Posted September 11, 2018
high rated
Changelog for Update 1.0.2 (added 11 September 2018):
Game core
* Autoheal is 2x faster (health increase is higher) when unit is located in it's production building (military unit in city, cavalry in stable, vessel in shipyard).
* Recover is now calculated out of model defense and power, not current
* Rules for desertion improved (it takes much more different aspects to the consideration of potential desertion - power of enemy, friendly units around, etc). UI
* UI fully supports scaling 50%-200%.
* Statistics about opponent in political map added to the banner tooltip.
* Improved highlight of supplied and nonsupplied areas for selected unit.
* History replay lagging fixed.
* "Simple greeting sounds" option implemented (instead of listening "YES" or "What" you can hear just simple "click").
* Autosave at the end of the turn is configurable.
* Added damage indicator to the unit selector and map item detail window.
* Default fog density lowered.
* Tooltip of local happiness on hovered tile added.
* In editor you can move units even when it is out of movement points already.
Data
* Number of people working in mines decreased.
Modding
* Msgs.cs file (with modded unit actions) was not loading correctly.
Bugs
* Spacebar was not working during enemy moves to skip currently animated player's moves.
* Weird trade offer was not giving player choice to answer.
* Shield denoting stacked units was disappearing.
* Capital lost window title corrected.
* Few rarely happening CTDs fixed.
* State menu was not flashing (in tutorial) when player was reading about it.
* In generated maps, the first city always had the same first suggested name.
* Issue with pressing Esc when autosaving at the end of turn and after AI moves (main menu was appearing but it shouldn't).
* Editor - Unit properties window had an issue with number of defences for current turn.
* When exporting scenario, it was incorrectly exporting also game resources (this should be only in mod file).
* Number of other small bugs fixed.
* Error handling window improvements.
Game core
* Autoheal is 2x faster (health increase is higher) when unit is located in it's production building (military unit in city, cavalry in stable, vessel in shipyard).
* Recover is now calculated out of model defense and power, not current
* Rules for desertion improved (it takes much more different aspects to the consideration of potential desertion - power of enemy, friendly units around, etc). UI
* UI fully supports scaling 50%-200%.
* Statistics about opponent in political map added to the banner tooltip.
* Improved highlight of supplied and nonsupplied areas for selected unit.
* History replay lagging fixed.
* "Simple greeting sounds" option implemented (instead of listening "YES" or "What" you can hear just simple "click").
* Autosave at the end of the turn is configurable.
* Added damage indicator to the unit selector and map item detail window.
* Default fog density lowered.
* Tooltip of local happiness on hovered tile added.
* In editor you can move units even when it is out of movement points already.
Data
* Number of people working in mines decreased.
Modding
* Msgs.cs file (with modded unit actions) was not loading correctly.
Bugs
* Spacebar was not working during enemy moves to skip currently animated player's moves.
* Weird trade offer was not giving player choice to answer.
* Shield denoting stacked units was disappearing.
* Capital lost window title corrected.
* Few rarely happening CTDs fixed.
* State menu was not flashing (in tutorial) when player was reading about it.
* In generated maps, the first city always had the same first suggested name.
* Issue with pressing Esc when autosaving at the end of turn and after AI moves (main menu was appearing but it shouldn't).
* Editor - Unit properties window had an issue with number of defences for current turn.
* When exporting scenario, it was incorrectly exporting also game resources (this should be only in mod file).
* Number of other small bugs fixed.
* Error handling window improvements.