Vitek: Doubles? I had one town, 2 nodes (one of them far and another heavily guarded) and watermill at my starting location. When I conquered Devourer, I gained 5 towns, 3 nodes and several mines. It was much more than doubling. ;-)
Yes, the random map generator is a poor substitute for a human designed map. We've learned our lesson. We'll have to play another game with the quick turn takers and/or others interested in moving the game quickly. The AoW1 Banned map is on light speed, but I much prefer AoW:SM. At least until AoW:3 comes out!
I started with three towns (one + two that were close). The undead with two (one + one). There was another town directly between us that I found before him. He was devastated by a marauding independent. With him weakened, I was able to absorb his two towns easily and build infrastructure for a long time undisturbed.
Wennejoekel: What I mean is that the distribution of AI starting positions - when set to Emperor - can really tilt the balance of the game. You swamped the Undead early on, I managed to kill the Draconians and Vitek the Demons. I do not agree with you that it does not matter if it is AI or Human, but it is (i) easier to fool around AI (ii) more beneficial to use tactical combat. Also, because of the difficulty setting, the AI will have more cities and resources than the Human player.
Yes, the AI is much easier to trick and convince to split his numerically superior forces as you showed against Tempest. They also definitely get a big gold and mana boost, but I don't think the random map generator gives them a superior starting position. The cluster of towns in the North West just happened to be like that. Tempest had a terrible starting spot.