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high rated
Changelog for Patch 1.705 (01 November 2016):

- Nymphs should no longer show up in rewards from Spring of Life locations.
- AI no longer tries to dispel meditate, so it has casting points and mana left for more usefull things.
- One of the classes had a double frost protection hero upgrade, which was removed.
- Fixed a couple of rare crash when loading a save game.
- Modding: All of the 'AoW City Operation' now correctly check their required properties
- Fixed and clarified English loading screen text
- Fixed French typo in Cannon description http://aow.triumph.net/forums/topic/typo-in-french-version/
- Fixed German Dark Pact Ability & Spell description http://aow.triumph.net/forums/topic/sprachfehler-in-der-deutschen-version/page/3/#post-241004
- Tweaked Audio settings for sound effects reported to be too loud
- Fixed an issue that prevented modders from editing XP pickups without causing instability
- Fixed various crashes caused by removing mods which add new banner colours and icons
- Fixed an issue that caused the camera to zoom in during combat while the user was moving the camera, was supposed to be when the user WASN'T moving the camera
- Fixed an issue where Users could glitch the leader editor by selecting creation master, then changing to necromancer and back again.
- Fixed a crash caused by modders adding starting properties to city cores
- Fixed an issue where skills given by libraries didn't trigger the All Knowing empire quest. Library rewards will still not trigger the Sage empire quest.
- Fixed crash when city was being razed while at the same time a player had a 'Independent Can Discuss: ...' event
- Fixed ironman exploit where a player could exit TC without triggering an ironman notification
- Fixed crash when clicking on empty specialization icon in diplomacy interface
- Fixed issue where master specialization would not be correctly removed when removing adapt
- Fixed a bug in RMG (online multiplayer) games where players would sometimes not start on the map layer that they had selected in the leader customization menu.
- Fixed a bug in RMG where choosing 'Random' advanced setting for 'Resource Sites' (as well as other options with 'Random') would be a random value per player instead of the same random value for all players. Which meant that some players could start without any resource sites, while others start with many resource sites.
- Choosing 'None' roads in RMG does not remove bridges from lava hexes anymore, because it made the map too hard to taverse.
- Added a new unit property that can be used to change the strength of resistance checks. See: AoW Unit Property: Resist Strength Modifier.
- Removed duplicate entries from the tome of wonders for the Fire Cannon and Movement Upgrade abilities.
- The Magical Structures Skill no longer gives the - unintended - Arcane Study bonus.
- The Polearm ability description now - correctly - states it give a +4 damage bonus. It used to say +5 which was incorrect.
- Frostling Scoundrels now have Projectile Resistance on Bronze, like the other Scoundrels.
- Fixed an interface issues where properties would display 'Unknown Property Source!' when it could not find the source of the property. Instead of displaying the property's screen name.
- Fixed a geometry gap in the city walls of arctic city battles.
- Fixed a graphics glitch for one of the human male hairdos.
- Fixed an PBEM Ironman exploit where replacing delete/replacing save games, would in some cases not trigger an Ironman Notification.
- Fixed an issue in multiplayer with the Production Resource Pickup. Which allowed a player to select both city upgrades if the game was continued from a save game.
- Modders can now add a requisite to units who stolen from other players using mind control. The requisite is applied to the unit when battle ends.
- Fixed an issue where it was possible to reload a multiplayer game with different seal settings than it was created with
- Leaders affected by swallowed whole can now be rescued by killing the swallowing unit
- When a unit has been resurrected during tactical combat, it will no longer give XP or casting points (via Essence Harvest) for the rest of that battle
- Map Editor now streams content cutting memory use considerably.
- Fixed an issue with PBEM Ironmode warnings.
- When a unit has been resurrected during tactical combat, it will no longer give XP or casting points (via Essence Harvest) for the rest of that battle.
- Fixed rare bug in PackageManager where it would not correct detect previously publish workshop item.
- Mod Editor now only loads low-resolution textures, cutting memory use considerably.
- Linked the correct bird for the Halfling Eagle Rider.
- Resolved an exploit in Diplomatic AI.
- Increased the PBEM save game size limit.
- Fixed a typo in the English Warp Domain description.
- Updated to Poison Domain description to include which units are not valid targets for the spell's effect.
- Updated the Ancient Ruins description to correctly indicate the reward for clearing this structure.
- Fixed the dragon animation so they correctly spawn particles when using the fire spit ability.
Very nice!

