It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I have a question: Which gun is better, the one you get when you choose the 'bandit' background, or the one you get from the doctor in shrouded hills?
The bandit starts with a quality revolver (could have sworn it was a flintlock though...). Doc Roberts just gives you a plain old revolver.
The quality revolver easily surpasses the revolver, being faster, capable of greater damage, and having a longer range; but you can always sell off the one Roberts gives you for a decent price.
Mmm, I got a question: I've the bullets schematic, the charcoal and the blue thing; but when I try to make some bullets I receive a "you lack the experise" message. What I'm missing? (I'm dwarf gunman)
avatar
ElPixelIlustre: Mmm, I got a question: I've the bullets schematic, the charcoal and the blue thing; but when I try to make some bullets I receive a "you lack the experise" message. What I'm missing? (I'm dwarf gunman)

You need a point in explosives to make them.
avatar
ElPixelIlustre: Mmm, I got a question: I've the bullets schematic, the charcoal and the blue thing; but when I try to make some bullets I receive a "you lack the experise" message. What I'm missing? (I'm dwarf gunman)
avatar
guest66: You need a point in explosives to make them.

Thank you. I really love Arcanum, but a little more ingame info wouldn't hurt the game at all.
Another useful tip for gunman characters - spend some points on Gunsmithing. You'll get some very good weapon this way, and developers comfortably placed just enough spare parts in appropriate parts of the game for you.
As an added bonus, you can sell some spare guns for profit.
There's a lot of different gun and grenade schematics, both learned and bought. It's very difficult to find ones to buy without a mod to tweak stores, though.
Another tip to improve a gunman is to put a couple points into the electrical discipline so you can make Charged Rings. Each one gives a +2 bonus to dexterity, improving both your movement speed and rate of fire - and you can wear two of them.
avatar
EBM: There's a lot of different gun and grenade schematics, both learned and bought. It's very difficult to find ones to buy without a mod to tweak stores, though.
Another tip to improve a gunman is to put a couple points into the electrical discipline so you can make Charged Rings. Each one gives a +2 bonus to dexterity, improving both your movement speed and rate of fire - and you can wear two of them.

You can place them on your followers as well, although unlike your player character, they only receive a bonus of +1 DEX per ring.
Whats a good place to get capacitors for the rings>
Inventors usually have a capacitor in stock, and junkers sometimes do. Early game inventors can be found in Tarant and Black Root; junkers can be found in most settlements.
Since I am playing a gunman it is seems advantageous to initiate combat from a distance. Is there some way to do this or am just missing something? Right now my character runs to melee every time I try to initiate combat, even when I Alt-click.
You can click on the shield icon just above your gold count to start combat. Alt-click is force attack, which is useful for shooting locked containers or doors and such. I think R switches between attack and normal modes, but I don't use that.
Also, just to make absolutely sure: you ARE holding a gun in your hand, right?
That shield button helped, thanks. Through trial and error I discovered the hotkey was 'R'. I think the problem was that the enemies in the first are of the game are not hostile until you approach them. It is only when they become hostile that you can begin normal combat.
You can buy herbs for your tech-healer girl, personally I just learned the healing skill myself since other than those very low level skills, she's grade A useless in a fight.
Better than buying, if you can handle random encounters just wander lush areas of the map. Almost all random encounters will have one type of herb growing near the encounter space. Its quite easy to stock pile early in the game and a single pairing of the right herbs nets a lot of healing kits.
As a tech focused character your PRIMARY goal in the game should be tracking down containers that don't respawn their contents (such as the abandoned factory in Tarant the gnome asks you to clear), then you can time-trigger merchant inventories and buy-buy-buy, stockpile your bits and pieces in those containers for use at a later date.
A tech character is always scrounging for odds and ends, the whole game is a challenge from start to finish to make resources last.
The easiest run through I ever played was a solo rogue backstabber. Stun costs practically nothing to cast and your knife doesn't run out of ammo. Obviously you could only play like that in turn based mode, but I don't know anyone who enjoys the 'real time' combat mode.
Post edited February 04, 2010 by Porkdish
avatar
Porkdish: You can buy herbs for your tech-healer girl, personally I just learned the healing skill myself since other than those very low level skills, she's grade A useless in a fight.
Better than buying, if you can handle random encounters just wander lush areas of the map. Almost all random encounters will have one type of herb growing near the encounter space. Its quite easy to stock pile early in the game and a single pairing of the right herbs nets a lot of healing kits.
As a tech focused character your PRIMARY goal in the game should be tracking down containers that don't respawn their contents (such as the abandoned factory in Tarant the gnome asks you to clear), then you can time-trigger merchant inventories and buy-buy-buy, stockpile your bits and pieces in those containers for use at a later date.
A tech character is always scrounging for odds and ends, the whole game is a challenge from start to finish to make resources last.
The easiest run through I ever played was a solo rogue backstabber. Stun costs practically nothing to cast and your knife doesn't run out of ammo. Obviously you could only play like that in turn based mode, but I don't know anyone who enjoys the 'real time' combat mode.

I didnt know about the Tarant Warehouse containers, just the Wolf Cave ones. Great tip, cheers.