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I try this mod and I think its suck, very suck. Firearms are too much overpowered and may be more dangerous for their user than opponents; criticall miss almost always kill you (espcially on start). So high increasing of gun firepower may have more sense when damages of criticall miss will lowered or removed. For now, using firearms is lottery; you can kill most of enemies and die for end of fight... This is not fun.

Distinguish firearms, magic system was broken. Cost of casting spells is too high in comparison of their damages. This may not be so bad, however mage cannot restore fatigue point by drinking potions, what is joke. In a result you can only cast 1-2 normal power spells during fight and then your mage is useless. Even when you want cast low cost spells such as harm, amount of your fattigue is too low to fight with enemies because spell damages are extremely low even against the lowest monster. Moreover, spells damage don't significantly increased with higher level of magic altidue.
Any news of this great mod ?

Really smart, very in depth thinking.

Some people complains about the disactivation of fatigue potions, but they do not understand at all the problem. Meditation spell + fatigue level give you a limited but constant fatigue for a whole fight. Which is perfect to to nerf mages potion abuse, and represent the nature of a mage.
I have been eyeing this mod for a while. Trying it out now! Hoping to see great things to come. I am a bit attached to vanilla though, so this might be a great shock, but whatever... I hope this mod will suit my needs!

One thing: do you need to start the new game after installing this mod, or can you go on and continue with it on your saved game?
Post edited August 19, 2017 by ghaand
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ghaand: I have been eyeing this mod for a while. Trying it out now! Hoping to see great things to come. I am a bit attached to vanilla though, so this might be a great shock, but whatever... I hope this mod will suit my needs!

One thing: do you need to start the new game after installing this mod, or can you go on and continue with it on your saved game?
Need a new game for the mod, or your savegames will experience crashes when approaching missing modded content that your regular arcanum expects to be there.

If my new government job is as easy as I think it is, there is hope on the horizon for me to do the 2.0 version.

A brief reminder that this mod is meant to make the game more challenging, not more easy. If you think there is something too difficult, keep thinking. Everything has a solution, even the optional multi-thousand hp bosses.
That's great.

Your mod is very good. Without, game is too easy. We can say it's a piece of cake. With your mod, it's really not the same thing ! :)
@ewmarch: that sounds amazing! Can't wait!!