Good to see that Triumph Studios is still supporting their games long after release.

Kudos!
high rated
Changelog for Patch 1.705 / GOG-22 (Windows) (added 01 November 2016):

** This changelog replaced the one posted by vanchann **

Hello All!

- After Age of Wonders III clocking 10s of millions of hours of gameplay, and getting the feedback to go with it, we are happy to officially realase the official V1.705 "CAESAR" patch! This marks a new level of refinement for the game, especially for the master Age of Wonders 3 strategists, multiplayer gamers and modders. The variety of balance and bug fixes should benefit everyone.

Multiplayer and PBEM

- Fixed an issue in multiplayer with the Production Resource Pickup. Which allowed a player to select both city upgrades if the game was continued from a save game.
- Fixed an PBEM Ironman exploit where replacing delete/replacing save games, would in some cases not trigger an Ironman Notification.
- Increased the PBEM save game size limit.
- Fixed ironman exploit where a player could exit TC without triggering an ironman notification
- Fixed an issue where it was possible to reload a multiplayer game with different seal settings than it was created with
- Fixed an issue with PBEM Ironmode warnings.

Balance

- When a unit has been resurrected during tactical combat, it will no longer give XP or casting points (via Essence Harvest) for the rest of that battle.
- Leaders affected by swallowed whole can now be rescued by killing the swallowing unit
- The Magical Structures Skill no longer gives the - unintended - Arcane Study bonus.
- Frostling Scoundrels now have Projectile Resistance on Bronze, like the other Scoundrels.
- Nymphs should no longer show up in rewards from Spring of Life locations.
- One of the classes had a double frost protection hero upgrade, which was removed.

Stability

- Fixed a couple of rare crash when loading a save game.
- Fixed various crashes caused by removing mods which add new banner colours and icons
- Fixed crash when city was being razed while at the same time a player had a 'Independent Can Discuss: ...' event
- Fixed crash when clicking on empty specialization icon in diplomacy interface

Random Maps

- Fixed a bug in RMG (online multiplayer) games where players would sometimes not start on the map layer that they had selected in the leader customization menu.
- Fixed a bug in RMG where choosing 'Random' advanced setting for 'Resource Sites' (as well as other options with 'Random') would be a random value per player instead of the same random value for all players. Which meant that some players could start without any resource sites, while others start with many resource sites.
- Choosing 'None' roads in RMG does not remove bridges from lava hexes anymore, because it made the map too hard to taverse.

Modding and Tools

- Added a new unit property that can be used to change the strength of resistance checks. See: AoW Unit Property: Resist Strength Modifier.
- Modders can now add a requisite to units who stolen from other players using mind control. The requisite is applied to the unit when battle ends.
- Added support for additional workshop tags to PackageManager
- Modding: All of the 'AoW City Operation' now correctly check their required properties
- Map Editor now streams content cutting memory use considerably.
- Mod Editor now only loads low-resolution textures, cutting memory use considerably.
- Fixed rare bug in PackageManager where it would not correct detect previously publish workshop item.
- Fixed an issue that prevented modders from editing XP pickups without causing instability
- Fixed a crash caused by modders adding starting properties to city cores

Graphics and Glitches

- Fixed a geometry gap in the city walls of arctic city battles.
- Fixed a graphics glitch for one of the human male hairdos.
- Linked the correct bird for the Halfling Eagle Rider.
- Fixed the dragon animation so they correctly spawn particles when using the fire spit ability.

