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Patch Released! 04/28/16

Hey fans!

It's been a crazy week, with all the requests, improvements, and balance changes since our last patch just a few days ago. This new patch has a host of new goodies to try out, as well as some experimentation on our part based on your feedback. Most notable are improvements to multiplayer lobby responsiveness and a new placement UI overlay when placing structures.

Give it a try, and let us know what you think. And of course, thanks for all the feedback and support that helped make this patch possible.

-8Bit


NEW FEATURES!
(PLAYER REQUEST): Added build placement UI so that it’s easier to see where you can build.
(PLAYER REQUEST): Added retry option for solo campaign missions and skirmish.
(PLAYER REQUEST): Changed difficulty level damage modifier to not apply to superweapon (nukes) or neutral player (environmental lava). This will make hard mode missions a little easier where the AI has nukes.
(PLAYER REQUEST): Setting a rally point on a non-primary factory makes that factory the new primary.
(PLAYER REQUEST): Resource nodes now go dark when exhausted and radar icon is also removed.
(PLAYER REQUEST): User MOD support for unit voice responses. (More information coming once we test this in a live environment).
(PLAYER SUGGESTION): Added backgrounds for several menus.
(PLAYER REQUEST): Invite functionality for Steam friends lists.
(PLAYER REQUEST): Adding in support to enable/disable superweapons in skirmish and multiplayer.
(PLAYER REQUEST): Changing sell/repair to work similarly. Pressing either one places you into SELL or REPAIR mode. Players can hold SHIFT to sell or repair MULTIPLE STRUCTURES. (We are looking for player feedback on this one.)
PLAYER REQUEST): Added scatter action for units. Pressing hotkey ‘L’ will now scatter units – helpful against getting run over.
(PLAYER REQUEST): Remove constant notifications for damage caused by lava.

CAMPAIGN ADJUSTMENTS
Fixed Starting Buildings so not in props (multiple maps) 4, 8, 9, 10, 11, 12, 13.
Mission 15 (Oil Can): Changed Text to 10 minutes to match actual objective timing.
Fix for a save/load issue in which player's structures were not being placed due to server side checks failing due to not loading a set.

BALANCE CHANGES
(GENERAL): Rocket Damage type bonus vs. structures reduced. This affects Rocket Infantry, Rocket Copters and Rocket Turrets.
(ROCKET TURRETS): Ground and air attacks have been separated out. While damage remains the same, attacks against aircraft are now AoE.
(ARTILLERY): Base damage increased and damage vs. vehicles increased. Firing speed increased.
(ROCKET HELI): Now requires Radar to produce.
(MG HELI): Build cost reduced.
(RADAR): Cost and Power reduced, build time slightly increased, effectiveness (range) also increased.
(COMMANDOS) Can no longer be crushed by tanks or harvesters.

(The Design Team will be watching the forums for feedback on these balance changes. Try it out, then let us know what you think.)

MULTIPLAYER
Additional delays fixed in multiplayer lobby messaging.
Disable multiplayer join button when selected match is full.
Disable multiplayer join button while waiting for a response.
UI: adding Discord and Twitch icons with links.
After playing invited match, player will return to associated match selection screen.
Fix for rewards showing garbage in tactical pause menu when in co-op.
Fix for player count not refreshing on multiplayer lobby.
Adding in text to show multiplayer is retrieving matches.
Don't allow multiplayer matches to start if there's only 1 human.
Fix for GoG Galaxy message not going away when logged into Galaxy.

GENERAL
Make sure objects contained in a transport that is destroyed are properly destroyed so that missions end correctly in annihilation mode.
CRASH FIX: [AI] Fix issue related to selling structures.
[AI] Prevent transports from unloading in impassable terrain.
UI: updating lock icon to white.
UI: Adjusted some of the selection colors.
Updated tooltips and object stats for balance changes.
Fixed floating boats and objects that didn't blow up on several maps.
Adjusted default FOW alpha setting to mid-range for new players.
Fix for game window not staying where you put it.
Updated the build tree in the manual.
Disabling auto-queue mode for now.
avatar
8BitArmies: Patch Released! 04/28/16

Hey fans!

