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Just found out the awesome music from the intro cinematic isn't included with the bonus soundtrack. Does anyone know if it's available somewhere in good quality and without the voice-overs?
Hi!

Not the perfect solution but you can head to 7th Legion\Anim folder and if you have Mod music player (such as modplug player) you can play the intro.xm file - but it has voiceovers unfortunately. Yet, the quality should be same with the in-game intro.
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sndwv: Just found out the awesome music from the intro cinematic isn't included with the bonus soundtrack. Does anyone know if it's available somewhere in good quality and without the voice-overs?
Post edited February 18, 2014 by Mightyarchangel
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sndwv: Just found out the awesome music from the intro cinematic isn't included with the bonus soundtrack. Does anyone know if it's available somewhere in good quality and without the voice-overs?
Unfortunately we have no way of extracting the music from the intro.xm file as it's all contained there. Sorry :/
Ok, alas, but thanks for the tip and the info! I noticed one of the reviews mentioned Blair Zuppicich as the composer; I just had a look to see if he has some sort of web presense so I could shoot him an e-mail, but no luck so far.
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sndwv: Ok, alas, but thanks for the tip and the info! I noticed one of the reviews mentioned Blair Zuppicich as the composer; I just had a look to see if he has some sort of web presense so I could shoot him an e-mail, but no luck so far.
the XM format is an open format, you can actually download the software it was created in, FastTracker II or the modern equivalent Milkytracker (runs in Windows, OSX, Linux, smartphones and every OS imaginable) and edit the files yourself. I did about 10 years ago, all you need to do is to open the file, find all the voice samples and mute them, and then save it and export it to FLAC/MP3 in Foobar 2000 or something like that.
XM files are kinda like advanced MIDI files, they're divided into patterns where notes are listed, and every note is linked to a sample/instrument that is contained within the file, and can be altered separately, so if you just mute the voice files you'll get the pure music part.
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sndwv: Ok, alas, but thanks for the tip and the info! I noticed one of the reviews mentioned Blair Zuppicich as the composer; I just had a look to see if he has some sort of web presense so I could shoot him an e-mail, but no luck so far.
I know he used to be on youtube a few years ago, I wrote a couple of messages to him there, asking him a little about the 7th Legion soundtrack among others.
Post edited February 18, 2014 by fisk0
Thanks man! I'll have a look on YouTube tomorrow. I'll check out Milkytracker as well, not familiar with it. I actually messed with FT2 in DOS *years* ago, probably still have the diskettes around somewhere :)
Oh, on the note of the music, the included MP3 soundtrack has a couple of tracks that were not included in the retail release of the game (I know Blair Zuppicich had written several more songs that weren't included too), but more notably it's missing several variations of the music, that were "subtracks" in the XM files. If you're familiar with Deus Ex, you know it had a main theme, battle music and conversation music for every area, and each of those were part of the same file, 7th Legion does the same thing, where the first track (which we got in the Mp3 soundtrack) is the main music for that level, and then there are variations played based on in-game events, such as defeats or victories, and various cards being played during the course of the game. All in all, every song includes around seven subtracks, most of them only about 20 seconds long, but a couple of them are quite lengthy.
If you open the XM files in Foobar 2000, it will list all subtracks as separate songs and let you listen to them independently, if you open them in Milkytracker/FastTracker you'll have to search for patterns that start after a loop point (if I recall correctly, they'll have B followed by a number, such as B10 or something like that, in a row near the bottom of a pattern), as each loop point creates a sub song.