XCOM: Enemy Unknown Complete Pack includes XCOM: Enemy Unknown and the following DLCs: XCOM: Enemy Within, XCOM: Enemy Unknown - Elite Soldier Pack, and XCOM: Enemy Unknown - Slingshot Pack.
From the makers of Sid Meier’s Civilization comes a game about civilization’s last stand. As the commander...
XCOM: Enemy Unknown Complete Pack includes XCOM: Enemy Unknown and the following DLCs: XCOM: Enemy Within, XCOM: Enemy Unknown - Elite Soldier Pack, and XCOM: Enemy Unknown - Slingshot Pack.
From the makers of Sid Meier’s Civilization comes a game about civilization’s last stand. As the commander of an elite paramilitary organization known as XCOM, you control Earth’s defences against a terrifying alien invasion. This package includes the award-winning XCOM: Enemy Unknown and XCOM: Enemy Within expansion, plus all of the released add-on content.
XCOM: Enemy Unknown Features
Strategic Base: Detect and intercept the alien threat as you build and expand your XCOM headquarters. Recruit, customize and develop unique operatives, manage your personnel, and negotiate with governments around the world.
Tactical Combat: Direct your squad in fierce turn-based ground battles, engage in cover operation, and rescue civilians in crowded cities and desolate outlands around the world.
Research Alien Technology: Recruit scientists and engineers to unlock more advanced weapons, armour and abilities.
XCOM: Enemy Within Features
Additional Soldier Abilities: Research a new alien technology to advance the capabilities of your operatives at a genetic level using Gene Mods or engineer MEC suits for heavy support in the field.
Additional Weapons and Equipment: Give your operatives an extra tactical edge with new projects from your engineering team and the Foundry.
Additional Enemy Threats: Adopt new tactics to counter the threats from two new aliens, the Seeker and Mechtoid, and a new human enemy known as EXALT.
New Strategic Resource: A valuable new alien resource, known as MELD, has been released onto the landscape providing access to new research and upgrades.
This is the type of game, when you have feeling's you still losing, even if you winning.
Great atmosphere, good graphics, great, hard and thrilling combat, full voicing and good overall gameplay.
You buy it, you enjoy it.
I promise 😉
X-com enemy unknown takes anything from UFO enemy unknown and downgrade it as much as it can.
what is better in X-com : the graphics and the animations
what il better in UFO : anything else
Need many bases ?
UFO : let's build more ! (up to 8)
X-com : no, you'll play the whole game with only one.
Need to conduct many research topics at once ?
UFO : every base can conduct research on its own
X-com : only one research at a time, even with many built labs
Aliens attacking 3 places at once ? (that happens everytime in X-com)
UFO : launch 3 full-squad Skyrangers
X-com : choose one mission (you only have one Skyranger), the other 2 will be autofails
Need many soldiers on the field ?
UFO : each Skyranger can hold up to 14 soldiers
X-com : only 4 soldiers wil fit in the transport plane, can be upgraded to an impressive 6 soldiers
Hom to equip soldiers ?
UFO : one rifle or heavy weapon (possibly both) AND a sidearm AND one multi-use medpack AND one stun baton AND as many grenades and ammo as you can fit
X-com : one main weapon, one sidearm (can't choose which), only one stuff : single-use medpack OR a single grenade OR a stun device OR a weapon enhancement (should'nt it be part of the gun ?)
As a result, you get a fast-paced turn-based game (how can turn-based be fast-paced and enjoyable ?) with a lack of tactics and even less strategy.
Even on easy, you'll get high-level panic on a continent after only a few missions.
Panic was easily manageable in UFO, with a little common sense about where to built bases and how to equip soldiers. It isn't in X-com, since each mission will decrease panic in ONE COUNTRY while increasing it in TWO CONTINENTS.
It happen, too, that an armored tank blow up because a frag grenade is thrown next to it...
Tell developers to stop watching Hollywood war movies : a frag grenade can't do more than scratching the paint of a tank.
I'm not against destructible battlefield, but don't make this feature in a silly way !
Play UFO, not X-com.
Flashy, shallow husk of one of the best tactical game.
No tactical depth.
No ballistic calc - hit chance combat mechanic, wich leads to silly situations like miss at point blank distance.
Linear small maps.
Weak macro- and micromanagement.
Limited down to nothing economical and production gameplay.
That game have some flaws, but there aren't that many, as stated in already posted reviews. Yes, there are many artificial limitations, but most of them can be removed by certain upgrades or skills. Shoot through obstacle is possible, but it also remove obstacle for good, and so on. Still, some issues or "features" remain annyoing for the rest of game, like you get 3 places where aliens strike at once, but you have only one team to send or point-blank shoots from assault weapons that misses. Also, "2 moves + attack" turn is worse than original APs system. From the bright sides, locations are pretty climatic, battle are sometimes fierce (environment is highly destructable), and later game become challanging, so X-com series veteran may not be bored at all. Overall, if someone buy/bought it during sale, then shouldn't regret, as game is solid one and still enjoyable, despite some questionable design decission.
Being a huge fan of the original UFO: Enemy Unknown, having finished it a couple of times (still worth playing today, btw - especially thanks to the Open XCom open source version which runs flawlessly on modern systems and allows you to enhance the experience with countless community made mods!), I was really excited to find out there's a modern remake, building upon the game mechanics of the original, trying to balance the changes just right so that it improves the experience while still staying faithful to its predecessor. And upon finishing the game (Enemy Uknown, I haven't played the expansion yet), I'm happy to say that's exactly what the new XCOM does! True, there is a couple annoyances for UFO veterans (not being able to target mind controlled aliens or the - still desctructible - environment directly comes to mind first) but apart from that, it's all there - the atmosphere, the looming threat, the fear during the tactical missions, where you need to plan each step carefully - even though I have to admit it's not nearly as hard as the original UFO (no psi attacks without line-of-sight, aliens never attack you first until you come close enough - meaning no more being killed by a plasma burst out of the dark, without even knowing what killed you) - but it's probably for the best, as the original tended to be truly merciless and frustrating sometimes for these very reasons. Also, the base construction, research, engineering - all there and mostly improved (if rather simplified sometimes). And I really enjoyed the third person action camera during missions - it really adds to the immersion (even though sometimes it doesn't work as intended and you end up seeing a nearby wall instead of the action behind it - fortunatelly these occasions are quite rare and thus tolerable). The final mission felt little underwhelming and surprisingly easy though... Still, this is a great tactical game and a dignified tribute to the original, with a lot of replay value! Just get it.
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