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high rated
Just copy 'n past from the Steam Message:

Light everyone,

We have just released a patch which makes the extended ending cutscene available for all the players (To see it they have to meet a certain requirement. See below.) and fixes several issues reported by the community. We are working on the next updates.

Aquanox: Deep Descent

Changelog
October 23rd 2020

Version: 33418

UI related:

- Fixed issue with Korean language where characters where not displayed
- Changed some backer names on the Backer plate and in credits

Localization:

- Fixed issue with untranslated EMP Mine ability for the CU cockpits
- Fixed korean not displaying correct characters on lower bar labels

Other:

- The extended ending is shown to players who finished Dead Eye quest
- Implemented change for Vertical dodging : Double tap space for dodge upwards and double tap ctrl for dodge downwards. Added this change to the hint in tutorial and added info in the keyboard controls. #10192 #10199
- Fixed issue with Password not being set, if hosting is enabled before setting password.
high rated
2020-11-16 Patch:

Hey everyone.

Here is the changelog for today's patch:

Fixed issue where players ship mesh would stay in the world after getting killed. This was happening in dogfight game modes.
Fixed issue with secondary weapons getting turned off when docking undocking from stations. Now secondary weapons will be saved upon docking undocking so players don't need to turn them on again.
Fixed a crash that was happening for players that are playing in Chinese, Korean, Polish, and Russian languages.
Fixed a rare bug where players could end up in the void without any levels around them.
Fixed an issue with Ability Unlocks. The Charge Ability should now properly be unlockable to all players.
Fixed a bug where in some cases, if a player scrolls the left weapons using the “1” hotkey, the weapon would disappear.
Fixed issue where players were able to go through meshes around the force fields in the tutorial
Nerfed down the 3 enemy ships in the tutorial so now they should not be dangerous.
Fixed a Save-Load issue with destroyable Crates that can only drop one type of item and didn’t work after loading a game.
Fixed issue with Team Deathmatch - Relevant Backers on scoreboard should now properly be marked as VIP.
Made some minor changes with AI stats in dogfight game modes.
Fixed visual issue where engine grills were visible floating outside the station, while players were docked in.
Fixed Crash which was happening when a client is in the deploy station and the host loads the last saved game.
Fixed issue with the salvaging screen closing while salvage action is in process
Fixed issue where clients were able to change quest states, only the host is permitted to do that.
Fixed issue with salvage monitor staying up on game load with old salvage information.
Fixed issue where players were not able to salvage on some occasions. Moving away and moving back from salvages would fix this issue.
Fixed an issue where Saving and Loading would reduce the Health of Infected Sharks.
Fixed issue with stats display in Multiplayer matches
Improved readability of stats UI in Multiplayer
Fixed a bug where the UI would display certain commodities as required for crafting, whilst they were not needed.
Improved UI consistency for Mechanic Loadout UI
Fixed issue where the Dialogue subtitles getting frozen on screen in some cases
Fixed issue where the conversation's subtitle would disappear if the quick-menu is opened and closed while dialogue is playing
Improved a variety of smaller UI elements, including colors, text, and localization issues.



Note: Hints for double tap dodging vertically, and warning message for trying to remap ‘’interact’’ action to mouse keys are not localized yet so it will appear in English for all languages. This will be addressed asap.

Be aware that we listen, read, and take all feedback into account, we sadly cannot respond to every post/question that is coming up but we try our best!

Make sure you continue to report any bugs you come across here - https://redmine.thqnordic.com/projects/aquanox-deep-descent-community/issues/new