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More game improvements, balance tweaks, and a few other goodies!

We're excited to show you our new tooltip system this week, which provides more information on your units and structures than was available before. We've also expanded information in the game online game manual. So, if you feel a little rusty or didn't fully understand something in the game, give it a look and let us know if there's anything else we can make a little clearer.

Have fun!

-8Bit

GENERAL UPDATES / IMPROVEMENTS / NEW FEATURES:
- Expanded Tooltip system: We’ve updated unit and structure tooltips to provide more information. There’s now visual requirements, weapon and armor types and build times for each object.
- Harvesters should now seek out another refinery if the refinery they are dropping off resources into is destroyed.
- Game Manual has been improved to support the following:
-- New section added for Damage Types
-- Hotkey bindings are now updated in the manual instead of being hard-coded into the text
-- Manual broken into two completely different sets of content (one for Hordes, one for Armies)
- Turning on the hide under construction flag for several structures to prevent producing units from clipping factories and showing up on radar.
- Assassination Mode: Regent units can no longer be shattered when under the influence of Blizzard. They will still be frozen as normal. Regent target height has been adjusted so that enemy units no longer shoot at their toes.

BALANCE ADJUSTMENTS:
- Air Elemental: Build time increased by 30%.
- Cyclops: Health increased by 30%.
- Dragon: Fire damage vs. Aircraft increased by 25%.
- General: Armies factions (Renegades and Guardians) now begin the game with a free harvester in skirmish and multiplayer games.
- Deathsworn and Lightbringers Turrets: Health reduced by 10%.