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I'm playing second day, and I got some nasty, experience breaking problems with game.

1) Music sometimes dissapears. Reappears after a restart.

2) Auto-save is broken. For some reasons it saves automatically at loading a custom saved game. So when I loaded an old save, I lost my autosave with a lot of progress, which provoked a rage-quit.

3) A dog-vision filter remains in the option menu, making text on buttons indistinguishable.

Now just general complains.
The music is too low, and difficult to hear. Also it not always triggered, sometimes I hear just the ambiance sounds.
The clayman has no animation when a given button/lever isn't activated. I see a button but I can't push (an example is the one in the red room next to the room with baby). As clayman or dog does not react to this button, I don't know with what personage I must push it when it is activated -- it is just confusing.
Finally, the main/config menu is slow, and the mouse clicks are not always registered -- you can think that you saved game, but you don't.
The boxes of the buttons are not well placed, sometimes sometimes I click on it, and clayman/dog just walks to it without any action -- easiest example is the button to open the emerald room.
I am having the "empty menu" bug. they called it localized text bug. I understood they issued a fix today.
also, cannot hear the ghost in the second room.

also, the cursor is the plain system one and there is no hot spot indication (maybe its supposed to be like that?) anyway it is simply ugly to have plain arrow cursor over a claymation scene (plus, the original neverhoos had beautiful custom cursors)

on a more critical note, I must admit i was surprised to hear voice acting, since neverhood didn't have any (except for the story naration) and the voice acting, imo, are ugly. they all sound human, like simple regular guys talking to a mic. the story narrator on Neverhood sounded like a non-human creature. this is very disappointing :(

to sum on a positive note, I was glad to hear the music, as it retains that special sound that made the original game's score my all time favorite :)
Post edited October 02, 2015 by sharonbn
In case anyone wants to know, the Humble version is just as glitchy.

If you're going to play before any patches come out, make sure to save often and in different slots. The disappearing music and/or sounds are usually fixable with the save/load method, but puzzle bugs apparently aren't (so far I had one with the three-symbol door lock near the beginning getting all messed up), so if you run into one of those and don't have a manual save to go back to, you might end up having to start over.

There's at least one puzzle with a hint that I've only discovered after having bruteforced it (fortunately, the solution appears to be static), and I've no idea how to access it before it's needed. Either I'll have to do some seriously thorough world exploration on the next playthrough, or it's a design flaw. The Neverhood had these sort of things where looking out of a window somewhere could give you a puzzle clue, but who knows.

The wall-carts are a lot harder to control with the mouse than they were in The Neverhood. One click in the wrong place, and you're halfway back with no chance of reversing your movement.

Lack of hotspot markers seems intentional, as it was the same in The Neverhood... but, The Neverhood didn't have as many scenery objects, IMO, so it was less of a problem there. At the very least, though, there should've been some indication of the currently-unusable points of interest (The Neverhood had this).

The lack of inventory screen, while fully expected and clearly intentional, is trickier to handle here than in The Neverhood. The Neverhood only had the videotapes (the number of which could be checked via any nearby viewer), three keys meant for a single puzzle, and a couple of items for use in the immediate vicinity. Here you sometimes need to keep track of levers and power cells (the crystals, thankfully, don't become relevant until the end). Not really an issue, just something of note.

Overall, I didn't find these points very annoying, but the game definitely needs a patch or two.