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I've been playing Arcanum for a few days now and except for a few bugs and a few times where I had to leave the game beacause it froze, things were running pretty smoothly. Yesterday night, I heard of a patch that added some content and fixed some bugs. I installed it and it just made the game bug more and more, freezing in a perpetual "loading mode" in certain areas making it impossible to play.

I unistalled the whole game, keeping only my saves, to get rid of the patch and redowloaded the game from Gog.

Now I can't even load my save anymore...


What patches should I install to fix it all?
This question / problem has been solved by TwoHandedSwordimage
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PandaManJB: I've been playing Arcanum for a few days now and except for a few bugs and a few times where I had to leave the game beacause it froze, things were running pretty smoothly. Yesterday night, I heard of a patch that added some content and fixed some bugs. I installed it and it just made the game bug more and more, freezing in a perpetual "loading mode" in certain areas making it impossible to play.

I unistalled the whole game, keeping only my saves, to get rid of the patch and redowloaded the game from Gog.

Now I can't even load my save anymore...

What patches should I install to fix it all?
IIRC, the patches won't work with pre-patch saves. Hopefully you weren't too far along, and are willing to start over.

The GOG version comes with the latest official patch; to that, add at a minimum the UAP (Unofficial Arcanum Patch) and the high-quality town maps. Everything else (the level cap remover, the hi-res patch, music files, fan-made mods, etc.) are optional; some of them may even cause issues with your system.

The UAP fixes a number of issues including broken and missing dialogues, incorrect visuals, non-working schematics and quests, permanently cursed items, etc. (Which is why I don't think it works with unpatched saves.) The high-quality town maps patch fixes an issue with town maps not displaying properly; it's redundant if you install the hi-res patch, but based on the number of reported conflicts with both Windows 7 and 8, I vote against installing the hi-res patch in any case.

The level cap remover is both a blessing and a curse; it stops the game from being boring if you're the type to do lots of exploration and all the side quests; but by the time you get to level 50, you're already overpowered anyway. This patch can be installed at any time without breaking any saved games, but again I'd recommend installing it before you start playing.

Links to all the patches are in the stickied thread at the top of this board. Install the patches, start over with a new game, and see how it plays; you may need to tweak the command line properties (by including any or all of the following: -no3d -doublebuffer -scrolldist:0 -scrollfps:70).

I hope this answered your questions.
Post edited June 19, 2013 by TwoHandedSword
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TwoHandedSword: IIRC, the patches won't work with pre-patch saves. Hopefully you weren't too far along, and are willing to start over.

The GOG version comes with the latest official patch; to that, add at a minimum the UAP (Unofficial Arcanum Patch) and the high-quality town maps. Everything else (the level cap remover, the hi-res patch, music files, fan-made mods, etc.) are optional; some of them may even cause issues with your system.

The UAP fixes a number of issues including broken and missing dialogues, incorrect visuals, non-working schematics and quests, permanently cursed items, etc. (Which is why I don't think it works with unpatched saves.) The high-quality town maps patch fixes an issue with town maps not displaying properly; it's redundant if you install the hi-res patch, but based on the number of reported conflicts with both Windows 7 and 8, I vote against installing the hi-res patch in any case.

The level cap remover is both a blessing and a curse; it stops the game from being boring if you're the type to do lots of exploration and all the side quests; but by the time you get to level 50, you're already overpowered anyway. This patch can be installed at any time without breaking any saved games, but again I'd recommend installing it before you start playing.

Links to all the patches are in the stickied thread at the top of this board. Install the patches, start over with a new game, and see how it plays; you may need to tweak the command line properties (by including any or all of the following: -no3d -doublebuffer -scrolldist:0 -scrollfps:70).

I hope this answered your questions.
I have to start over?... *sigh* I was level 14...

I'll go and install the patch then.

Another question:

My level 14 character is a Gunsmith dwarf expert in guns. I have had several schematics and I bought the schematics for bullets in a store in Tarrant but it never appeared in the schematics window.
Is bullet making not linked to the gunsmith ability?
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PandaManJB: My level 14 character is a Gunsmith dwarf expert in guns. I have had several schematics and I bought the schematics for bullets in a store in Tarrant but it never appeared in the schematics window.
Is bullet making not linked to the gunsmith ability?
Schematics you find or buy are on a different page than the ones you learn by putting points into tech disciplines. On the schematics screen there's a toggle that switches between learned and found schematics. You should see bullets there. Having said that, making bullets actually requires the Explosives discipline. Either put one point into Explosives, or buy an Explosives tech manual (or two) at the university in Tarant. Tech manuals boost your ability in a tech discipline based on your Intelligence stat (full explanation here) but they're heavy and you have to have them with you, so you might want to find a safe place to store them. Or, just put a point into Explosives, since that will also let you make molotov cocktails which are great in a pinch.

Manuals will be really useful later when you find cool schematics you want to build but which require more than one tech discipline.
Ok thanks!
To add to what Waltorious said, the big advantage to making bullets is that it's cheaper than buying them; the downside is that you have to keep collecting the ingredients (shops generally have 1-2 saltpeters per day; searching for which trashcans have charcoal can take you all over town) and then combining them. It can get tedious after a while.

But I agree: Molotov cocktails are a splendid weapon. In the trash bins, rags are even more common than charcoal; all you have to do is buy (or get the schematic, as well as enough tech points in Chemistry to make) the fuel. Of course, that starts the hunt-buy-build cycle all over again... :p