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My followers seem to like to decide what weapon they would like to use regardless of what I want them to use.

Its usually a case of if I drop a better weapon into their inventory they automatically switch to equipping it, but not always.

Is there a way to turn this off?

Situations that occur have included me giving Sogg Mead Mugg a Flamberge sword for the higher damage rating then the Broadsword he currently had, but the only way he would use the Flamberge was if I pulled the broadsword out of his inventory all together. I would like to be able to leave the broadsword in there as a backup weapon if he drops his equipped weapon on a critical fail.

Other times if I find an unidentified magic item and I give it to someone to store in their inventory, they will just equip it if its damage rating is better. I would rather this doesn't happen though because sometimes you find magic items that are harmful to the wielder, and I'd just prefer to know what the magic on a weapon was before using it.

the "auto switch weapons" option in the menu is turned off, and this effect only seems to happen with my followers.

anybody else experience this? any idea how the game calculates what a "better" weapon is?

I've got the fan patch installed and the high quality townmaps patch and high resolution patch.
This question / problem has been solved by TwoHandedSwordimage
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WalterwickJack: My followers seem to like to decide what weapon they would like to use regardless of what I want them to use.

Its usually a case of if I drop a better weapon into their inventory they automatically switch to equipping it, but not always.

Is there a way to turn this off?

the "auto switch weapons" option in the menu is turned off, and this effect only seems to happen with my followers.

anybody else experience this? any idea how the game calculates what a "better" weapon is?
Unfortunately, no you can't. Followers will always choose the "best" weapon available* as defined by the monetary value of the item: expensive but cursed weapons, for example, will take preference over more reliable ones. (The only exception may be tech items in the hands of high-MA followers; I've never actually tested this.) I believe they'll even unequip a shield or lantern in order to use a two-handed weapon, and ignore obvious penalties such as not having the necessary MSR (minimum strength required).

This is one of the most annoying things about followers, IMO. But I can see where the developers thought this would be a good idea: in the heat of the battle, do you really want to have to stop and tell Virgil to switch to the damned axe? (This is presuming you even let your followers fight — which, as an XP hog, I almost never do anyway.)

The "auto switch weapon" option only applies to your own PC: if you run out of bullets or arrows, for example, the game would switch you to the best of your available melee weapons. (Again, defined by monetary value; which means it'll choose that so-so Caledonian longsword over that super-fast katana.)

*Armor too, providing it's the right size for them to wear. Rather than treating followers like pack animals, the game assumes you wouldn't give items to them unless you wanted 'em to be used.
Post edited July 21, 2013 by TwoHandedSword
good to know! It is pretty annoying that happens especially given my tendency to carry lots of stuff back to town for selling, but I do see the logic in a way. It would be nice if there was a further option in the menu to control this though. I'm starting to see how followers have mixed usefulness. I was considering gathering an army to myself as a strategy but that seems like it would involve a lot of heavy inventory management and definitely cut down on XP as you say.
Post edited July 21, 2013 by WalterwickJack
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WalterwickJack: good to know! It is pretty annoying that happens especially given my tendency to carry lots of stuff back to town for selling, but I do see the logic in a way. It would be nice if there was a further option in the menu to control this though. I'm starting to see how followers have mixed usefulness. I was considering gathering an army to myself as a strategy but that seems like it would involve a lot of heavy inventory management and definitely cut down on XP as you say.
It would certainly reduce your XP from battles, but it might be worth it anyway for roleplay purposes. For example, you could be the "never gets his own hands dirty" fast-talking mafia don, with a squad of goons to do all your dirty work when words don't cut it. Or the high-tech captain of an all-mage squadron. Or a halfling Napoleon who's half the size of anyone else in your party. Or a used-sword salesman so persuasive that all your followers are of the opposite alignment. (And two of them hate each other!) The list goes on.
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WalterwickJack: good to know! It is pretty annoying that happens especially given my tendency to carry lots of stuff back to town for selling, but I do see the logic in a way. It would be nice if there was a further option in the menu to control this though. I'm starting to see how followers have mixed usefulness. I was considering gathering an army to myself as a strategy but that seems like it would involve a lot of heavy inventory management and definitely cut down on XP as you say.
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TwoHandedSword: It would certainly reduce your XP from battles, but it might be worth it anyway for roleplay purposes. For example, you could be the "never gets his own hands dirty" fast-talking mafia don, with a squad of goons to do all your dirty work when words don't cut it. Or the high-tech captain of an all-mage squadron. Or a halfling Napoleon who's half the size of anyone else in your party. Or a used-sword salesman so persuasive that all your followers are of the opposite alignment. (And two of them hate each other!) The list goes on.
Yeah now that I am starting to understand the basic mechanics of the game a little more its impressive to consider how many possible play styles would work. I've already thought about a second play through and I'm enjoying the persuasion skill. The "army of followers" strategy may be something I'll have to try at some point. For my first play through the main advice seemed to be to go with a strong melee/dodge character so I'm focusing on those plus persuasion, which adds some fun dialogue to the game.
Post edited July 22, 2013 by WalterwickJack