Multiple changes improving game stability. We've taken the time to gather many very rare crashes and fix them. There's like 20 different crash fixes, all are very difficult to explain so I'm not going to try.
Several crash fixes that occurred most often for improperly set up mods.
No content changes.
[Optimization] Removed shadow casting from smaller model parts in further LOD's. Things like arrow held in a hand or a small knife will no longer cast a shadow when far away from camera.
[Optimization] Fire particles on torches thrown by soldiers to burn the world are now stored in a pool of objects, instead of spawned every time anew.
[Tweak] Added a legend entry for gamepad controls in the in-game Match Status screen.
[Tweak] Removed tooltips that are showing up when hovering Player Information buttons in the in-game Match Status screen.
[Tweak] Added a Player Information button for the local player in the in-game Match Status screen.
[Tweak] Changed the size of the top tabs in the in-game Match Status screen. The textures were too stretched.
[Tweak] Adjusted the UI navigation on gamepad in the in-game Match Status screen.
[Tweak] Reduced the title font size and increased distance from the text description in on-hover tooltips. In some languages, some of the newly added options were too long and the title did not fit in a single line. As a result, it overlapped the description text, making both unreadable.
[Tweak] Reduced the drakkar sideways movement once it's arrived to the beach, during the first chapter "Off The Course". Looked silly in some cases.
[Tweak] AI will now engage into combat with Hassasins, not just place traps.
[Tweak] Improvements to horse movement, especially for cases involving sudden direction change.
[Tweak] Improved unit positioning when giving orders to multiple squads simultaneously.
[Bugfix] Fixed an issue with accepting an invite while the game is not running. By the time the game launched the session could be full, in which case no error was shown to the user who launched the game on invite request.
[Bugfix] Fixed a potential blocker in "Holmgard" chapter.
[Bugfix] PvE matches played on dedicated server were functioning improperly. Due to a bug with Fog of War initialization on dedicated servers, the AI saw more than it should.
[Bugfix] Hassasins morale is now working properly and they are not more vulnerable to morale reducing actions than other squads. They're even a bit stronger.
[Bugfix] "Call Jihad" prayer and "Islamic Propaganda" technology upgrade were misbehaving - instead of strengthening the morale, they did the opposite.
[Bugfix] QuickMatch algorithm had a bug, that prevfented it from correctly finding servers which allowed spectators. Rare case, but broken since we released spectators :(
[Bugfix] While playing on dedicated servers, cavalry was unable to attack. This has now been resolved.
[Bugfix] AI should no longer stay in the base for long periods of time.
[Bugfix] AI is now able to receive Saracen nation when it's set to "Random".
[Bugfix] When playing on dedicated servers, peasants were moving slower on the server than on the clients which resulted in many smaller issues, usually actions happened a bit later than one would expect.
[Bugfix] Zoom will now properly work when the mouse is hovering UI.
[Bugfix] Ballistas left without a crew will now properly react to visibility events from Fog of War.
[Crashfix] Fixed a crash that happened when both the server and client left the game through the "Return to Main Menu" button at almost the same time, with server slightly faster.
[Tweak] Squads no longer make additional movement sound when fighting, on top of the fighting audio.
[Tweak] Several localization tweaks reported by the players.
[Tweak] Grenadiers grenades will now be deactivated if they missed the target.
[Bugfix] Recently introduced problem with invites and joining lobbies has been resolved.
[Bugfix] Enemy AI will no longer see your squads in bushes in skirmish and multiplayer matches.
[Bugfix] In-game chat will no longer block cursor hit test. This means it will no longer interfere with the commands you want to give your units.
[Bugfix] Catapults killed by ranged units will not stop shooting during "The Last Impediment" chapter.
[Bugfix] Catapults firing over the walls in "Siege Of Jerusalem" will hit buildings hidden behind them as expected. An issue with collisions in the region.
[Bugfix] There were cases when a squad had more soldiers than the designer intended.
[Bugfix] Salah ad-Din Yusuf will now have properly displayed icon on the Match Stats Summary.
[Bugfix] Fixed minor issues with Global Rally Point visibility during cutscenes or after loading a saved game.
[Bugfix] Fixed an issue when taking over catapults shortly after the previous crew died. They sometimes blocked while trying to take it over.
[Bugfix] Fixed multiple issues occuring when a player destroyed the explosive trap, before it exploded.
