Posted December 15, 2011
Hi,
I installed the game along the latest/last unofficial patch, high-res town maps and the widescreen fix.
The most problematic glitch I encountered so far, is when I talk to certain characters (sadly sometimes they are even quest-givers), they turn hostile before I can do/say anything and only fighting them is possible. My character is half-elven, as first reaction they make some insult against half-elves and then I'm fighting them, although I only tried to talk to them. Since I don't want to kill people that might be important, I load the last savegame, but that's not a fix because it happens anytime.
For example following the main quest, I went to Tarant. There's a brothel there and I tried to talk to the Madame. Always starts a fight.
Before I click on them their attitude towards me is neutral/not hostile, but as soon as I click on them to talk, the attitude switches to hate, without further action on my part.
Is this normal? I can't imagine it is... Anyone else experienced this?
Also in Tarant, there are some warehouses with rats in them, there's a quest to kill them for the owner. Sometimes when I try to do this, the combat just stops and it doesn't resume (I'm playing turn-based). At first I thought I only had to wait long enough, but that's not it, it really doesn't progress anymore. I managed to circumvent this, by reloading. It progressed the third time I tried to finish this.
The same thing occurred in Ashbury, on the cemetery there's a larger group of zombies, this fight stopped as well.
Is something wrong on my end/does this only happen to me?
I'd really like to know if there's something that can be done against this. Even some clarification would help me. The way it is right now, it's quite frustrating. I do try to save as often as possible, but since I usually don't know when the next fight might start, it's really hard to have a savegame close to it, in case I have to repeat it again.
Thanks for reading this!
I installed the game along the latest/last unofficial patch, high-res town maps and the widescreen fix.
The most problematic glitch I encountered so far, is when I talk to certain characters (sadly sometimes they are even quest-givers), they turn hostile before I can do/say anything and only fighting them is possible. My character is half-elven, as first reaction they make some insult against half-elves and then I'm fighting them, although I only tried to talk to them. Since I don't want to kill people that might be important, I load the last savegame, but that's not a fix because it happens anytime.
For example following the main quest, I went to Tarant. There's a brothel there and I tried to talk to the Madame. Always starts a fight.
Before I click on them their attitude towards me is neutral/not hostile, but as soon as I click on them to talk, the attitude switches to hate, without further action on my part.
Is this normal? I can't imagine it is... Anyone else experienced this?
Also in Tarant, there are some warehouses with rats in them, there's a quest to kill them for the owner. Sometimes when I try to do this, the combat just stops and it doesn't resume (I'm playing turn-based). At first I thought I only had to wait long enough, but that's not it, it really doesn't progress anymore. I managed to circumvent this, by reloading. It progressed the third time I tried to finish this.
The same thing occurred in Ashbury, on the cemetery there's a larger group of zombies, this fight stopped as well.
Is something wrong on my end/does this only happen to me?
I'd really like to know if there's something that can be done against this. Even some clarification would help me. The way it is right now, it's quite frustrating. I do try to save as often as possible, but since I usually don't know when the next fight might start, it's really hard to have a savegame close to it, in case I have to repeat it again.
Thanks for reading this!
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