It's been a crazy week, with all the requests, improvements, and balance changes since our last patch just a few days ago. This new patch has a host of new goodies to try out, as well as some experimentation on our part based on your feedback. Most notable are improvements to multiplayer lobby responsiveness and a new placement UI overlay when placing structures.

Give it a try, and let us know what you think. And of course, thanks for all the feedback and support that helped make this patch possible.

-8Bit

NEW FEATURES!
(PLAYER REQUEST): Added build placement UI so that it’s easier to see where you can build.
(PLAYER REQUEST): Added retry option for solo campaign missions and skirmish.
(PLAYER REQUEST): Changed difficulty level damage modifier to not apply to superweapon (nukes) or neutral player (environmental lava). This will make hard mode missions a little easier where the AI has nukes.
(PLAYER REQUEST): Setting a rally point on a non-primary factory makes that factory the new primary.
(PLAYER REQUEST): Resource nodes now go dark when exhausted and radar icon is also removed.
(PLAYER REQUEST): User MOD support for unit voice responses. (More information coming once we test this in a live environment).
(PLAYER SUGGESTION): Added backgrounds for several menus.
(PLAYER REQUEST): Invite functionality for Steam friends lists.
(PLAYER REQUEST): Adding in support to enable/disable superweapons in skirmish and multiplayer.
(PLAYER REQUEST): Changing sell/repair to work similarly. Pressing either one places you into SELL or REPAIR mode. Players can hold SHIFT to sell or repair MULTIPLE STRUCTURES. (We are looking for player feedback on this one.)
PLAYER REQUEST): Added scatter action for units. Pressing hotkey ‘L’ will now scatter units – helpful against getting run over.
(PLAYER REQUEST): Remove constant notifications for damage caused by lava.

CAMPAIGN ADJUSTMENTS
Fixed Starting Buildings so not in props (multiple maps) 4, 8, 9, 10, 11, 12, 13.
Mission 15 (Oil Can): Changed Text to 10 minutes to match actual objective timing.
Fix for a save/load issue in which player's structures were not being placed due to server side checks failing due to not loading a set.

BALANCE CHANGES
(GENERAL): Rocket Damage type bonus vs. structures reduced. This affects Rocket Infantry, Rocket Copters and Rocket Turrets.
(ROCKET TURRETS): Ground and air attacks have been separated out. While damage remains the same, attacks against aircraft are now AoE.
(ARTILLERY): Base damage increased and damage vs. vehicles increased. Firing speed increased.
(ROCKET HELI): Now requires Radar to produce.
(MG HELI): Build cost reduced.
(RADAR): Cost and Power reduced, build time slightly increased, effectiveness (range) also increased.
(COMMANDOS) Can no longer be crushed by tanks or harvesters.

(The Design Team will be watching the forums for feedback on these balance changes. Try it out, then let us know what you think.)

MULTIPLAYER
Additional delays fixed in multiplayer lobby messaging.
Disable multiplayer join button when selected match is full.
Disable multiplayer join button while waiting for a response.
UI: adding Discord and Twitch icons with links.
After playing invited match, player will return to associated match selection screen.
Fix for rewards showing garbage in tactical pause menu when in co-op.
Fix for player count not refreshing on multiplayer lobby.
Adding in text to show multiplayer is retrieving matches.
Don't allow multiplayer matches to start if there's only 1 human.
Fix for GoG Galaxy message not going away when logged into Galaxy.

GENERAL
Make sure objects contained in a transport that is destroyed are properly destroyed so that missions end correctly in annihilation mode.
CRASH FIX: [AI] Fix issue related to selling structures.
[AI] Prevent transports from unloading in impassable terrain.
UI: updating lock icon to white.
UI: Adjusted some of the selection colors.
Updated tooltips and object stats for balance changes.
Fixed floating boats and objects that didn't blow up on several maps.
Adjusted default FOW alpha setting to mid-range for new players.
Fix for game window not staying where you put it.
Updated the build tree in the manual.
Disabling auto-queue mode for now.
I assume the offlines are going to be sync'ed up tomorrow?
Wow, impressive how fast you are with those updates and how player-oriented they are! Great job, Petroglyph! :-)
Post edited April 29, 2016 by zeffyr
Thank you petroglyph