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high rated
Changelog for patch 2.01.23857 / GOG-3 (Windows) (added 18 November 2016):

Features

- Request Region- You can now request regions your teammate controls (single player and campaign only).
- Notification Pings- When the "enemy dreadnaught detected", "an enemy has captured a region", and "dreadnought upgrade available" messages are played we now ping the minimap so you know where the event is occurring.
- WASD camera movement- Added a Game option to have WASD map to camera movement instead of unit panel hotkeys.
- Performance improvements

Balance

- Decreased Punisher damage from 130 to 100
- Increased Constable Accuracy from 40 to 80
- Increased Constable damage from 50 to 75
- Increased Constable missile projectile speed from 150 to 300
- You now need line of sight to place Sappers (not just exposed fog of war)
- You now need line of sight to place Saboteurs (not just exposed fog of war)
- Sensor Drone now has a 120 second delay before it can be used the first time
- Scan Project now has a 120 second delay before it can be used the first time
- Base cost of Sensor Drone orbital ability increased from 25 to 50
- Call Saboteur cooldown time increased
- Call Sapper cooldown time increased
- Call Saboteur base quanta cost increased from 50 to 75
- Increased required victory points for maps. Larger maps got larger increases: Crack the Shell, Cygnus, Entropy, Eridon, Eruption, Ganymede, Hammer of the Gods, Knife Fight, Open Range, Pulaski, Pyn, Rosette, Shredded, Thuban and Triad maps

Bugs

- Crash fixes
- Fixed an issue that could cause constructing buildings to be invulnerable
- Fixed Turnium generator bar bouncing
- Fixed Load/annoying sounds when units spawn
- Fixed Blossom Launcher construction animation being blocky
- Fixed an issue that could cause dreadnoughts to fail to attack turrets
- Fixed an issue causing Units coming out not at full shields
- Fixed an issue causing factories in the empire tree to show an upgrade icon
- Fixed an issue causing Martyr’s fire did not show up when at max normal zoom.
- Fixed an issue causing the Chronos Blossom fire to not show up at max zoom.
- Fixed repeated audio alerts in King of the Hill
- Fixed a bad normal map on the Nano Refinery
- Fixed the 30 bombers achievement
- Fixed an issue that would allow turrets to shoot through hills in some situations
- Fixed an issue making placing buildings difficult in strategic zoom
- Fixed an issue keeping the Constable range from being shown when placed
- Fixed an issue causing targeting difficulties when > 8 players

UI

- Sappers and Avatars are no longer selected with armies (they now follow Engineer rules)
- Low Cloud Cover no longer disappears before switching to Strategic View
- Improved the look of the Harbinger unit
- Fixed the level of detail texture maps for the Archer unit
- Improved the SS Constructor Effect
- Fixed the Reinforced Crate icon
- Improved Harvester Model
- Fixed the Reinforced Crate icon
- Improved the Nano transport buff indicator on the army cards
- You can now mouseover the army leader to see his information (instead of having to mouseover his name)
- Added a new icon for the Intensive Care orbital ability

AI

- Improved Target acquisition around max range
- Improved the Instigator AI so it doesn't run off and get into battle as easily
Post edited November 19, 2016 by DeMignon
high rated
Changelog for patch 2.01 Hotfix / GOG-4 (Windows) (added 22 November 2016):

- Addressed several crashes reported by users.
- PHC Charon reinforcement ability is no longer affected by orbital nullification.
- Further improved the Harvester unit's appearance.
- Added a unit portrait for Athena's custom avatar.
- Fixed the cool down display for some of the orbitals
Post edited November 23, 2016 by DeMignon
high rated
Changelog for Patch 2.03.24984 / GOG-5 (Windows) (added 27 January 2016):

Balance
- Eliminator Turret damage increased from 1000 to 2000
- Starburst Turret damage increased from 80 to 200
- Artemis logistics cost increased from 6 to 8
- Thantos sight radius increased from 500m to 800m
- Athena HP reduced from 2000 to 1200
- Engineer build time increased from 25 to 26
- Strategic Bomber cost increased from 120 metal to 480 metal
- Strategic Bomber cost increased from 800 rads to 1200 rads
- Drone Hive shield recharge reduced from 2 per sec to 1 per sec
- Mauler max shield increased to 1200
- Mauler rad cost increased from 60 to 80 rads
- Destructor logistics cost increased from 4 to 8
- Substrate Constructor build time increased from 24s to 26s
- Punisher radioactive cost increased from 240 to 280 rads
- Punisher shields increased from 800 to 1200
- Dominator build time increased from 50 to 60 seconds
- Barrager turret build time increased from 100 to 120 seconds
- Artillery turret rad cost increased from 180 to 240
- Artillery turret build time increased from 120 to 180
- PHC Refinery HP reduced from 1500 to 800
- PHC Quantum Relay build time reduced from 70s to 60s
- Air Eliminator Turret Rad cost increased from 270 to 600 (this is an end game ultimate air defense)
- Air Eliminator Turret build time increased from 120 to 240
- Sky Ender Turret build time increased from 80 to 240
- Sky Ender Turret rad cost increased from 60 to 600 rads (this is an end game ultimate air defense)
- Increased Caregiver logistics from 3 to 30
- Artillery turret cooldown increased from 5 to 12 seconds and damage increased from 250 to 300

Graphics
- Added unique icons for AA and Mixed Turrets
- Made the attack-move order preview in strategic view red
- UI now displays the proper cooldown percentages for "custom" cooldown lengths.

Fixes
- Fixed a crash with when updating Constructor orders.
- Athena weapon effects are now properly aligned with its weapons.
- Smartie missiles now use all of its tubes.
- Fix issue with "Paranoid Android" achievement that prevented it from being completed reliably
- Fixed a crash related to selecting a specific unit within a formation
- Units will no longer stop moving if their destination region is captured before they arrive.
- Typo fixes
- Fixed an issue that can cause Mobile Nullifiers to intermittently not work

Missions
- Europa: Give bonus logistics to cover cost of free Dreadnaughts
- Betelgeuse: Added additional Artemis waves
- Yorkshire: Fixed a camera related crash
- Lagoan - adjusted Aviary dialogue
Since Ashes of the Singularity and Ashes of the Singularity: Escalation have been merged on 21st February this changelog is obsolete. All further changes are logged in Ashes of the Singularity changelog only.
Post edited March 19, 2017 by DeMignon
Locked as per OP's request.