Text and Localization

- Fixed a typo in the English Warp Domain description.
- Updated to Poison Domain description to include which units are not valid targets for the spell's effect.
- Updated the Ancient Ruins description to correctly indicate the reward for clearing this structure.
- The Polearm ability description now - correctly - states it give a +4 damage bonus. It used to say +5 which was incorrect.
- Fixed French typo in Cannon description
- Fixed German Dark Pact Ability & Spell description
- Fixed and clarified English loading screen text
- Removed duplicate entries from the tome of wonders for the Fire Cannon and Movement Upgrade abilities.

Miscellaneous

- AI no longer tries to dispel meditate, so it has casting points and mana left for more usefull things.
- Tweaked Audio settings for sound effects reported to be too loud
- Fixed an issue that caused the camera to zoom in during combat while the user was moving the camera, was supposed to be when the user WASN'T moving the camera
- Fixed an issue where skills given by libraries didn't trigger the All Knowing empire quest. Library rewards will still not trigger the Sage empire quest.
- Fixed an issue where Users could glitch the leader editor by selecting creation master, then changing to necromancer and back again.
- Fixed issue where master specialization would not be correctly removed when removing adapt
- Fixed an interface issues where properties would display 'Unknown Property Source!' when it could not find the source of the property. Instead of displaying the property's screen name.
- Fixed an issue on certain Linux distributions where the checkboxes were not visible in the User Content tab of the Launcher.
- Resolved an exploit in Diplomatic AI
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HypersomniacLive: ** This changelog replaced the one posted by vanchann **
Thanks for posting.

I saw Judas's post in the general update thread, but I was on a mobile device. It was too hard to edit my previous post in time.
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vanchann: Thanks for posting.

I saw Judas's post in the general update thread, but I was on a mobile device. It was too hard to edit my previous post in time.
I figured something like this was the case, so after waiting a while, I just went ahead, but no need for thanks.
high rated
Changelog for Patch 1.800 (added 02 May 2017):

New Features
- Added new Build a Water Fortress ability. This enables embarked Builder Units to create Fortresses on water and claim water structures more easily.
- Added new Oyster Reef structure. Oyster Reef generate gold and population within your domain.

Tactical Combat
- Fixed 2 issues where units could sometimes shoot through walls and other obstacles without a line of sight penalty. So your dudes and dudettes are safe behind their walls now.
- Fixed an issue where entering combat would wipe extra move points gained from Death March. Allowing you to use Victory Rush to the fullest.
- Mind controlled/ghouled units now always have 0 move points on the world map after battle. This is intended as nerf strategies based on unit acquisition in combat.
- Mind controlled units can no longer retreat from battle. No more cheap summon stealing, sorry.
- Chaos Rift, Great Immolation and Great Stoning now warn the AI that it needs to abandon siege defense during tactical combat. Charge!!!

Balance
- If a summoned unit evolves, then the summoning spell will be cancelled, and the unit will become a normal unit with a higher mana upkeep. The mana cost is based on the typical cost to summon a unit of the unit's new tier.
- Fixed a bug in the random map generator when generating a map with teams enabled. Teams would always be generated counter-clockwise around the map, making it possible to predict the location of other teams.

Stability
- Fixed a crash when clicking the 'center' button in the 'structure captured' popup after the structure was razed.
- Fixed a crash that would sometimes occur when releasing a city or a dwelling as a vassal.
- Fixed a bug where items being couriered would remain stuck in the hero inventory when an AI hero joins by surrendering.
- Fixed a bug where AI attacked vassal city of friendly player.
- Fixed a bug where unit buffs/debuffs from global spells would sometimes vanish without any reason
- Human Crusader now has the right impact sound.

Multiplayer and PBEM
- Fixed PBEM exploits that allowed a bodged turn to be replayed through save game manipulation.
- Fixed hang in PBEM when one human player remained. Now you can end the remaining AIs rightly.
- Fixed PBEM notifaction issue for other players turn.
- Fixed PBEM issue where player was not properly notified of defeat. This prevents a dead state that has you staring at clouds.
- Fixed PBEM issue when swapping slots in setup. So the host can now safely take slot 2.
- Fixed PBEM issue when PBEM settings where changed before the session was launched. This could prevent a game from being launched, etc.

