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Hi to all Arcanum Fans

I am trying to fulfill an assignment which will grant me access to Gilbert Bates "Main Quest Individual". The assignment sounds simple, wait until midnight, find the saboteurs, and kill them.

*But*

It seems that I can't find them. No matter how long I wait. The guards say "Stay in the factory" . I have attached an image of the place I was tasked to guard. Is it the one?

And precisely, until when will the saboteurs appear?

Thank you for your time and assistance
gogwitcher300
Attachments:
arcanum_1.png (397 Kb)
Post edited September 16, 2017 by gogwitcher300
This question / problem has been solved by dr.schliemannimage
You should stay in the factory until midnight (the screenshot attached depicts the correct location): advance time to evening, then keep on advancing it by one hour intervals until the saboteurs appear (they teleport in). If they don't show themselves the first night, stay there and advance time to the following night. Watch this video as further reference.

This is how the game should work: if you still have problems with this quest, I suggest you to revert to a previous save game hoping to eliminate the glitch.
dr.schliemann is correct. One small shortcut: after you advance the time to evening (using the Sleep menu) you can simply advance time by 4 hours, rather than in 1-hour intervals.

I don't know if actually waiting until midnight will do the trick; I rather suspect it doesn't, since you would also need to sleep instead of just waiting around to trigger random encounters outside of a city.
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dr.schliemann: You should stay in the factory until midnight (the screenshot attached depicts the correct location): advance time to evening, then keep on advancing it by one hour intervals until the saboteurs appear (they teleport in). If they don't show themselves the first night, stay there and advance time to the following night. Watch this video as further reference.

This is how the game should work: if you still have problems with this quest, I suggest you to revert to a previous save game hoping to eliminate the glitch.
Thank you very much

I am very glad that you once again assisted me. I did everything like in the video and *poof* they appeared.

If it's possible, could you assist me once more. After I identified several items, after every 5 or less seconds there is a loud *bduumb*. I disabled sound effects and it stopped, but is there any other way. If only anyone encountered such problem.

Thank you once again
gogwitcher300
Post edited September 16, 2017 by gogwitcher300
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gogwitcher300: After I identified several items, after every 5 or less seconds there is a load *bduumb*. I disabled sound effects and it stopped, but is there any other way. If only anyone encountered such problem.
If I understand correctly, are you getting a weird sound effect after identifying an item?
I can't recall anything like that, but I can't deny it either: I haven't the game installed right now. Sorry, try asking in another thread, maybe someone else can help you.
Anyway I can confirm some spells produce an extremely annoying sound effect: I think there is a mod somewhere for getting rid of them, but I have never used it.
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gogwitcher300: After I identified several items, after every 5 or less seconds there is a load *bduumb*. I disabled sound effects and it stopped, but is there any other way. If only anyone encountered such problem.
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dr.schliemann: If I understand correctly, are you getting a weird sound effect after identifying an item?
I can't recall anything like that, but I can't deny it either: I haven't the game installed right now. Sorry, try asking in another thread, maybe someone else can help you.
Anyway I can confirm some spells produce an extremely annoying sound effect: I think there is a mod somewhere for getting rid of them, but I have never used it.
You should have seen my face.

I was about to sell some useless stuff. I enter the shop in Tarant and the shop keeper of magical goods casts cure poison on himself! He dies, and I loot from his corpse the diseased armor which I thrown out of my inventory when nobody wished to but it from me. That was the reason of that annoying sound. Should I load, and save him or he isn't useful to the story?
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gogwitcher300: He dies, and I loot from his corpse the diseased armor which I thrown out of my inventory when nobody wished to but it from me. That was the reason of that annoying sound. Should I load, and save him or he isn't useful to the story?
Ha! Yes, stuff like that can happen sometimes. He's not crucial to the story, but if he dies you won't be able to use his store and it's pretty handy.

Whether or not you should reload...it's the simplest solution, but you'd have to return to a point before you sold him the armor unless someone can think of a way to get it off him. There are ways to do that, but you'd have to have Master level pickpocket or Master level barter skills. I don't think casting any cure on him will solve the problem since he's wearing the armor.

It's possible you could render him unconscious and get the armor off him. You might be able to find some even more magickal armor than the diseased leather. Normally he would switch to the better armor and take off the worse armor, but he might not be able to do that if the diseased leather is cursed.

I don't know whether I helped you, but those are my ideas.
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gogwitcher300: He dies, and I loot from his corpse the diseased armor which I thrown out of my inventory when nobody wished to but it from me. That was the reason of that annoying sound. Should I load, and save him or he isn't useful to the story?
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UniversalWolf: Ha! Yes, stuff like that can happen sometimes. He's not crucial to the story, but if he dies you won't be able to use his store and it's pretty handy.

Whether or not you should reload...it's the simplest solution, but you'd have to return to a point before you sold him the armor unless someone can think of a way to get it off him. There are ways to do that, but you'd have to have Master level pickpocket or Master level barter skills. I don't think casting any cure on him will solve the problem since he's wearing the armor.

It's possible you could render him unconscious and get the armor off him. You might be able to find some even more magickal armor than the diseased leather. Normally he would switch to the better armor and take off the worse armor, but he might not be able to do that if the diseased leather is cursed.

I don't know whether I helped you, but those are my ideas.
It's ok.

He wasn't crucial to me. It's much better to find magical items instead of buying them. BG/Nwn/ experience.
Post edited September 17, 2017 by gogwitcher300
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gogwitcher300: He wasn't crucial to me. It's much better to find magical items instead of buying them.
Yeah, you can get along without him. He's a handy source of certain tech components, but it sounds like you're going more magick, so it shouldn't be a problem. His stock doesn't change much throughout the game anyway, so if you've seen it once or twice, you've seen it all.
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gogwitcher300: I was about to sell some useless stuff. I enter the shop in Tarant and the shop keeper of magical goods casts cure poison on himself! He dies, and I loot from his corpse the diseased armor which I thrown out of my inventory when nobody wished to but it from me. That was the reason of that annoying sound. Should I load, and save him or he isn't useful to the story?
I confirm everything UniversalWolf said. :-)

Thank you, UniversalWolf. +1
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gogwitcher300: I was about to sell some useless stuff. I enter the shop in Tarant and the shop keeper of magical goods casts cure poison on himself! He dies, and I loot from his corpse the diseased armor which I thrown out of my inventory when nobody wished to but it from me. That was the reason of that annoying sound. Should I load, and save him or he isn't useful to the story?
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dr.schliemann: I confirm everything UniversalWolf said. :-)

Thank you, UniversalWolf. +1
Thank you UniversalWolf, dr.schliemann TwoHandedSword for your time & assistance

Have Fun
gogwitcher300
Post edited September 17, 2017 by gogwitcher300