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Changelog for Update 1.04 (no date):

- Tone down / adjustment of Fear Flashes (the images that flash before the eyes when in darkness etc.).
- Hints will now disappear when they should, thus not causing problems for new hints to appear.
- Potential fix for the “missing GUI bug”.
- Various bugs blocking the player from progressing have been fixed.
- Various other bug fixes.

Standalone installers updated (23 & 28 October 2020):
- Windows 1.04 ⇒ 1.06;
- Linux: 1.03 ⇒ 1.05.
high rated
Changelog for Update 1.1 (30 October 2020):

This patch is mostly about bug fixes, both some linux focus, some blockers and other minor issues. The most notable change for most players will be the ability to skip memories by holding the interact button (left mouse button or right trigger if on a gamepad).

In summary:
- You can now skip memories by holding down the left mouse button, or right trigger on a gamepad.
- Linux graphics glitch fixed.
- Various blockers fixed.
- Various bug fixes.

For linux users:
- We still have some known issues with fullscreen and exiting the game that won’t be fixed in this patch.

For our next update the main focus is:
- Mod-support. We are almost there, but want to test it properly before launching it.
- More linux fixes.
- General bug fixing.

Standalone installers updated (30 October & 03 November 2020):
- Windows: 1.06 ⇒ 1.10 ⇒ 1.11;
- Linux: 1.05 ⇒ 1.11.
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Changelog for Update 1.2 (06 November 2020):

In summary:
- Custom Stories can now be selected from the main menu.
- The editors used in the development of Amnesia: Rebirth have been added to the install directory of the game.
- Fear is no longer increased while reading notes.
- Disabling Video Distortion now disables the pulsing tilt and zoom effect while standing in darkness.
- Inventory can now be opened with D-Pad Up on gamepads that don’t have a View/Back button.
- Fixed a major bug where the game would be stuck on a black screen after the intro.
- Fixed a bug where the game would not progress after a major late-game cutscene.
- Fixed a bug where some memories could not be replayed from the sketchbook.
- Fixed a bug where some objects wouldn’t play sounds while being dragged across the floor.
- Various other bugfixes.

Standalone installers updated: 1.11 ⇒ 1.20.

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Standalone installers updated (1.20 ⇒ 1.21): 14 November 2020 (no changelog).
high rated
Standalone installer updated: [Windows] 1.23 ⇒ 1.30 , {Linux] 1.22 ⇒ 1.30 .

Adventure Mode Out Now!

The free Adventure Mode update for Amnesia: Rebirth is out now!
This new mode allows players to experience the game with reduced scares, where you don’t have to worry about darkness nor monsters attacking you.

Continue reading and check out our Dev diary for more info:

When we released “Safe mode” for SOMA some years ago we didn’t really know how it would be received or if it would make a difference at all to the players out there. Today we know that it was well worth the effort and that the mode allowed a whole new audience to experience the game. We got a lot of player feedback from people appreciating SOMA’s safe mode, and nearly every single interview leading up to the release of Amnesia: Rebirth contained the question “Will it come with a safe mode?”. This indicates to us that the mode has had an important influence on SOMA’s reception. Now, we’ve created something very similar for Rebirth.

Safe mode allowed players to take in SOMA’s narrative, atmosphere, story and theme, without having to worry about monsters attacking them. And even though Amnesia: Rebirth has a foundation in the same kind of horror that once made Amnesia: The Dark Descent so successful, the game shares many characteristics with SOMA.

With Adventure Mode we hope that new players, that have a hard time handling horror as a genre, will get to experience Tasi’s story. That they will get to immerse themselves in the character and the unforgiving environments of Rebirth, as they fight for survival for themselves and those closest to them.

Playing the game in Adventure Mode still contains the same serious themes and story - and the atmosphere can still be quite unnerving at times - but the experience is going to be much less of a horror experience and more one of an epic adventure.

Here’s a summary of the features that comes with the new Adventure Mode:
• Monsters still exist in the game but they won’t attack you anymore.
• Locations that contained pitch black darkness have been brightened up a lot, making environments possible to explore at one’s own pace, allowing for easier navigation and removes some of the oppressive atmosphere.
• No active fear mechanic, meaning that you don’t have to worry about taking fear from being in darker areas or near monsters.
• A few bonus puzzles.

For those of you who still want the horror experience, the Original mode is still available to you, but we hope that this new mode will be a nice alternative for others.