Modding and Tools
- Fixed a crash when starting a map for which the first map layer was removed in the Level Editor.
- Added mod support for charging mana to build structures and roads on the world map

Graphics and Glitches
- Fixed popups being removed when they shouldn't be. Should help when reading damage popups for spells in combat.
- Changed the ‘Reaper Scythe’ AoW Item Visualization link from a spear to the ‘Necro_Scythe’ model.
- Fixed the Imperial Hand Cannon visualization in Tactical combat.
- Assassin's Stiletto of Silent Murder now has correct weapon displayed.

Text and Localization
- Removed the obsolete 'Vanquish Evil Player' and 'Vanquish Good Player' entries in the Tome of Wonders under alignment modifiers.
- Linked text to fix empty table entries in the ToW under relation modifiers.
- Fixed an incomplete description for the goblin military level 5 race governance skill. It now also states that the relevant unit types get +5 hitpoint.
- Fixed an issue where terrain penalties would still be listed, even through they were disabled by the Bolster spell.
high rated
Changelog for patch 1.800 PBEMPATCH / (Windows) (added 11 May 2017):

- Fix for mod incompatibility in the Play by Email multiplayer mode, across game version.
The editor crash patch that was released on Steam (October 2017), never got released here on GOG.

I doubt it ever will. The devs just bypassed the question when asked it about on Steam.
Post edited January 20, 2018 by PasteurisedChrome
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PasteurisedChrome: The editor crash patch that was released on Steam (October 2017), never got released here on GOG.

I doubt it ever will. The devs just bypassed the question when asked it about on Steam.
Of course it will be released on GOG. It always takes longer for GOG to get to it
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PasteurisedChrome: The editor crash patch that was released on Steam (October 2017), never got released here on GOG.

I doubt it ever will. The devs just bypassed the question when asked it about on Steam.
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athineos: Of course it will be released on GOG. It always takes longer for GOG to get to it
...and 4 months (and counting) is an acceptable time lapse?

Seems the devs couldn't care less about 'supporting' the game here?
Post edited February 13, 2018 by PasteurisedChrome
high rated
Changelog for Patch 1.801 (added 29 March 2018):

Tactical Combat
- Fixed an issue with the Oyster Reef Tactical Map where units were not positioned correctly on their hex due to them being placed too high relative to the water plane.

Balance
- Fixed necromantic circles spawning too close to other spawners, causing roaming unit hotspots.

Stability
- Fixed a rare crash that crashed the game when selling items.
- Fixed a crash that occured when opening a diplomatic proposal which included a structure - e.g. a fortress - that has been razed. The offer is now automatically declined and the razed structure is removed from the proposal.
- Fixed a rare crash in campaign when finishing a map with an active quest which had concealed units.
- Oyster reefs no longer appear in lava lakes in the underground.

Exploits
- When selecting 'Give me a different hero' on a 'Hero Join' event it was possible to kill the declined hero to gain XP and Items. This has been fixed by despawning the hero when requesting a new hero.

UI
- Added support for cursor scaling on all resolutions. Should help people see the cursor when playing on high resolutions.

Modding
- Added a workaround to allow people with high end PCs to run heavy mods.
Especially mods that increase the number of figures - characters - on screen, such as the 'Regiments' mods.
- Create a text file called 'Game.cfg' in the user 'Config/' folder of the game's user directory. E.g. '/Documents/My Games/AoW3/Config/Game.cfg' on Windows.
- Using a text editor - e.g. notepad - add a line saying 'SHADER_SIZE=2'. This doubles the render call limit.
- Please note that this is a workaround and not an officially supported feature. I.e. the game could become unstable and the workaround might still not resolve issues with many figures on screen.
high rated
Changelog for patch 1.801 fix (added 30 April 2018):

- Resolved an issue where the launcher would crash when downloading a lot of mods at the same time.