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I'm lazy so here's a screenshot of the turn order.
https://imgur.com/lLgbYvM

This map is YUGE by the way. Haven't played on it before so be cautious!

Rules
- 1 turn delay after breaking alliance, breaking peace, and declaring war.
- restart only if you stupidly get yourself killed by indies or manage to bug the game out.
- don't spam retreat from independent defenders to slowly kill a dragon using 2 ballistae that leave the battle before it gets on top of them. Also applies to other units that's just an example.
- No Free Movement on Galleys or Men O'War (the largest warship), but it's fine to cast on Dragon Ships and Transports.
Post edited January 30, 2021 by southern
what do you mean no free movement on warship? just curious?
Gremlins and Disco Orcs represent
The dwarves giants come to carry the burden
avatar
danaloy99728: what do you mean no free movement on warship? just curious?
The spell Free Movement also lets ships move on land, which is really strong in the base game.
In the mod it'd be fine to have it cast on Transports and on Dragon Ships actually since their attack is downgraded from Ballista to Archery.
Oh okay i thought it meant my warships cant move in the water i was worried
http://aow.heavengames.com/downloads/showfile.php?fileid=1231
Please update your mod installation, it'll net you a couple of 'free' hero levelups as I reduced initial XP per level requirement