It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Changelog for Patch 1.4 (26 June 2020):

Our first patch is now live! It's mostly small fixes but we've done a few tweaks as well. Here's the changelog:

General
- Increased Torne’s cooldown time
- Increased Valo’s cooldown time
- Increased Kloki cooldown time
- Updated art in book to better fit the pages
- Idle Hands achievement now triggers on all bosses
- Decreased range of bubble projectiles
- Updated cutscenes for the altars in Eydie’s Keep (now it doesn’t show an empty room for 3 seconds)
- Updated late game cutscenes in Grand Library
- Desktop screen resolution will now be selected as default when first launching the game
- Brightness settings screen removed from initial boot (still accessible from settings)
- Updated Elden Pixels logo in the intro
- Updated info popup size for completing NewGame+
- Updated position of Vampire in final dungeon, they should no longer fly through walls
- Increased HP of The Collector and The Architect
- Moved Lirod’s position in the intro
- Chest rewards now move faster
- Updated Spirit Flame cutscene
- Beth will now ask you about your gold even if it’s the first time talking to her
- Updated trigger position for Duck Tale achievement
- Updated start positions of the blockslide puzzles in Rose Castle
- Added interaction prompt for the first gravity platforms in Eydie’s Keep
- Updated Demon’s animations to make it more clear when they’re vulnerable
- Aligned text in stats screen
- Updated the art for the key hidden in the wall in Rose Castle
- Music box now also triggers controller rumble
- You now get an info popup whenever your max HP increases
- Updated checkpoint position in Sylvan Temple to prevent softlock
- Removed door in the gold cave in Central Alwa
- Added support for localized NPC names
- Demon enemy no longer drops health

Bug Fixes
- Player no longer gets stuck if attacking while transitioning into another room
- Credits now always displays the correct button prompt
- NewGame+ now triggers the correct cutscene in the final dungeon
- You can no longer pause during screen transitions, this prevents enemies from freezing
- Added sound effect when entering final area
- Main Menu music should no longer stutter
- Cleaned up misplaced sprites in Monk’s Mire
- Added collision to prevent falling out of bounds in final area using Incantation of Umbra
- Selections in Main Menu should no longer flicker
- Boss door in final area should now properly open in NewGame+
- Interaction prompt for dungeon doors should now be the same across all doors
- Zoe should no longer get stuck in an infinite death loop in Gloomy Cellar
- Mary should no longer appear behind the door in the Valley house
- Wunderling orb in Central now counts towards the secrets percentage
high rated
Changelog for Patch 1.5 (08 July 2020):

Patch #2 is here and bringing you lots of small improvements. We've reworked our controller scripts so hopefully they should work better now. Here's the changelog:

General
- Implemented new animation for Demon enemy making it easier to see when you can attack them
- Screenshake now triggers properly during lowering water cutscene at Rose Altar and bossfight in Sylvan Temple
- Boss-jingle now plays as intended in Gloomy Cellar
- Cohen will now always say his introduction dialogue the first time you talk to him
- World spawned bubbles can no longer spawn inside of Zoe
- Wall and ceiling spikes now damages Zoe even if she has her shield ability active
- Assist mode will no longer spawn you in Vampire rooms
- Updated DisBlock graphics in Gloomy Cellar
- After defeating Sir Pent, Zoe is invulnerable to prevent her from dying on the spikes after defeating the boss
- Trapper projectiles glow now fades out upon impact
- Demon glow now fades out upon death
- Keydoors glow now fades out when opened
- Torches interaction prompts are lowered to make it more clear what you're interacting with
- Updated Torne's animations
- Rovio now plays take damage sound when they are attacked
- Bats glow now fades out upon death
- You can no longer enter dungeon doors while standing on a bubble
- Sander projectile now breaks on camera transition
- Pacifist Mode rose UI now fades out with the rest of the UI
- Zoe's staff now changes color depending on which magic you have equipped
- Boss items no longer triggers doors when in Pacifist Mode
- Entering doors now feels more consistent even when jumping into them
-Information popup now appears above the black fadeout
- Entering and exiting the Pacifist Mode select screen now plays a sound effect
- Cleaned up graphical errors in multiple levels
- Remapping should now work better for more controller types

Bug Fixes
- Alferd is now properly aligned with the chest
- Sander no longer lifts off the ground when attacking
- Bombwall in Central Alwa now explodes in the correct order
- Barrels no longer play landing sounds after being destroyed
- Guardian no longer plays burn sound if they've been defeated
- Music no longer clips or jumps when transitioning from intro to loop
- Health pickup lo longer falls through cloud tiles
- Zoe sprite no longer shakes in the elevator between Town of Westwood and Castle Gardens
- Skeleton no longer collides with Rovio
- Fixed bug where you couldn't rebind controller inputs
- Pausing the game for a long time no longer causes it to freeze or crash
- Vicar bridge event will no longer trigger twice after returning
- Book cutscenes now shows the Items tab being selected instead of Map
- Block no longer breaks during screen transitions if the player is on top of it
- Player color now stays the same when picking up boss items
- In the bridge Vicar cutscene, Zoe no longer overlaps the boxes
- Demon door sound effects are no longer delayed
- Town doors animations now look correct
- Picking up boss items while on a bubble no longer causes the animation to play in the air
- Mire Chimney no longer plays a door sound
- Tiny altar cutscene in Valley now moves the parallax correctly
- Health Pickup sprites are no longer cut off
- Fadeout in the defeating Vicar cutscene no longer flashes
- Spikeblock no longer breaks when passing Valo, Inhaler and Torne
- Protector can no longer damage you after they’ve been defeated

(Source: Steam)