XCOM: Enemy Unknown Complete Pack includes XCOM: Enemy Unknown and the following DLCs: XCOM: Enemy Within, XCOM: Enemy Unknown - Elite Soldier Pack, and XCOM: Enemy Unknown - Slingshot Pack.
From the makers of Sid Meier’s Civilization comes a game about civilization’s last stand. As the commander...
XCOM: Enemy Unknown Complete Pack includes XCOM: Enemy Unknown and the following DLCs: XCOM: Enemy Within, XCOM: Enemy Unknown - Elite Soldier Pack, and XCOM: Enemy Unknown - Slingshot Pack.
From the makers of Sid Meier’s Civilization comes a game about civilization’s last stand. As the commander of an elite paramilitary organization known as XCOM, you control Earth’s defences against a terrifying alien invasion. This package includes the award-winning XCOM: Enemy Unknown and XCOM: Enemy Within expansion, plus all of the released add-on content.
XCOM: Enemy Unknown Features
Strategic Base: Detect and intercept the alien threat as you build and expand your XCOM headquarters. Recruit, customize and develop unique operatives, manage your personnel, and negotiate with governments around the world.
Tactical Combat: Direct your squad in fierce turn-based ground battles, engage in cover operation, and rescue civilians in crowded cities and desolate outlands around the world.
Research Alien Technology: Recruit scientists and engineers to unlock more advanced weapons, armour and abilities.
XCOM: Enemy Within Features
Additional Soldier Abilities: Research a new alien technology to advance the capabilities of your operatives at a genetic level using Gene Mods or engineer MEC suits for heavy support in the field.
Additional Weapons and Equipment: Give your operatives an extra tactical edge with new projects from your engineering team and the Foundry.
Additional Enemy Threats: Adopt new tactics to counter the threats from two new aliens, the Seeker and Mechtoid, and a new human enemy known as EXALT.
New Strategic Resource: A valuable new alien resource, known as MELD, has been released onto the landscape providing access to new research and upgrades.
Amazing game, new skills and features on every round - also news enemies and challenges on every round - the learning curve never ends until you finish the game. Beautiful graphics, fun and clever gameplay, solid story, great scenery, awesome soundtrack. Huge replay value, I finished it at least 10 times. Just can't find anything bad about this game. Buy it. Be happy!
While not as free form as the original dosbox X-com of old , with Enemy Within it brings some of the brutal aspects of old Xcoms back , including base defense , terror missions and being able to break enemy's cover..
The game is very well designed around tactics and strategy : taking some ideas from the old X-coms and introducing some new interesting ones, as well as some side story missions. its kind of like X-com+ Fire Emblem.
The Expansions also do a good job at expanding the original story so it gives an inspiring direction to the franchise.
Sadly, X-COM: EU is a bit of bummer. Even without comparing it to the all-time great UFO Defense which preceded it.
There is no atmosphere to speak of, everything in the game's environment is meant to look like some sort of bland sci-fi action bit. The supporting cast are tropes without any personality, and the aliens' designs might well be straight ripped from some after school cartoon adventure show. The music is entirely forgettable as well.
The base building is pretty linear at first, though it does sort of branch in terms of where your precious few resources will be focused. This is a balancing act that I never felt I could totally exploit, although there are probably EU experts who can break the system. Promotions are pretty topical, there is some choice in upgrading but in short, having the soldier alive for more missions will simply make them more powerful regardless of which specific perks you choose, nor will the choices really alter how you play them. The equipment upgrading, for all its confusing interfacing and your ever-changing supply of engineers, is quite linear as well, with very few people who are going to opt for improving gear like medkits or scopes rather than going straight for the weapons.
Missions are laughably identical. Generic military dispatch guy will start with a one liner that inserts whatever country of 3 you decided to intervene in, based on a choice of mission rewards and national panic limits. But the combat itself always involves the same approach; creep along until you stumble across enemies and then swing for the fences. There is no incentive to really dive in most cases; practically all missions do not involve a ratings risk for civilian casualties, nor give you any greater reward for completing it in 2 turns or cheesing the whoe thing over 50. In these encounters expect to fight hundreds of copies of 3 of the same enemy types, while a few others get mixed in for some bland flavoring later on.
All in all, pretty lame.
Great reboot of the series. I strongly recommend playing in Ironman mode (no scum saving) to get the right feeling from the game. It also has a great mod called Long War that adds a ton to the game and changes it a lot.
Typically to Firaxis, the game is a bit "gamey" (unnatural mechanics thrown in for the sake of complexity or because they couldn't do it better). For example you have 2 actions in place of the old Action Points system, only one base, and a pretty limited squad (both in number and items). I guess it's pretty hard to make a game balanced and not (too) gamey.
Pros: big improvement(s) over the old ones.
Cons: gamey , only one base, pretty limited squad
Rating: one sticky alien that likes getting prodded.
*Editors' Pick*
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