Starter Die to starting dice pool. Minor Stasis die faces: 2 x Calm 1, 2 x Timeless 1, 2 x Light Shield 1.
- Buffed Scorching Sands, now it deals 2 additional Purification on top of the Purification based on Soul Heat.
- Buffed Singing Urn, increased Purification received for each Chanting from 2 to 4 and now it adds 1 Chanting Safe Die into player's Draw Pool at the start of each battle.
- Buffed Resonant Ankh, increased Chanting gain from 2 to 3.
- Buffed Contemplation Sarcophagus, now player also gains 1 Inner Warmth every turn.
- Buffefd Balance of Reckoning, changed from all enemies to all targets, increased Relief from 3 to 4 and now when ending the turn on even Soul Heat (Affliction) also gain 2 Boost. Also swapped the effects, now Affliction + Boost are applied on even Soul Heat and Relief is applied on odd Soul Heat.
- Reworked Goddess Cartouche, changed it from a Black Hole Blessing to a Star Blessing and removed the Sentinel Torment drawback.
- Changed Tainted Khepresh name to Regal Khepresh. Buffed Regal Khepresh, changed it from a Black Hole Blessing to a Star Blessing, removed the Affliction drawback and now it also increase Relief applied by 1.
- Buffed Ghostly Lamp, now sentinels also trigger it.
- Buffed Solace Crook, now sentinels also trigger it.
- Buffed Hourglass Module, now it also applies 10 Dodge to player at the start of each battle.
- Buffed Bloody Solstice, now it doubles all effects applied by the player.
- Buffed Sands of Time, now it triggers Rolling Stars and Arcanist's Orrery.
- Removed Inner Warmth Risky Die.
- Buffed Concentration dice values, added Draw 1 to all Concentration die faces and Boost 1 to 2 Concentration 1 die faces on Epic Die.
- Buffed Distortion Hieroglyph dice values. Added a Distortion Hieroglyph 2 die face to Balanced Die. Now the Epic Die has Distortion Hieroglyph in all its die faces and added Draw 1 to 2 Distortion Hieroglyph 1 die faces.
- Buffed Fire Breath dice values. Added Draw 1 and Boost 1 to many die faces.
- Buffed Glass Daggers dice values.
- Buffed Sunny Flares dice values.
- Buffed Inner Warmth dice values. Added 2 Inner Warmth 1 die faces to Balanced. Epic Die now have all its die faces as Inner Warmth. Added Added Draw 1 to 2 Inner Warmth 1 die faces on Epic Die and Balanced Die and decreased bad die faces Corrupt amount from Balanced Die and Risky Die.
- Buffed Spinning Chanting, changed Risky Die to Balanced Die and added another Spinning Chanting die face. Now all the die faces are Spinning Chanting on Epic Die.
- Nerfed Refreshing Mantra, now it decreases Soult Heat by 4 when Refreshing Virtues.

Orion :orionastrea:

- Buffed Orbital Renovation, added another Draw 1 to Revolution 1 die face, decreased bad die faces Corrupt amount and added 2 Unforgeable Corrupt die faces. Added Orbital Renovation Epic Die.
- Removed Redemption Inscription Epic Die. Changed Redemption Inscription Balanced Die to Safe Die, now all die faces are Redemption Inscription.
- Removed Retrograde Epic Die.
- Buffed Reversal Renovation, added another Draw 1 to Revolution 1 die face, decreased bad die faces Corrupt amount and added 2 Unforgeable Corrupt die faces. Added Reversal Renovation Epic Die.

Anomalies
Reworked Anomaly Levels:

- Anomaly 4 (Every 3 turns, apply Shadow Mantle to all targets) moved up 2 Anomaly and is now Anomaly 6.
- Added new Anomaly 4, at the start of each battle, add 1 Wound Hex Die into your draw pool.
- Anomaly 6 (Increase non-Bosses' Max Corruption) moved up 1 Anomaly and is now Anomaly 7.
- Anomaly 7 (Increase Bosses Max Corruption) moved up 1 Anomaly and is now Anomaly 8.
- Anomaly 10 (Every 2 turns, apply Ruin to all enemies) was replaced by Anomaly 8 (Enemies abilities are even harder).

Enemies

- Nerfed Stunned, now player next X Reroll actions will only reroll 1 die.
- At the start of draw phase, Ruin and Nefarious Pulse now triggers before Light Shield and Incorruptible is removed and Barrier is decreased, which means it can be blocked by them.
- Nerfed Lost Sentinel Tainted Reef Normal Battle Anomaly 3 and 10. Decreased Agony from 2 to 1 on both Anomalies and increased die faces.
- Nerfed Ostreons Tainted Reef Hard Battle all Anomalies. Increased all Ostreons Max Overcorruption by 1.
- Nerfed Sanctuary Parasite Tainted Reef Boss Battle Anomaly 10. Increased Vengeful Stab from 4 to 5.
- Buffed Doomed Astronomer Astropolis Ruins Boss Battle all Anomalies. Increased base Max Corruption from 110 to 130. Nerfed Doomed Astronomer, now Eldritch Influence only triggers when player plays a non-Mandatory Virtue.
- Reworked Profaned Tomb Ground Zero Normal Battle all Anomalies. Added starting Decay 1 and changed 1 Player Torment die face to Area Corrupt.
- Reworked and nerfed Voidsmith Ground Zero Hard Battle all Anomalies. Anomaly 3 and Anomaly 10 nerfed, changed Overcorruption from Player Corrupt to Area Purify 6. All anomalies reworked, now Aphotic Instinct starts the battle applying less Doom and the Doom amount applied increases every turn. Anomaly 10 nerfed, decreases Player Corrupt 0 + Paralyzed 3 to Player Corrupt 0 + Paralyzed 2.

Now the actual patch notes for this specific update (not translated)
Patch Notes

General

- Added localization for all the reworked mechanics.

Balancing

Moonie

- Nerfed Haunted Chalk, decreased Purification from 150 to 120.

Sothis

- Nerfed Balance of Reckoning, decreased Relief from 6 to 4.
- Nerfed Singing Urn, decreased Purification from 8 to 4.
- Nerfed Resonant Ankh, decreased Chanting from 4 to 3.

Bug Fixes

- Fixed Contemplation Sarcophagus not appearing as discovered when player already discovered it.
- Fixed Bottled Aurora decreasing Stunned when triggered.
- Fixed Stunned affecting sentinels.
- Fixed Stellar Heritage + The Chosen Pool making player able to choose chest nodes and gain dice during the run.
- Fixed Spectral Harvester + Stained Recharging softlock/dice getting stuck.
- Fixed Cleromancy applying Light Shield to sentinel instead of the player when a sentinel play it.
- Fixed game crashing when enemy receive Purification with Drifter Catcher + Syzygy Star + 100% Dodge active.
- Fixed modded Timeless keyword not working in battle.

May Astrea bless you

Leonardo Castanho, community manager and lead dev of Astrea