[Bugfix] During "The Messengers Of Death" if you ignore a caravan, the quest marker will disappear once it reaches the level boudary.
[Bugfix] Campfires will now properly have textures applied to them in "Battle Of The Horns Of Hattin" chapter.
[Bugfix] Several movement bugfixes.
[Crashfix] Fixed a crash that occured due to village sometimes thinking that a non-existing squad is attacking it.
[Crashfix] Fixed a crash that rarely occured when canceling move order for a unit.
[Possible Crashfix] An attempt to fix a crash that sometimes happens when soldiers are walking onto the traps. We'll keep investigating if this does not help.
[Bugfix] Solved several localization issues that we've introduced with the DLC patch. Thank you for spotting them!
[Bugfix] Fixed an issue with Saracen nation experience was not properly rewarded after multiplayer matches.
[Bugfix] "Slaves Supervision" technology is now properly reducing the build time. A single typo in data setup ;)
[Bugfix] Grenadier's grenades will no longer randomly rotate on the floor after landing.
[Bugfix] Battle Of The Horns Of Hattin: Player's squads will no longer be sometimes controller by an AI. Your orders will be respected.
[Bugfix] The Messengers Of Death: The issue with missing squads blocking the gameplay should be resolved. Let us know if this happens again, after the patch. We apologize that something this big slipped into the release build :(
[Bugfix] Impatient Vengeance: If Muzaffar ad-Din Gökböri died during the playthrough, Saladin's final speech would trigger when it shouldn't.
[Bugfix] Impatient Vengeance: If you helped the soldiers at the caravan, they will move to a safe place and heal, before marching further.
[Bugfix] The Final Straw: Recruiting Scorpions will no longer count for the "Light the Campfires" quest.
[Bugfix] Siege Of Jerusalem: Hassasins retreat location has been corrected.
[Info] Issue with inviting friends to private games is still being worked on. ETA: Early next week.
[New Content] Saladin's Conquest DLC has been released!
[New Content] For everyone: Three new multiplayer maps (1v1 Desert And Wilderness, 2v2 Crusade Of Anarchy, 3v3 Scorching Quarrel)
[New Content] For DLC owners: New nation playable in multiplayer - Saracens.
[New Content] For DLC owners: A single full 5 chapter campaign featuring the story of Salah ad-Din Yusuf.
[New Feature] Added an option to filter available servers in Server Browser by them being empty or not (empty in a sense that there are no human players).
[Optimization] Further optimizations to both CPU and GPU, what we're learning from the console port we merge into the PC version where applicable.
[Tweak] Archers, Crossbowmen and Slingers shooting from bushes have reduced accuracy.
[Tweak] Each armor improvement on squads now grants bonus flat defense against ranged attacks.
[Tweak] Firerate specialization grants less benefits. Archers should no longer act like they have machine guns on higher squad levels.
[Tweak] Raise shields speed penalty has been removed. Melee defense penalty while this skill is active has been lowered. Cooldown has been reduced from 5 to 1 second.
[Tweak] Autumn Rise multiplayer map has been worked on. Pathing should be much better now.
[Bugfix] Improvements to movement and pathfinding.
[Bugfix] Fixed an issue with squads behaved not as designed when retreating near your or allied base.
[Bugfix] Sometimes, when ordering a melee squad to attack a Resource Generator with peasants working, they would refuse the order. No longer going to happen.
[Bugfix] Fixed an issue with cooldowns not being triggered on skills in certain use cases.
[Bugfix] Fixed an issue with "Network Timeout" popup showing up too often.
[Crashfix] Fixed a crash related to queued squad orders.
[Tweak] Multiplayer Harold hero has now "Call To Arms", instead of "Chase" skill.
[Bugfix] Block during the "The Battle Of Gloucester" chapter has been fixed.
[Bugfix] Fixed issue with "Fog of War Border" option not being applied properly in some cases.
[Crashfix] Fix rare issue during the application initialization when viewport is created very quickly and attempts to use data that does not yet exist.
[New Feature] Disable Online Features - this prevents you from downloading any data from GoG servers.
[Bugfix] Fixed a localization issue regarding missing overlay message in French.
[Bugfix] Fixed issue with escape key not working in several menus.
[Crashfix] Fixed some stability degradation that we've introduced with optimizations.