Posted on: December 8, 2016

nephest
Verified ownerGames: Reviews: 1
Decent game on its onw, horrible X game
X3 player point of view: PROS -Visuals. The game has nice graphics and detailed ship/station models. Stations are much bigger now. -Production. You actually build staions this time, not just spawn them out of thin air. Supply chains are pretty long, so you have a lot of things to do in this part of the game. -Zone damage. You can destroy enemy turrets, shileds, engines and jumpdrive(yay!). CONS -One ship. Yep, thats is. You can pilot ONE ship... -Static world. Can't destroy stations(they regenerate after some time), NPC stations are not constructed/decontructed based on supply/demand ratio, NPC ships spawning out of nowhere by scripts. -Predefined loadouts. The only thing you can change is the amount of weapons. Can't put specific weapon on specific slot, can't set target priority, can't do a damn thing. -Boarding mechanics. There are no marine stats and trainings anymore. The process is VERY cheap and easy, you can board a capital ship on your own. -Combat AI. The orders you can give are very limited, so AI decides what to do and you cant do anything about it. It can jump away, boost in random location, fly to awkward position and so on. -Station sections. Bad models, bad animations, horrible dialogs. MISC Trade. The main change here are Trade Agents. Trade Agent is just some station NPC that supplies you with latest trade offers of that station. How does random NPC turns into your trade agent? You have to trigger a smalltalk event and win a minigame. This process can become very repetitive. Decent game on its onw, horrible X game. It is still big, complex and beautiful with a lot of things to do. I enjoyed production and exploration aspects. So... I recommend you to buy it with both DLCs(the universe is too small without them) when some sale hits.
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