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Carwyn of the Dark Elves, day 23

While the orc leader from his grave still tries to jinx us, I manage to dispatch 7 reapers in one turn personally, thanks to the realisation that with high enough resistance the reapers stop attempting their special ability and instead go melee. Not that their scythes are pleasant but at least my life-stealing (and resistance, conveniently) shirt lets me keep going at them.

My SM gang of ladies of pain seduces a doom priest who then dominates a wraith. If I manage to move the wraith in the undead teleportation destination I should be able to block at least one of their avenues, the one that most annoys me as it blocks me there.

One of my druids has reached spellcasting level 5 and the others are growing as well, soon I'll be able to summon the remaining spellcasters to me... (and my nice ladies of course). It's nice that magic weapons make these whimpy students of the arcane suddenly capable of hitting an enemy.

I've almost cleared the goblin caves but I need to fortify a goblin town that blocks the tunnels enough as to stop a small army of 2 bone horrors and maybe 8 reapers... All the surrounding cities are busy installing ballistae.
Pashinyan of the Dwarves

Reapers and Doom Horrors prowl the caves; two cities have been razed. One reaper has fallen to mass archery, and another to a heroic Giant Mole. But as for myself... the Undead may be about to catch me, for I carelessly strayed too close.
Overnight I was surprised by three Reapers and two Doom Horrors, slew them all!! Truly the relics of this land, with which I am armed, are powerful. But upon returning to the caves where my followers remain, I see blood and ashes - and more Reapers. I see my apprentices using magic to hide in the watery pools.
Carwyn of the Dark Elves, day 25

I slay four more reapers, very close to their teleport destination - these should have been produced very recently, I believe I have four more turns before another wave. I bring the possessed wraith closer, that single wraith will block more waves thanks to its death and physical immunities. It's silly that wraiths cannot harm each other. The only thing that would harm it is a doom priest, we'll see if the undead are so smart as to build any.

My spellcasters will complete Air Mastery next turn. With that, haste and enchanted roads my free movement ships will be everywhere. I have almost completed Air Walking on myself: I will be propelled to incredible speeds soon!

The goblin caves are almost cleared. From the mirrors, I see the dwarven leader very close to four reapers. Will he pass the night, or will the undead steal me from the pleasure of slaying the dwarf myself?
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Arnuz: Carwyn of the Dark Elves, day 25
Haven't received this turn
Carwyn of the Dark Elves, day 26

So the dwarf lives to fight another day.

More of my druids reach level 10 and with it, the maximum spellcasting ability known. There remains only a single slippery reaper running amok in my surface lands and the wraith is at but one turn from blocking any more from coming. The goblins caves are cleared out, and the only problem is a group of reapers with bone horror support outside of the goblin caves. Air mastery will be completed in one turn - although, didn't my spellcaster tell me the same yesterday? I've recruited already one orc and three goblin spellcasters...

Time to go on the offensive!

OOC

Southern, I find gold to be in abundance, while I've already had to cancel several gold rushes (anything below 30g/d) because of mana issues, despite having already grabbed 3 or 4 mana piles in the caves. In a normal game mana would be severely limited. Maybe swap one of the farms in each cave to nodes? Or just in some of them. Unless you intend this, of course. Maybe make them razed...
Carwyin of the Dark Elves, day 29

A hasted, free movement galleon with air mastery is truly wondrous. I go so fast that my troops don't even see me, I have to be careful not to end up alone and surrounded. I spot a lonely dwarf exploring the mountains.

I've so far enlisted or reanimated my 4 druidesses, 4 goblin witches, 4 orc warlocks, but after only 2 azrac librarians I summon a normal level 2 hero. Have the undead managed to free the last two azrac heroes from their dungeon?
I'm calling the game in your favour, because I loaded into your turn and saw that you have an extensive empire spanning perhaps a third of the map.

(I think you sent me your turn)
I was wondering if I can kill the undead hero... I just found a shield of physical protection :-O the leader is a true monster.
https://imgur.com/a/ye76Trq

Ending graph for structures.