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So this first happening in my first game where I had finished the Apollo and Demeter stages and would happen everywhere from the Agora market to Hades. Anytime I pick up or craft a 'Nectar of Healing' I get the standard "Error occurred...Hit Continue to keep playing..." message.. Tried restarting the program itself and the save from multiple points.

So I decided that, the game not being all that lengthy, I would just reinstall. Complete reinstall: cleaned out the registry entries and all remnant files on my drives.

Now in a new game I'm starting with Apollo's stage and started getting the same error right after the Helios encounter.

Here's the relevant lines from the log:

First attempt:
----------------Starting Apollo-dungeon : 00:55 - Realtime: 00:58 ----- Gamepad: True - Difficulty: Medium
Level Trigger: Apollo-dungeon-obj
Level Trigger: Helios-done
Removing Ent on physics thread: OBJECT - Doors\door-break01
Ingame class load: Consumables\PotionInvisible
11:52:28.691-CRASH: Drawing
11:52:28.720-System.NullReferenceException: Object reference not set to an instance of an object. at Apotheon.Play.ApotheonGame.PrepareHud(GameTime gameTime) at Apotheon.Engine.Draw(GameTime gameTime) at Apotheon.Play.ApotheonGame.Draw(GameTime gameTime) at Apotheon.ScreenManager.Draw(GameTime gameTime) at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime) at Apotheon.Start.Draw(GameTime gameTime)

second:

----------------Starting Apollo-dungeon : 00:56 - Realtime: 00:07 ----- Gamepad: True - Difficulty: Medium
02:32:58.967-CRASH: Drawing
02:32:59.115-System.NullReferenceException: Object reference not set to an instance of an object. at Apotheon.Play.ApotheonGame.PrepareHud(GameTime gameTime) at Apotheon.Engine.Draw(GameTime gameTime) at Apotheon.Play.ApotheonGame.Draw(GameTime gameTime) at Apotheon.ScreenManager.Draw(GameTime gameTime) at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime) at Apotheon.Start.Draw(GameTime gameTime)

Anyone able to make sense of it?
Post edited November 27, 2016 by goodpoints
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