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Hi,

When I try to set up my Logitech F310 gamepad with the triggers as accelerator & brake, Pedal to the Metal interprets them in inverse, i.e., when the trigger is not pressed it, well, puts the pedal to the metal, and pressing the trigger releases the pedal. Does anyone know a way to invert the axes either in the Linux driver, Wine or in the game? No such option in the menu, but maybe some config file tweak? I suppose I could use one of the sticks as combined accelerator / brake, but I'd prefer the triggers. Xinput mode of course; in DirectInput mode the triggers are binary.
This seems to do the trick: xboxdrv --trigger-as-zaxis --axismap -trigger=trigger --deadzone 4000 --ui-axismap x2=REL_X:15:20,y2=REL_Y:15:20 -ds. Select combined accelerator/brake axis in the game. The right stick emulates the mouse, allowing view rotation.