kuato: imo its not too confusing enough if anything
Well I'd prefer to keep the fast paced action & flow rather than having a brick wall thrown up preventing progress & making the game more frustrating than enjoyable. I wouldn't really say this is an exploration game where you need to search for clues to solve some puzzles, that would be more a slow & boring point & click game although it is starting to seem like one to me lol I don't see the point in blocking the player's progression when there's so many other games to play. It becomes more just a waste of time than fun. This might have worked well for nerds playing games made 2-3 decades ago to make it seem as if the game is much longer, but that's where both should stay lol It doesn't show much innovation or improvement over old ideas & methods.